The introduction and the setting are very well made. I feel like the limitation on not bein able to shoot from behind makes things a bit too frustrating. You can easily be chain-stunned by the static enemies, but once you get the hang of it it's not that bad. The final enemy was a bit unexpected, but not really a challenge. Overall good game, hope you get to make it longer in the future
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Monaxia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #482 | 2.960 | 3.625 |
Audio | #645 | 2.245 | 2.750 |
Game Design | #685 | 2.347 | 2.875 |
Overall | #717 | 2.279 | 2.792 |
Innovation | #779 | 2.041 | 2.500 |
Theme | #794 | 2.143 | 2.625 |
Fun | #818 | 1.939 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The game is about a scientist who survived from a disaster,
his mental illness makes him explore his loneliness.
Did you write all the code and made all the assets from scratch?
Yes Both the art and code are original, except for a blink shader
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