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Simoxeh

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A member registered Feb 25, 2017 · View creator page →

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Going to download this today. It looks great and I can use it to learn a new game engine without art being an issue. This can definitely change things for a lot of people. Having that abs music and sounds can get a lot of people enough assets to get startes. Definitely giving that donation because people like you deserve it.

I want to do an endless mode and add more combinations. Maybe unlock recipes. I don't know how far I want to go with it though. 

Tree and tools for wood. I think I feel into the trap of thinking it was easy for me si others would get it. Glad you got some enjoyment out of it 

Yeah the game is called Alchemist. I loved that game and I thought what if you had to make certain things in a time frame.  Yes I heard it was hard, unfortunately I was unable to create a recipe page in time for discovered stuff. Also did all my own art so couldn't add more stuff since I'm not an artist. I am debating working on it more to make the version I wanted to make. 

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That sounds awesome and make perfect sense why that area was built. If you decide to continue post jam hit me up I'd love to give the version you wanted to make a try.

Awesome game. I plan to play a lot more of this in the future. It is definitely saying on my pc for now.  

Fun game. I liked flying around like that. I feel like all the water was lumped in one place and some resources like food was so far away that the energy to get them might no equal out. Taking resources when I didn't appear to need them made it harder too.  The last thing was the sound effects overpowered every other sound. 

The next pieces were nicely space out and really in good places. I didn't have to guess where to head to next which was refreshing. I think with a redistribution of the resources would make the biggest difference. 

Awesome game can't wait to try some of your longer term projects in the future.

I loved the idea behind it. The bounce on the ball was extremely high, so never made it very far since it got stuck bouncing between walls. I love the concept and would definitely pay for a puzzle game of this type.

This was hard. I didn't quite understand the die system. The die seems to roll on their own. Maybe more explanation would have helped. Overall this is one of the games I didn't understand that I wanted to so I could play more.

Awesome for a first game. The controls worked as expected and I didn't have any issues. Killing enemies was very difficult. The mines go off way early, so upgrades are definitely needed to escape without being killed also. I only escaped once lol. Over all a good solid game. I enjoyed it. It could definitely use music and a few more animations, but for a first game it was great.

This was really fun and hectic. I really enjoyed it.

The looks was amazing. I love the mech battles. The big issue is that the city while it looks good doesn't seem to serve a purpose when exploring. I would have rather had one room with a tutorial and explanations of the upgrades and what they did. As it is, I just added every upgrade when possible. I wish I could build this level of a game in two weeks. Good job.

Nice game. It took me a while to understand that I could zoom in, but it was very fun to play. Definitely would have loved to have sound and maybe view combat, but I know time restrictions. This could be the beginning of a great resource management game.

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I love the look of this game. I just was confused. I eventually started making robots and it felt better, but ordering the robots to do things felt unresponsive though it was working. There wasn't an instant feedback to it. I think with better action feedback and maybe a tutorial screen I would even buy this game if it were for sale. The idea is solid though. 

Thank you. Glad you enjoyed it. 

The version out now should be a lot better and is what I would call the 1.0 version.

Needs to be a mobile game   While I'll likely play it on pc it would be perfect for the phone or tablet. 

yeah it's hard until your first summon it two

Added a webgl version link in the description best iI can do at this point. When trying to add the webgl version i accidently clicked the download version as webgl and can't change it until jam is over.

Added a webgl version to the description.

Added a download for the game in the descriptio

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Unfortunately I didn't get the browser to upload to work and can't add it now. I did download the file that's there after I uploaded and it worked for me, so that should work. if you still have problems I might create a mirror game and link to that for browser. I've made no changes on the game. 

yeah not a browser game. 

Pretty good. It was hard to see the middle black orb at first I liked the story being added to an idle clicker.

So my game is submitted, but i gues it's missing a file. Someone said it was missing a ddl file. Not sure what happened or why. Can i do anything or am I just screwed. I just want to hear what people think about my game being my first 2 day jam ever. 

It was rough lol. We started halfway into the jam, my partner had never made a game before, and I was moving a kid out of my house the one week we had to do it. Not the best game but we got it done. 

There was originally less then 8 they seemed to respawn if not then they definitely hid themselves very well because i walked past empty places only to have slimes there later.

Great game. The only two things was too much health pick ups. Also ranged enemies coming super close makes the game unfair at time and their ability to see through doors before I open it. Still one of the best games i played so great job.

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My favorite game at the time of playing it. Hard to understand the jump mechanics and the dirt on hitting the ground sent the message that the ground was breaking apart. Other than that confusion it was fun. I do think the randomly generation of the level doesn't allow me to get good at a level so maybe not have it randomly generate except after completing a level if thats possible.

Didn't like the point and click movement, but it seemed solid. Also double clicking a choice was weird and seemed out of place. 

It was solid and worked, but I thought there were 8 slimes in the first level but there were less and I had to wait for respawns which i didn't know was a thing, so it was confusing. I think having only 8 bowls and slimes would have been the way to go. I liked that each level was different in theme. Overall a solid game, but never felt dangerous since I always had a bowl on me.

Bug where you seem to fall forever but other than that it was fun.

Controls feel rough. Squares was an interesting choice and i liked how they didn't move exactly, but they got stuck on walls a lot. It was hard to see the instructions at the start of the game also. Not a bad game and i enjoy the concept. 

Controls feel rough. Squares was an interesting choice and i liked how they didn't move exactly, but they got stuck on walls a lot. It was hard to see the instructions at the start of the game also. Not a bad game and i enjoy the concept. 

Controls feel rough. Squares was an interesting choice and i liked how they didn't move exactly, but they got stuck on walls a lot. It was hard to see the instructions at the start of the game also. Not a bad game and i enjoy the concept. 

It was hard to understand at first but I did eventually get it. Hitboxes need to be a bit smaller for the parking spots, but I enjoyed it.

You actually can move and vacuum at the same time. The issue was the raycast sometimes loses the slime as you move.  I was trying to use the vacuum animation and a trigger instead but it was literally an hour until submission and I have had build issues in the past so it was dropped for what we had. Thank you for the feedback. 

Thanks a lot. It was down to the wire for us and my partner is new to unity and tile map so we had to redo collisions like an hour before submissions. Great feedback. 

Will do. 

The following work was used in the creation of this game. 

SOUND: 

Title: menu-music Author: mrpoly URL: https://opengameart.org/content/creepy License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode

Title: Breeze Author: Lanea Zimmerman URL: https://opengameart.org/content/breeze License(s): * CC4, CC3, OGA3 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode

Title: creepy Author: TokyoGeisha URL: https://opengameart.org/content/menu-music License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode ) GRAPHICS: Title: UI-PACK Author: Kenny URL: www.kenney.nl License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode

Title: 10 Seamless, Grass textures that are 2048 x 2048! Author: LuminousDragonGames URL: https://opengameart.org/content/10-seamless-grass-textures-that-are-2048-x-2048 License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode

Title: pixel art castle tileset Author: rubberduck URL: https://opengameart.org/content/pixel-art-castle-tileset License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode

Title: a platformer in the forest Author: Buch URL: https://opengameart.org/content/a-platformer-in-the-forest License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode

Title: Spooky Castle Tileset Author: Buch URL: https://opengameart.org/content/spooky-castle-tileset License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode

Title: Vacuum Gun Author: Magnus Ravn URL: https://opengameart.org/content/vacuum-gun License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode

Title: Slime Animations Author: Simoxeh URL: https://opengameart.org/content/slime-animations License(s): * CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode )