Not bad, I think the animation when you respawn takes a bit too much time. Good job though !
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JumpJump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #14 | 2.584 | 3.222 |
Overall | #18 | 2.227 | 2.778 |
Gameplay | #19 | 2.227 | 2.778 |
Overall | #20 | 1.996 | 2.489 |
Audio | #24 | 1.871 | 2.333 |
Story/Narrative | #27 | 1.069 | 1.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
My favorite game at the time of playing it. Hard to understand the jump mechanics and the dirt on hitting the ground sent the message that the ground was breaking apart. Other than that confusion it was fun. I do think the randomly generation of the level doesn't allow me to get good at a level so maybe not have it randomly generate except after completing a level if thats possible.
Thanks for the feedback! I’m so happy to hear that. Yeah I think at first I was going to have breakable platforms, but I didn’t have enough time. So maybe I had too many rocks when landing haha. And that’s a good point about the level generation. I should have done a better job at the progression of difficulty. The idea behind the jumping/hopping was that if you press jump within 5 frames of landing, you get a higher jump. Thanks for playing!
Does this submission use 6 art assets from OpenGameArt.org? I only see 5 listed.
The rules of OpenGameArt.org's Summer Game Jam 2022 require submissions to use at least 6 different art works from OpenGameArt.org.
If this game does indeed use at least 6 different art works from OpenGameArt.org, can you add the appropriate credits?
If the game does not use at least 6 different art works from OpenGameArt.org, I will have to disqualify it from the jam.
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