Unfortunately played this after/in the middle of jam so didnt get to vote, apologies! But the art is a 5/5, really loved the concept, super weird, nobody else is doing it, great work!
RayMag
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Super enjoyable, I wanted to play more and will play more outside of voting, hoping to follow this games life span on to steam! Unfortunately had to cut it short due to stream, but I really love this concept and any game that doesn't use a timer like mine in a cheap way wins my Ray Mag seal of approval, great job! Keep making games!
What a lovely jam submission, I got pretty close to finishing the game but started to get a little frustrated with controls, I found jumping on things to take significant effort at times, and that paired with one of the powers letting you swing around, but after you finish swinging and go towards the top you must use the dash ability, and I found it pretty difficult not having a chance to access both powers at the same time. Because if I miss my window, I can no longer swing around and just have to sit at the bottom until the time runs out (which I could be wrong, but there was no indicator of when it did run out) to be able to restart. 3D platformers already have an inherent awkwardness to them already, so I found everything in combination was a little unfair in practice.
I really loved the concept and it carries itself past all it's difficult quirks with it's charm. I think with some polish and reorganizing/reworking some of the mechanics I think there is no reason it couldn't be a full game/steam release.
I love the idea of moving up while objects in sand are sliding down past you, and you use a slowly falling platform to move up, but I found it still plays pretty close to the bottom most of the time. So I think reworking to have you be smaller within a larger sand glass would carry the execution further.
I think maybe it should of been a collection of levels, like you have this amount of time before your level flips and lose all progress. So if you fall all the way down, you try climb back to the top within the time.
All in all, a great jam submission and a pretty high concept idea to pull of in the time frame given, pat yourselves on the back, keep making games! Proud of you!
Loved the two hands mechanic, loved the egg system, I wish there was some kind of way to be able to commit the egg cook times to memory, maybe you get a few sessions with the poster in training and then it's taken from you? All in all a really impressive game jam submission, I wish had leniency to be this whimsical!

