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RayMag

220
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2
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16
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25
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A member registered Jun 30, 2017 · View creator page →

Creator of

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Unfortunately played this after/in the middle of jam so didnt get to vote, apologies! But the art is a 5/5, really loved the concept, super weird, nobody else is doing it, great work!

A lovely feeling edge runner type beat, keep making games, love the level editor look of it all!

Great job and changes to the genre, super proud of this entry, will be playing outside of the jam!

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Paul is a bum bro

In all seriousness, super charming, loved the artwork, good job on taking the time to record dialogue, super unique game jam entry, keep games! Love yous!

Super enjoyable, I wanted to play more and will play more outside of voting, hoping to follow this games life span on to steam! Unfortunately had to cut it short due to stream, but I really love this concept and any game that doesn't use a timer like mine in a cheap way wins my Ray Mag seal of approval, great job! Keep making games!

Def not a skill issue, me and other people had that problem, if I do a full release I will get that fixed!

plan is definitely a cozier full release!

I think on full release we want corporate jazz and remove the timer

Very inspired off severance!

Thanks for leaving a comment, that means a lot!

I know it tastes like p e n n i e s

Means a lot thank you! I was curious how many people would get the chance to play both

A user suggested some corporate jazz and I think that would be cool

simple polish maxxing

What a superb intro, the animations across the board are so insanely good, I am really proud of the artists on this! Loved the theme of "scared of growing up"! Great game submission!

5/5, hooked on the narrative and visuals from the start, and the the core game mechanics were so fun and addicting, also the comedy that comes out of making bombs by accident. One of favorites of the jam, great job!

This was super fun and well polished, the music really motivated me to be fearless and get those levels done! Great simple fun. Good job, keep games!

I was told it's jam not blood, so we followed the GMTK26 rules accordingly

Reminded me of a level in Psychonauts, I loved this just the same, proud of your guys first game and you should be too!

A very impressive first game from a first time dev, super proud of you! Keep making games!

Intensely dense, but a really high quality idea, I wish I could wrap my head around easier, might benefit from a full release after the jam with a though tutorial. Keep making games, your brain works different.

What a great vibe, I have no complaints polish wise, art wise, great simple mechanics with a POWERFUL idea, loved it!

I liked this more than any of you suckers, fight me dorks! I love this game in all seriousness

Don't be scared by download only! Super fun and original concept! I loved this!

It felt like there was a gun held to my head, BUT I think I had fun.

Loved the art direction, loved the vibe, I am a hoe for wave style games, and this will make it on my list and be played more after the jam! Curious to see what you do next! Keep making games! Love yous!

Really loved the art, the Dev called it "programmer art", I disagree, I thought it was very lovely and charming, keep making games!

Yall are deplorable for playing my stank ass rank butt game (derogatory) , you should be playing this game, it's so well polished, well rounded, laughed while playing, cured my cancer, loved it!

Anti goose propaganda 4/5

Maybe if the pillars talked, we would of given it all 5's

Great game, one of the better considerations regarding theme, might be my new favorite for smartest puzzle but intuitive puzzle design! Good Job!


Making a mod where it's disco mode only

Thank you means a lot!

Super simple scope that's easy to enjoy, I just wish their was a larger gameplay loop so I could sink some stupid time into this while I listen to a podcast or something. Either way, fun and quick!

Awesome! Great work!

That's high praise and really appreciate your thoughtful response, thank you so much

What a lovely jam submission, I got pretty close to finishing the game but started to get a little frustrated with controls, I found jumping on things to take significant effort at times, and that paired with one of the powers letting you swing around, but after you finish swinging and go towards the top you must use the dash ability, and I found it pretty difficult not having a chance to access both powers at the same time. Because if I miss my window, I can no longer swing around and just have to sit at the bottom until the time runs out (which I could be wrong, but there was no indicator of when it did run out) to be able to restart. 3D platformers already have an inherent awkwardness to them already, so I found everything in combination was a little unfair in practice.

I really loved the concept and it carries itself past all it's difficult quirks with it's charm. I think with some polish and reorganizing/reworking some of the mechanics I think there is no reason it couldn't be a full game/steam release.

I love the idea of moving up while objects in sand are sliding down past you, and you use a slowly falling platform to move up, but I found it still plays pretty close to the bottom most of the time. So I think reworking to have you be smaller within a larger sand glass would carry the execution further.

I think maybe it should of been a collection of levels, like you have this amount of time before your level flips and lose all progress. So if you fall all the way down, you try climb back to the top within the time.

All in all, a great jam submission and a pretty high concept idea to pull of in the time frame given, pat yourselves on the back, keep making games! Proud of you!

Thanks for the feedback!

Yes! Great idea with some jazz, I also think I want to remove the time limit on a full release and just let people sort to their hearts content!

Loved the two hands mechanic, loved the egg system, I wish there was some kind of way to be able to commit the egg cook times to memory, maybe you get a few sessions with the poster in training and then it's taken from you? All in all a really impressive game jam submission, I wish had leniency to be this whimsical!

That means the world to me thank you! I think I want to remove the timer if I do a full release and that way it's just a chill sorting game!