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SO much, but so little. Art was great, felt like I was playing a solid game, but it was rather lackluster. No score or real rhyme or reason to the game. Nothing to keep score, or maybe something else to drive the game. Honestly being a ghost was more challenging and fun then being alive. And a few glitches where I would be stuck on an enemy so I would just die and die without being able to get away. But I understand it's hard to make a solid competed game in 48 hours. You did good with the time you had. Good job and Good luck. Hope you can take the time to play and rate my game. Thank you. :)

(+1)

Thank you so much for playing! I appreciate the constructive feedback. I considered doing a scoring system that works as follows: you start the game with an 'A' rank. Every time you get turned into a ghost, it drops a letter grade (with F being the worst you can get). So, if you can make it all the way through a level without getting hit, you will finish with an A ranking. Perhaps this would have made the game more engaging to play, as I see your point that the only reason to continue playing as it is now is to get to the next level / next wave of enemies.

I will definitely play and rate your game! It's in my queue :) thanks again for your feedback.