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A jam entry

Walljump LawnmowerView game page »

A short action-puzzle lawn-mowing adventure!
Submitted by finalbossblues (@finalbossblues) with 1 day, 1 hour before the deadline

Results

CriteriaRankScore*Raw score
Overall#753.8823.882
Aesthetics#754.2564.256
Overall#843.8973.897
Feel#853.7953.795
Innovation#913.8463.846
Theme#1683.6153.615

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
One action -- jump -- has multiple effects.

Third-party resources
Sound effects: https://u-gamez.itch.io/error-boy-sound-pack

Contributors
Jason Perry (@finalbossblues) -- Design/Art/Code
---
James Wilkinson (Overkillius) -- Music
U-GameZ -- Sound Effects (downloaded sfx asset pack)
Nathanial Benton -- Testplay
Patch -- Design Brainstorming

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Comments

Cute graphics, nice game! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)

This is such a great and unique idea. It's a shame the the difficulty curve is so out of whack. Level 2 shouldn't be anywhere near that difficult. It started off feeling like a platformer and then turning more into a puzzle game around when is the exact right time to jump. I think if you gradually ramped up the difficulty and got players into the rhythm first, this could be a really good game.

Haven't even got to play it, but I already think it looks pretty great. Great job, man!

This game is cute, fun and somewhat of a challenge, as it is so unlike anything I've ever played. There's nothing major that I have to complain over. I think this has great potential if it was expanded with a few more levels.

Nice game! I think the timing on the spikes were a bit difficult to master. Maybe increase the time they are down so the player has more time to go through the spikes.

I love this game! I think the idea has a great potential and it can totally work as a mobile game. I can't see the Dual Purpose Design coming out from the gameplay though, but the game itself is really good. I love the art style and the general feel is amazing.

Awesome game! Nice graphics, mechanic, control, clever level design and a little difficult, but enjoyable. CONGRATULAtIONS!

Hell, this is a pretty great game~ Not much critique, it was really well designed, and looks and sounds really nice! Well done~

Really well done, looks great, plays great. As a lot of people are saying I too really felt like the difficult increased too quickly, and that's about the only complaint I have 

this game is pretty cool, i wish i had it on my phone, level 2 kicks it up a notch and really took some time for me to get right. this is great work love the art also! 

Great design, very simple, easy to understand and difficult to master. Nice work!

Good one!  Very simple and easy to learn but hard to master!

Nice work

 Simple mechanic and one touch gameplay. Brain hurts so good!

Great little cute game, easy to understand, simple loop, lovely.

Really cool game. The graphics are lovely and the music is stuck in my mind. The learning curve is also really good. Step by step new challanges.

(Edited 1 time)

Novel mechanic which is unfortunately hampered by a steep difficulty curve, although I can appreciate you've achieved all of this in a weekend! Would've suggested having a couple of levels with literally no hazards just getting used to moving around, then start slowly adding them in. If you were planning to build this for mobile platforms (Which I definitely would, this has a bunch of potential), split the screen down the middle (One control for either side). With that, you could then tap on a side if you want to switch to it, then if currently on a side when tapped make the player jump (e.g. You're on the left side, you tap the right side of the screen and move over there, then tap the right side again and jump over a spike/ravine). Hope that makes sense and look forward to seeing where development goes on this. 

P.s. One way that I'd be interested to see this game go instead of level based (Which once again, I can understand why not achievable in a weekend) would be to have just one level which has plants grow back and sprout into other things if untrimmed for too long.

This is awesome!  Totally could work as a mobile game!

(+3)

This is quite great! Controls are responsive, character feels great to control, audiovisual loop is well implemented, soundtrack and overall vibe feel great, and levels are fair and fun to play! I really like the concepts and mechanics portrayed here, especially the switching in rotation between the two walls and with the trees. There are a couple of improvements to be had, however:
- Level difficulty progression is quite off. The first level is a great introduction, but after that comes a level that requires a lot more player skill (the one introducing the spikes) than has been built up in level 1. Level 3 then is a lot easier and calmer (which is why I think it should have been level 2), while level 4 and 5 are harder again, with the 4th one again being harder than the 5th one. The levels are fun and serve their purpose well, but your evolution in difficulty and concepts - level 5 combines things from level 1 and 3, while 4 combines all 3 -is all over the place. 
- The pattern on the spikes can be quite unforgiving at times, especially in level 2 considering that is your first time engaging with them.
- I do not quite see the dual mechanic come through. You can make a case for the jump both serving to change lanes and change the player rotation, but overall the dual purpose design is a bit vague/ambiguous. 

Other than those points, I had a blast playing this. It's a fun and elegant little experience, that I can see working quite well on mobile devices. I encourage you to go through with it and get to the point of actually releasing it properly, you already have at least one person interested in trying it out again! :D