Great idea with combos keeping you alive! I had fun playing it, wish it was longer than 3 levels! You could add more sounds and with jumping you could try changing velocity in nonlinear way so it would feel better. Thanks to this jam I found useful article on that topic which you may like as well: https://chicounity3d.wordpress.com/2014/05/23/how-to-lerp-like-a-pro/
Play game
Sword Combo Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #222 | 3.333 | 3.333 |
Innovation | #260 | 3.000 | 3.000 |
Overall | #287 | 3.000 | 3.000 |
Feel | #360 | 2.333 | 2.333 |
Aesthetics | #406 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
The following mechanics are link to each other:
- Fighting enemies and gather gems leads to combos.
- Each level has a time limit. If the time runs out, a active combo saves the player.
- Number of gathered gems, maximum combo, time left and level completion affect the level score.
Third-party resources
- Engine: Godot
- Sound: Bfxr
- Images: Paint.NET
Contributors
Just me, Florian "Twaldigas" Sommerfeldt
Source Code
https://github.com/Twaldigas/game-makers-toolkit-jam-01
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