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Sword Combo Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #222 | 3.333 | 3.333 |
Innovation | #260 | 3.000 | 3.000 |
Overall | #287 | 3.000 | 3.000 |
Feel | #360 | 2.333 | 2.333 |
Aesthetics | #406 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
The following mechanics are link to each other:
- Fighting enemies and gather gems leads to combos.
- Each level has a time limit. If the time runs out, a active combo saves the player.
- Number of gathered gems, maximum combo, time left and level completion affect the level score.
Third-party resources
- Engine: Godot
- Sound: Bfxr
- Images: Paint.NET
Contributors
Just me, Florian "Twaldigas" Sommerfeldt
Source Code
https://github.com/Twaldigas/game-makers-toolkit-jam-01
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Comments
Great idea with combos keeping you alive! I had fun playing it, wish it was longer than 3 levels! You could add more sounds and with jumping you could try changing velocity in nonlinear way so it would feel better. Thanks to this jam I found useful article on that topic which you may like as well: https://chicounity3d.wordpress.com/2014/05/23/how-to-lerp-like-a-pro/
Thank you so much for playing and your feedback. I really appreciate it.
Thank you for the article. I will take a look into it. I plan to make a better version of Sword Combo Rush and the article could be helpful.
Fun to play! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
I like the idea of forcing the player to hurry and take risks to earn gems=time. Fits the theme ^_^
However, the player moves way too fast to land those jumps.
Add a drop shadow.
Thank you for taking the time to play it and to write feedback.
I'll try to add a drop shadow in a improved version and maybe I'll adjust the walking speed to make it a better game.