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One feedback would be fire animation on the log to communicate how the fire travels, rather than have it burn the entire log immediately, (however that might be challenging to implement) otherwise a very cool idea and loving the interactions in this mini chemistry/physics engine!

Read my mind! That is exactly how I would love for it to eventually be. If we ever find time to refine this game into a truly playable title, I think we need a robust fire system. Something that naturally catches and burns the objects in a more natural way. Would make it so much more satisfying!