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MusicFlow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #582 | 3.766 | 3.766 |
Overall | #1100 | 3.298 | 3.298 |
Fun | #1348 | 3.085 | 3.085 |
Presentation | #1801 | 3.128 | 3.128 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The music moves you unexpectedly. It would seem that you lost control, embrace it and go with the flow.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Very creative and different! I found some levels to be quite challenging, but really liked how original your game was.
Yes Im aware that my playtesters (and me) are all hardcore celeste players , so this might been a tad to much difficult.
Thanks for the feedback !
Nice job! I think this is a really neat concept and there is a lot of potential here. It did feel weird when you could just beat levels before the 'out of control' aspect of the music even kicked in. It was also unfortunate when the music would push you into a wall and you just had to sit waiting for the music to change so you could continue. It also felt like there was a level with a jump that wasnt possible but I could just be failing at it I guess. Definitely think there is a lot to like here and a cool idea to run with!
If you indeed completes its by the time the effect kicked in any level it would be a new record, I would love to see that !
Also, the impossible feats is only possible if you "go with the flow" of the music , without spoiling the game to much.
Thanks for the feedback and hopefully I could expand on the idea
Not sure if its my keyboard, as my arrow keys don't always work properly, but for the left and right arrow keys, there's a slight delay before I actually start moving, maybe because of acceleration as if I hold it down sometimes it works, which caused me to rage quit at the spike level. I really love your concept though and I hope you make this into a full game
Yeah , the difficulty of the game is not balanced for Jam game , and i hope to improve it when further developing it.
regarding Arrow keys , i already added WASD , and will update as soon as voting is over and uploads are allowed
And of course thanks for the great feedback !
OH cool idea! I like how you have to listen to the music and plan out when you are to switch directions when the music changes your direction! You should keep working on this. I remember watching a YouTube video about "music visualization" in Unity. You could add this to the environment or player character to make the music show even more~ Congrats on submitting a unique game to the jam, please check out my game if you haven't :D
I've considered adding audio visualizer to the player or the "GuitarHero Bar" up top. but due to extremely busy weekend i could not work much on the graphics. This will be one of the main aspects if/when I'll further work on this concept.
Thanks for the feedback ! (And check my review over at your page)
Really nice game! Loved the art
Cool concept and take on the theme! It would be nice to maybe randomize the tune so it doesn't get repetitive if you have to retry the level
Due to the nature of the jam , all levels are hard-coded to fit the specific songs.
Creating such systems is on my wish-list but are way beyond the of a Jam.
Thanks for the feedback and hopefully I could expand on this further
It's definitely an interesting concept and it looks and feels good. However, as I'm usually bad at platformers, I found it really uncomfortable to be forced into going at a pace I'm not happy with. Overall, nicely done!
Yes , I acknowledged that such elements might deter people from the game, but it fits the theme so seamlessly that I had to expand on it , and make it into a difficult platformer (which I still haven't optimized my routes even after a hundreds times).
Thanks for the feedback !
I really enjoyed the music! The mechanics matches the theme pretty well. The third and the last stage were quite challenging for me, tho.
I was afraid such aggressive electronic instruments but with the time and the theme, Im proud of what i did and glad you enjoyed it !
Ps. If you did manage to finish the game , Share it with my in the comments on the game , I would love to see people finishing it !
At first I too wanted to make an out of control platformer, your execution is really good
Great concept! I had fun on the first couple of levels, but ended up fairly stuck on one, and having to start the whole thing from the beginning each time became frustrating (I felt like I had to wait through the bits I knew how to do, in order to try a new solution/approach). I will probably come back to try to beat the game, but for now I'm too frustrated! Again, brilliant concept, and with more consideration for UX the level design could be kept just as challenging and interesting, without ending up quite as frustrating.
Thanks for the informative feedback ! I hope this is due to the short timespan I had to create the level layouts.
Do you think making shorter , more technically demanding levels will resolve some of that frustration?
Ps. If you do come back and finish the game , Share it with my in the comments , I would love to see people finishing it !
Ps2. Most songs (Except the second one - which contains a secret) are design to rush as fast as possible, as a hint.
Thanks for the feedback !
I will check yours right now !
Very nice concept, and really good implementation!
I liked the music and the simple yet effective pixel art style.
Have to mention that the last level was very hard and challenging, but after few tries I managed to get to the end of the game :)
Happy that you endured and finished !
Thanks for the feedback !
Ps. There is a hidden easter-egg in one of the earlier levels
Ps2. If you finished , consider commenting your score at the game page :)
Really original idea! A little bit frustrating, but what do you expect when the music controls you? ;)
Yeah, when the music is against you, it could feel frustrating.
The game was built to be run quickly with different routes, so with replays it is possible to use the music to our advantage.
Thanks for the honest feedback !
Overall, a really cool game. Simple, but understandable, yet challenging. Good job, I have not idea how I'd complete the last level, but I had fun with the rest :) If you have time check out our rythm platformer as well :D https://itch.io/jam/gmtk-2020/rate/692904
Thanks for the feedback ! The last level is indeed difficult, even after several finishes I still find the start hard.
Will check now !
Wow, I got stuck really quickly. This is great concept though and it would be interesting to see what you could do if it was polished more!
Thanks for playing! I will likely patch up some gameplay problems I found after submitting the game.
Great game, interesting platforming mechanic that really fits with the level design.
Thanks ! while a risk , level design was left to the final day of the jam.
Glad you enjoyed it !
Fun game, you couldn’t get past the last level but it was fun trying it. i didn’t like that sometimes you can just wait out for the part of the music that is good for the next platform segment or rush while the music is not controlling you i think it would be nice to have this idea in a platformer where you don’t really die but just are trying to collect things and get faster to the end.
Thanks for the feedback !
Due to the fast nature of creating the music and the levels quickly, I designed the levels based on the music and not vise-versa, that made the last level extremely hard and also caused your first problem.
I knew that the game is difficult and it may reduce popularity but it does feel great when you finally make it, even me when first finishing it start-to-end.
Have a great day (or night) !
Very good idea to have the music dictates how the character moves. The levels are very intesresting and completes well the mechanic. Good job, keep doing games!
Thanks for the feedback , much appreciated !
I love the idea, it fits the theme really well! I find it quite difficult though.
Yeah , I consider adding the word difficult as a heads-up or (after the jam) to modify some levels for an more casual experience.
Thanks for the feedback !