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A jam submission

ScrapheapView game page

Submitted by electropenguin — 2 hours, 22 minutes before the deadline
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Scrapheap's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#14803.3333.333
Overall#19032.9702.970
Fun#20632.7882.788
Presentation#22872.9092.909

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
As parts of the ship break it goes out of control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

It was fun playing your game! i like the game play. If you like  this idea, keep working on it!   Awesome job submitting a challenging game to this jam and i hope you improve your game making skills :)  If you have time, please check out my game :D

Submitted

Nice work! I've played a few jam games in this style, but this one was probably the most fun for me.

Submitted

Love the art good job!

Submitted

Cool idea, the only thing I would say is that more polish would be good, but overall; nice job :]

Submitted

Ok, this is a very interesting idea and it actually gave me loads more ideas for what I could have done for a jam like this.  The game got out of control and difficult very quickly so maybe the difficulty scaling could use some more.  I would love to see a more polished title.

Submitted

The game's really cool! I like the idea of a breaking down ship but I think the restrictions on controls are a little bit too much right now.

Submitted(+1)

I would be very interested in a version of this where the ship can be controlled entirely with one hand. I like the idea of managing 2 situations at once, I just wish the spaceship part required a bit more coordination, spamming shoot is a pretty effective strategy for this

Developer

Yeah, I definitely feel you there! Initially I had the problem where moving was far more important that shooting, and overcompensated a little in the balance. Wanted to try and add some bosses to explore movement a little more but sadly ran out of time, but I definitely want to re-visit this and look at adding some more variety. Cheers for the feedback :)

Submitted(+1)

Yeah, this fits "out of control" quite well :) got very hectic, very fast. Was fun though, well done!