GG for the game and for making all of it within 48 hours !
I made it to the 6th wave :O
thanks for the game !
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Wacky Ship's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2636 | 2.567 | 2.567 |
Overall | #2901 | 2.600 | 2.600 |
Originality | #3152 | 2.667 | 2.667 |
Presentation | #3706 | 2.333 | 2.333 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme is in the gameplay as you lose control of your ship whenever it gets damaged
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Score 3860! It starts out easy but become kinda chaotic later on. I felt pretty dead when I got hit the first time. I like space invader bullets (1 bullet on screen at the same time), but would have preferred faster bullet speed, and maybe if you start out with 3 bullets and lost one when hit.
Clever concept!
Although it's harder to justify 'story-wise', I think it would work better if you start out nearly uncontrollably, and then gain more control if you get damaged. (In order to prevent a negative feedback loop.)
Yea, the one bullet thing is frustrating, but otherwise it's actually a cool concept. If you cleaned it up a bit it could be a really great game. Love that you used Love btw. Cool engine.
I like the idea that damage actually has an effect on your abilities (rather than just a being a number that determines whether you're alive or dead). It does mean though that when you get hit once, you get into a bit of a downward spiral and lose quite quickly. Perhaps it could do with a way to repair damage?
Praise for stating controls at the beginning. How exactly the score is determined is unclear.
The ship damage works really well, although I think only being able to have one bullet on screen at a time makes it a bit frustrating
The ship is shooting much to slow for my liking. But the overall idea of a ship losing control by getting damaged is very nice!
Thanks for the comment. I did the shooting at the last minute and unfortunately i didn’t have the time to test and balance it. I personally like to have some kind of limitation so you don’t just hold the shoot button and have to think carefully when to use it but it indeed is too frustrating the way it’s now. I think i would like the shoot to be faster or you could have more than 1 at a time at least.
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