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A jam submission

Flight Of The ElectrodudView game page

A not-so endless runner for the GMTK Jam 2019.
Submitted by Jordan Han (@ThatGuyYouDK) — 3 hours, 39 minutes before the deadline
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Play electrodud

Flight Of The Electrodud's itch.io page

Results

CriteriaRankScore*Raw Score
Design#864.2644.264
Overall#3993.9073.907
Adherence to the Theme#6064.0004.000
Originality#9643.4583.458

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 40 to 21 of 48 · Next page · Previous page · First page · Last page
Submitted(+1)

Remember what i said on discord! Less respawn delay! Otherwise it's fantastic.

Although, sometimes i did fall into some holes that give you no time to jump again (which can be quite frustrating)

adding some coyote time would be perfect, IMO! just a few frames!

Developer(+1)

Thanks again for checking out the game, and I'm glad you enjoyed it! And I appreciate the feedback, too - less respawn delay is totally reasonable and doable, and apologies about the holes with no time to jump again. I knew about those, but no matter what pattern of platform length and spawn timing I tried to set up, there were always holes like that. And also about coyote time, I tried to add that! But... uh, spaghetti code refused to let it work, so I'm sorry about that, too. Thanks again!

Submitted(+1)

Although simple, it was really well polished and responsive (many games like this mess up this one basic concept). Got 0.96 volts, so close! Nice main menu tutorial.

Thanks for the drawing! :)

Developer

Thank you very much! I'm glad you enjoyed the game, and that you noticed the built-in menu teaching moment! And that is so close - don't worry, though, been there many times during testing, I feel your pain. :P

And no problem about the drawing! It was a blast to do. :D

Submitted(+1)

Really great game, simple but satisfying. Got a lot of good game juice, could definitely see this being a mobile game on the market.

Well done :D

Developer(+1)

Thanks so much for checking the game out! I'm glad you liked it!

Submitted (1 edit) (+1)

Fantastically addictive game! The game mechanic is deceivingly clever; I thought it'll be easy to beat, but I spent quite some time trying to get to that elusive 1 second. Even though I failed multiple times, I thought it was fair... I get panicky as soon as the bars get shorter, and I have to resist the urge to press the space bar at the end of every bar, because sometimes one just wants to fly off in the same direction.  The graphics are clean, and emphasizes the gameplay.  The thud sound, particle effects, and screen shake gives the game oomph! The music sets the ambience just right. You've got a winner here buddy! Well done! :) 

You've got all my stars.. all the stars...!! :D 

Developer(+1)

Thank you so much for your comment, it's brightened up my night! I'm just really happy to hear your experience with it, and I'm glad you enjoyed the game! I don't have many other words to say beyond just thank you! :D

Submitted(+1)

Loved it, crisp visual and sound efffect, simple idea but very addicting :D

Developer

Thanks very much! I'm happy to hear that you liked it!

Submitted(+1)

I really liked this, it was super addictive as well!

Developer

Thank you so much! I'm glad you enjoyed it!

Submitted(+1)

What an addictive game! Mechanics are juicy, music is catchy XD

Leaderboard will make it even addictive XD

If you're going to update the game, we think it will be great to have more obstacles as well as power up & collectibles

Developer

Thank you very much! Glad you enjoyed the game, and I'll take that feedback and the suggestions on board!

Submitted (1 edit) (+1)

Hey, I played & beat this game both by surviving and by gathering 100 volts! Here's my feedback:

I absolutely love the attention to detail in this game. Each time you hit a tile, the screen slightly shakes, everything (including the background) shifts color to match the charge, and the little cube changes charge sign as well. This is a nice twist on classic phone games, like Gravity Guy (and could actually make a pretty good ios/android game). Also liked the error messages like 404: electrodud not found (nice twist on a common error haha). Oh, and the background is very simple, but quite awesome. It'd been nice to also see other electroduds jumping up & down in the background tiles. Would've made sense with the game's theme and would've been a nice detail for someone to realize.

I think moving the volt count and the survival timer to another part of the screen would be way better. While playing, I was kind of bothered by how much of the center of the screen both of them occupied. I understand that you want the top to be free, but perhaps having a top bar for this would be better. On the timer: I really think there should be a way to tell the time without having to explicitly look at the number. I'm too busy focusing on not dying/maximizing my score while playing, so I had a rough time gazing away to see how much time I had left. I think speeding up the music or changing the color/making the timer blink faster and faster when running out of time would be way better.

Oh, and I found a slight bug: the music won't loop in games that take place after the player wins (won by timer the first time and this happened). 

Overall, amazing job, I had a very good time playing your game! 

Developer

Thank you very much for the detailed feedback! And I'm real glad to hear you enjoyed the game! Believe it or not, I was going to add other electroduds bouncing around in the background, but simply ran out of time to animate it with the background. And that's a completely fair and valid complaint about the UI block. Even I didn't like where I placed it, but I couldn't think of anything else to do. I also tried to make it slightly transparent, so it wouldn't be as much of a focal point (y'know, compensating for an already bad choice), but my code was so filled with spaghetti that it didn't work. And fair call on there needing to be more indication of how much time is left without looking at the timer. And finally, thank you for pointing out that bug - I know exactly what caused it just from thinking about the code, and am now internally face-palming.

Thank you very much for your time playing this game!

Submitted(+1)

Truly engaging game. I love the design and the simple gameplay.

Developer(+1)

Thank you very much for trying it out! I'm glad to hear that you enjoyed it!

Submitted(+1)

A pretty simple, but fun game wich is very polished. Sounds, "character" movement, chamera shaking, they're perfect, the only thing I don't like is the window with timer. 

Developer(+1)

Thank you very much for the feedback! I'm glad you liked the game! If you can tell me more specifically what about the window with the timer you don't like, I'd really appreciate it!

Submitted(+1)

I just don’t like a big window in the middle of a display, which distracts me and interferes from watching the route.

Developer

That's a completely fair and valid complaint, my bud. Thank you for the feedback, and I'll try to find better ways to display the information if I continue development of this game!

Submitted(+1)

This one is one of my favorites for sure! Very simple challenging and satisfying! 

Developer

Thank you so much, that's very nice of you to say! I'm glad you've enjoyed your time playing it!

Submitted(+1)

Love the feeling of the game, the music and it kept me attach to the screen for more than I would like to admit. Great Job!!!

Developer(+1)

Thank you very much, I'm glad that you enjoyed playing the game! And I'm happy to hear you liked the music and game feel!

Submitted(+1)

It took me WAY too long to realize this wasn't called "Flight of the Electrodude" haha! I was really digging the music and the gameplay is super addicting! I kept wanting to try again to see if I could go smoother! Really fun game!

Would love if you could check mine out too! Or not, no pressure ;) https://itch.io/jam/gmtk-2019/rate/462672?after=20#post-876644

Developer

Thank you very much, I'm glad you enjoyed the game! And I already checked yours out, buddy - I did a bad fan art for it!

https://itch.io/post/875530

Submitted(+1)

And I absolutely knew that Haha! Whoops! I'm in such a habit of pasting that now it's just second nature! Btw both I and my buddy loved your art <3

Developer

No worries, buddy, I know how it can be! I'm glad y'all love the goofy art I made!

Submitted(+1)

I have to confess something: I have feelings for Electrodude, the most cutest of the electroduds.

I don't know how you managed it, but you made the cutest game I played this jam without putting a smiley face on anything. Just purely through music, sounddesign and your writing.

At first I focused on getting that voltage win, but it proved too difficult for now so I placated myself with the clearly inferior time win. I'll keep this little gem on my computer so that I may beat it one day.

Developer(+1)

You don't know how many times I almost called this game Flight Of The Electrodude, buddy (and how many times I've almost accidentally called it Electrodad...). But thank you very much, my bud, I'm glad to hear you like the audio and my weird, excessive writing style! And I totally believe in you to get that volt victory. If it makes you feel any better, I didn't get my first volt victory until more than halfway between when I made it and the end of the jam. :D

Submitted(+1)

That does make me feel better!

Submitted(+2)

THAT JUIIIIICE.

Developer(+1)

You gotta J U I C E the T H O O M ! Thank you for playing the game, I'm glad you like it's juiciness! :P

Submitted(+2)

This is really fun. I tried going for the 1 volt win even before reading the description just cause I was curious what would happen if it fills up. Haven't managed to do it though. But I might try again tomorrow cause it's really late now.

Developer

Thank you for playing the game, I'm glad you've enjoyed it so far! The 1 volt win is intentionally challenging; I believe in you to do it, though. :D

Submitted (1 edit) (+1)

I keep loosing. But i'm smiling! It's Fun!

Now I have to go to sleep, but I'll keep trying later!!! Music is very nice!

Developer(+1)

I'm glad to hear you're enjoying the game! I believe in you! Thank you for the kind words, and I'm happy you like the music!

Submitted(+1)

Very nice game :D! Loved the description, too :P. And of course the great graphics, music, sound effects and feedback :D!

Some points:

  • Awesome level generation! Apart from sometimes very long single platforms, that is.
  • The game could be much more interesting, if touching platforms wasn't just a way to end a little early, but you played with the idea a bit more - maybe you'd die if you didn't switch platforms for three seconds, or if the requierement wasn't 60 seconds but landing on [insert number] different platforms... It would motivate a more risky and interesting gameplay.
  • Isn't very original in it's current state.

Good luck with this game (if you want to continue making it) and with future projects :D!

Developer(+1)

Thank you very much for the feedback, I really appreciate it, and I'm glad to hear you enjoyed playing! Apologies for the issues with very long single platforms, I didn't quite code the platform generation the way I would've done it ideally. And apologies again for it not being very original - I was aware of this from the start, but couldn't think of another way to manipulate the environment that I could make in the time given. And those are good suggestions for gameplay changes - I'll keep them in mind if I do expand on the game in the future!

Submitted(+2)

This was way better than i expected it to be! The color swaps, audio and screen shakes etc. sold the game feel. The only thing i would wish for is slightly longer coyote time so my slow reaction speed would feel so bad.

Developer

Thank you for the feedback, and I'm glad you enjoyed the game! And I'm genuinely really sorry about the lack of coyote time - I actually did try to program that in, but my spaghetti code was so bad that it just refused to work. If people care enough about the game, I'll definitely try to get coyote time working, because the game is very unforgiving on that front right now, and I want it to be more accessible.

Submitted(+1)

Those things happens in game jams. I managed to survive a minute anyway after a few tries. 

Developer(+1)

I'm glad to hear you got through it! Thanks for still trying the game. :D

Submitted(+1)

Quite a fun little game, really enjoyed it. Short and sweet.

Developer

Thank you very much, I'm glad you enjoyed playing it!

Viewing comments 40 to 21 of 48 · Next page · Previous page · First page · Last page