I want to like this, I really do. I like the cute character that totally isn't Lakitu on the cloud telling you when to reverse, and it' certainly got an interesting idea behind it (only turn in one direction), but OH MAN the execution leaves a lot to be desired. Trying to turn left and push an object into a specific space is one of the most infuriating things I've ever had the displeasure of doing in a video game. There's also the fact that it's easy to get lost in the coin level when you can't figure out where the last coin you need is, and the game doesn't tell you to go back to the center when you collect them all. You definitely should have put way-points to show you where the coins are, and an instruction for going back would have been nice. And on top of that, the car you drive is slooooooooow.
Play absolute masterpiece
5 Rights Make A Right's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #792 | 3.600 | 3.600 |
Design | #826 | 3.250 | 3.250 |
Overall | #847 | 3.500 | 3.500 |
Adherence to the Theme | #943 | 3.650 | 3.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hey man! First of all, thanks for the critique!
Yes, the pushing is a bit stupid. We figured that it would be fine for the last level to have a little bit more (artificial) difficulty, but maybe we went overboard.
I'll have to sligtly disagree with you on the coin level and the car speed:
1) the coin level consist of three loops, so just driving along each one once gets you all coins and returns you to the start by default. Granted, a "return to the starting point" would have been nice, but we did add letters around the start that spell out "collect all and return".
2) I think higher top speeds could have been more frustrating, because it is more difficult to correct small mistakes while driving fast. Maybe this is just a difference in preferences.
Kind regards,
Victor
This game is completely MAD!
I thought it was bugged, at first. And then I remembered what the theme was.
Geez, you got me good. ^^
But it's not just a joke. It's also quite an interesting constraint to add on a driving game. And I really liked the kind of gameplay that emerged from this idea.
The idea is fun, and it fits the jam very well.
It's also got a lot going for it. I think it's designed about as well as a jam game can get. The levels (that I managed to get to) were all good, and the challenged certainly ramped up.
I only got as far as the level where you have to push one of the cones to the end of the track with the turns; the one right after the coin collection level. I was just getting nowhere lol.
I had fun, and the execution was great. I'm not sure I would like to play this as a full-length game though lol. Maybe as a minigame within a larger game, perhaps a larger driving game.
Thank you for the kind review! I definitely get where you're coming from with the minigame thing: If it were to get too long it would definitely run the risk of overstaying its welcome.
The cone pushing level is actually the last one, so you haven't missed out on anything but the credits screen! Which is probably for the best, since any more increases in difficulty would just be mean spirited ;)
First racing game I see here. Liked the idea but the controls were kinda hard to get used to but still I think is decent.
i liked it, very catchy music, and the controls weren't overly harsh although it took some getting used to skidding around for lefts
fun game!
all the best for the rest of the jam
return the favor by Trying mine and leave your feedback: https://itch.io/jam/gmtk-2019/rate/431948
After i managed to switch "fluently" :D between forward and backward driving it was actually a fun racing game. Nice use of theme here! Well done :)
funny game. Was hard for me to get the game started. I didn't immediately understood that I have to move the cone.
The gameplay is fun, would be cool to have more sound effects.
Great game - really infuriating (in a fun way!) It seems like it might be even more fun to spectate, have you given any thought to making exportable replays or gifs?
Love it. I first thought it was going to be like mine, I made a racing game for this Jam too.
I like this concept. I think this would make a great puzzle game if developed further
Thank you! When we finished the game we had the most fun just laughing at each other fail to be efficient in navigating the courses, and realized that this feeling would be amplified if we saw each other ingame. So the first feature to be added would be (local) multiplayer. If we decide to focus more on the puzzle aspect, I wonder how multiplayer would affect that.
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