Thanks for the suggestions! I'll see what I come up with.
PeterMX
Creator of
Recent community posts
The main problem in the game is how the train's change of direction affects you aim really bad. There are points where the track zig zags and it's pretty much impossible to aim to an enemy, you may as well make it a rail-shooter to make things easier.
You could also implement a zoom-in aim mechanic to help the player more.
Nice Game, I feel that you could add health bars to the enemies and maybe a way to regain mana after each room so you don't just wait around before the next one.
Also if you go back to a previous room with a monster following you the door shuts in his face, allowing you to attack from a safe distance, maybe close the door after the player enters to stop this.
So recently I noticed an uptick in views to my game, I was expecting this since I also uploaded my game on Newgrounds and got to the featured section in the forntpage(which is also crazy) and I had a link to the Itch.io page. However I also noticed that a page I didn't knew was also giving me views hitoikigame.com which is japanese.
I scanned the page with google translate since I don't know japanese but I couldn't find any links to the itch.io page.
What should I do? or should I just leave it as it is since really I don't lose anything?
Here is my game:
https://peter-mx.itch.io/unprepared-adventurer
Here is the page:
I think you shouldn't have put all the controls on the mouse because it ended up feeling kinda weird and combining that with the enemies short reaction times to shoot made the game felt harder than it needed to be. Maybe you could add an option to move with the keyboard.
Ps: Don't know if you remember me but I'm the guy that was talking with you about action games, You seem really knowledgeable in that genre so I would like if you could check out my game and give me advice on how to make it feel better, or perhaps reference some games I should check out and take notes.
I really liked it! never seen something like this.
Also, at the end screen there's something about having infinite pillars and being able to build pillars on the pillar you constructed before that I think it could be used for another game entirely, maybe you should try something with that once you think you're done with this one.