Thanks for the suggestions! I'll see what I come up with.
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Noted, I'll add a better explanation next time and I'll also try to fix the multiple character drag glitch.
To balance the game better I'm thinking of adding more characters, maybe a liar or something like that but I'll need to give it more thought.
This is a great game! I appreciate the amount of content you added. Just one thing, you should add the ability to stop the character with a button since is more precise that way, it would also fit better since the game is timing based.
This is really good! My one observation would be that there should be another weapon that would let you rotate opposite to the chainsaw to help aim shoots. Also the gun is pretty useless when you get the shotgun.
This definitely captures a relaxing feeling, the only thing Imay point out is that sometimes it feels boring to watch how you lose progress when the wind blows against you three times in a row and you just have two seeds left.
The main problem in the game is how the train's change of direction affects you aim really bad. There are points where the track zig zags and it's pretty much impossible to aim to an enemy, you may as well make it a rail-shooter to make things easier.
You could also implement a zoom-in aim mechanic to help the player more.
Nice Game, I feel that you could add health bars to the enemies and maybe a way to regain mana after each room so you don't just wait around before the next one.
Also if you go back to a previous room with a monster following you the door shuts in his face, allowing you to attack from a safe distance, maybe close the door after the player enters to stop this.
This is a really good concept, however, some things that need to be added are the inclusion of an arrow or marker pointing at the base and more speed since everything feels way to slow to be fun.
Thanks for taking the time posting tour thoughts!
I also noticed that thing about the flies, unfortunately I don't have the skills to create an advanced pathing system for them but perhaps later I'll find an alternative solution.
So recently I noticed an uptick in views to my game, I was expecting this since I also uploaded my game on Newgrounds and got to the featured section in the forntpage(which is also crazy) and I had a link to the Itch.io page. However I also noticed that a page I didn't knew was also giving me views hitoikigame.com which is japanese.
I scanned the page with google translate since I don't know japanese but I couldn't find any links to the itch.io page.
What should I do? or should I just leave it as it is since really I don't lose anything?
Here is my game:
Here is the page:
Hey thanks for checking it out! Since I made the levels take place in only one room to make sure you can see everything in one look maybe the attacks should be smaller to compensate for the small space, didn't think about that, I'll try to update it when I can contact my testers.
I think you shouldn't have put all the controls on the mouse because it ended up feeling kinda weird and combining that with the enemies short reaction times to shoot made the game felt harder than it needed to be. Maybe you could add an option to move with the keyboard.
Ps: Don't know if you remember me but I'm the guy that was talking with you about action games, You seem really knowledgeable in that genre so I would like if you could check out my game and give me advice on how to make it feel better, or perhaps reference some games I should check out and take notes.
I really liked it! never seen something like this.
Also, at the end screen there's something about having infinite pillars and being able to build pillars on the pillar you constructed before that I think it could be used for another game entirely, maybe you should try something with that once you think you're done with this one.
Maybe you could make the arena a bit smaller. And yeah I get your point about the attack style but if you are going to do it that way you have to add more oomph to it(like animation, sounds) so it doesn't feel weak or limiting.
Man, You really are a creative mind, nobody could come up with this in their dreams! My only nitpick is that I don't quite get the only one theme here. But it doesn't matter since this game is awesome!