Godot squad assemble! That was pretty neat. One of the most memorable games I've played so far. Excellent sprites and choice of music - really enhanced the experience. One thing I noticed is you have exported with the debugger - that log screen that Godot opens alongside the game. You can export it without that (so all that opens is the game itself) by unchecking a box in the bottom left of the save export screen in Godot.
Play AztecArena
Aztec Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #2080 | 1.643 | 3.000 |
Originality | #2427 | 1.278 | 2.333 |
Overall | #2478 | 1.278 | 2.333 |
Adherence to the Theme | #2562 | 0.913 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
You may want to Zip the files before you put them to download. Also when I needed to exit the game I couldn't find an exit key, and you don't seem to mention one in your page, you should add one if possible. The game itself was okay, I feel like the spear slowing down when you attacked was kinda annoying after a while though. The spritework was really good and that menu screen was great, reminded me of arcade games.
Thanks for the advice on the Zipping. Also, yea, I didn't add a way to exit the game. Sorry :/. I get so used to Alt-F4ing out of everything that I kind of forgot.
As for the attack slowing, I intentionally added that mechanic to cause tension and create risk. You can dash during the last half of the stab animation to speed up your ability to move, so there's that, but I thought it'd be too easy if you could just move around will nilly. It may be that fun trumps difficulty in this case. I actually plan to work on the game a bit more, and if I find that the slowed movement is annoying, I'll probably remove it (or at least make you move faster.)
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