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Silent Tower Games

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A member registered Mar 01, 2018 · View creator page →

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Thanks! I found it earlier. I appreciate you playing!

The idea is fun, and it fits the jam very well.

It's also got a lot going for it. I think it's designed about as well as a jam game can get. The levels (that I managed to get to) were all good, and the challenged certainly ramped up.

I only got as far as the level where you have to push one of the cones to the end of the track with the turns; the one right after the coin collection level. I was just getting nowhere lol.

I had fun, and the execution was great. I'm not sure I would like to play this as a full-length game though lol. Maybe as a minigame within a larger game, perhaps a larger driving game.

Thanks for playing! I thought the countdown was vital.

I'm not sure what you're asking 🤔

I appreciate the donations! That's more than two months' hosting!

I appreciate you showcasing the game! :)

Protect Your Family From Feral Hogs!

https://silent-tower-games.itch.io/hog-assault

Your yard has been invaded by 30 to 50 feral hogs! You are the only thing that stands between them & everything you hold dear.

Playable in browser. Mobile friendly


I'm a big Hitman fan, so this was fun to play!

We talked briefly in Discord about the cursor needing to be over things to interact with them. In my opinion, the game would've been improved without that.

It's also too easy to get shot at for entering a restricted area; most times, I didn't see the warning until I was already there. Coincidentally, NoClip's new Hitman documentary discusses how IO intended to change this about the Hitman games. I recommend watching it, it's really informative!

Something about this game really brought me back to when I was still discovering new levels in the original series of Hitman games. I found a few different leads for beating the game, though ultimately I just went with the simple method of disguising my way to the target.

Overall a fun game, and I would like to see a full version!

Fun concept. Reminds me partly of Closure, and partly of those minigames in Donkey Kong 64 where you had to walk through a maze, lol.

It was executed well. I liked the progression from level to level, like when you added a second gate before the exit.

I don't think I was ever in danger from the skulls, but the spikes did get me a few times.

Nice job!

Cool concept, and a pretty polished execution! I wasn't expecting voice acting, that was a nice surprise.

Good humor. "Four Loco and Taco Bell value menu, every morning" haha.

The difficulty ramped up well. I felt like the last round really leaned a lot towards one answer though, which made it feel proportionately easier than the other ones to me.

Overall, great job!

Great concept!

First off, the aesthetics are adorable. What an idea to have Patty the Platform escort the character to a comforting wall of pink goo.

It was very difficult. In some ways it felt fair; in others, not as fair. Perhaps this could be solved by making the player feel completely in control of their horizontal positioning? I mostly achieved this by bouncing the avatar to the left or right, which takes up vertical space, which can get you killed. That might be an intentional decision, though.

In the final level, with the two collectibles that are at about the same X position but one is higher than the other, I decided to just skip one of them. But then I found out I needed to collect it, and I panicked a bit. But I figured out the trick for getting it, and that felt nice. (I see now that you solve that problem in the GIF you uploaded)

I figure you are aware it doesn't have sound haha. That's probably the most obvious detriment.

Nice job!

This is seriously polished.

Great idea, great execution, great music.

I also struggled with the difficulty, and it took me a minute to figure out the menu lol. But this was excellent.

This is a cool idea. I think it fits the theme very well.

There were some bugs; I couldn't manage to kill the first goblin guy in the dungeon level, and I couldn't manage to bounce off of another one despite killing him. As a result of this, I could not manage to get to level 4, unfortunately.

Also the game moves pretty slow. I would increase the speed. I would also make it so that holding space isn't necessary; I'd either choose no button at all, or you must press the button right before you bounce.

Overall, you've got a prototype showcasing a cool idea, and it does fine in the graphics & sound department.

Thanks! Adventure is probably one of my primary inspirations in general.

Thanks! I was working on SFX when the deadline came :(

https://silent-tower-games.itch.io/sprite-sheet-exporter

Split Your Sprite Sheets Into Individual Files

Some game engines prefer your sprites to be split into individual files. Sometimes, you prefer to work with them that way yourself. Whatever your reason might be, this command line-based tool will automate all of that for you.

It might look a little scary at first, but if you give it a shot, it should do the trick for your every time.

Got a suggested feature you want it to have? Leave a comment!

Perks:

  • Extremely small file size -- 10KB executable!
  • Open-source!
  • Fast!
  • Automates tedious work!

Don't Die!

Retro Slasher is an 8-bit survival horror game based on 80s campground slasher movies. It plays like a game from the 80s, too!

Now Available On MacOS!  Also comes with Windows version.


You and your friends are setting up for summer camp, when a mysterious killer begins stalking you one by one. Use your survival skills & the items at your disposal to defeat the killer, before you all end up dead!

Tips:

  • Runs typically last a few minutes. Wait for the killer to strike, or explore the campground to find better supplies
  • Your run stamina runs out quick; be strategic with it! Sometimes after you run out, you can tap the run button a few times to get a boost
  • Some weapons are more powerful than others, and some have extra purposes

Buy it for $1!

https://silent-tower-games.itch.io/retro-slasher

Thanks! Glad you enjoyed it :) I'm happy I could make something entertaining and relatable

https://silent-tower-games.itch.io/job-app-sim

Want to feel the dread of applying for a job, without the reward of a steady paycheck? Check out Job Application Simulator, a satire about corporate job applications!

Hey. Unfortunately, I was not able to reproduce this bug on any of the computers available to me.

However, I've adjusted the shader to make it a little less sensitive and pushed version 1.0.3. Let me know if this fixes the night time visibility for you. Thanks!

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Don't Die!

Retro Slasher is an 8-bit survival horror game based on 80s campground slasher movies. It plays like a game from the 80s, too!

You and your friends are setting up for summer camp, when a mysterious killer begins stalking you one by one. Use your survival skills & the items at your disposal to defeat the killer, before you all end up dead!

Tips:

  • Runs typically last a few minutes. Wait for the killer to strike, or explore the campground to find better supplies
  • Your run stamina runs out quick; be strategic with it! Sometimes after you run out, you can tap the run button a few times to get a boost
  • Some weapons are more powerful than others, and some have extra purposes

Buy it for $1!

https://silent-tower-games.itch.io/retro-slasher

Thanks for your support! :D I hope you enjoy it

Odd that these issues are happening 🤔 everything disappearing at night is an issue with the shader. The grass isn't supposed to turn blue too; it's supposed to be black. I'll take a loot at it.

Glad you defeated the killer once, though! I've got another patch in the works (1.0.2) for another issue I found; I'll probably patch this issue with 1.0.3.

Thanks for your support, feedback, and patience! :)

Hey there, I believe I've fixed the issue! Check out the new upload.

Thanks for reaching out!

Alright, thank you for the information. I'm currently working on a fix, I'll let you know how progress goes!

Thanks! I'm really glad you liked it :D

There are a few hidden details that I hope you'll have fun finding.

Hey, thanks for letting me know.

  • Try running the game as an Administrator, if you're able to
  • What version of Windows are you running? 7, 8, 10? Pro, Home? 64-bit, 32-bit?
  • Is the game launching in Windowed mode or Fullscreen?

Thanks for trying the game, I apologize for you having these issues, and I'll try to fix them as soon as possible.

Thanks for playing! Glad you liked the transition, it actually happened by accident but I liked it enough that I kept it.

I think cumulative health between levels could be a nice addition. Maybe sub-levels (Level 3-3, etc) carry over health and each new level resets it? We'll see!

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Thanks for playing!

I'm glad the aesthetic worked for you, I think that 1-bit graphics work nicely in a fix.

I can see why it doesn't feel exactly like a shooter, since there are games (like the ones you mentioned) that feel very similar to this one. The "dodge" mechanic is meant to be the main focus, but I added stabbing to make you feel like you have a little more control. The game feels more balanced with stabbing in my opinion, but it does muddy the theme. (My excuse? Metal Slug has a knife lol). With more time, I'm sure it could be balanced properly without the knife.

More on the dodge, another commenter suggested "block" and I think that's a much better name for it, I may go with that moving forward. I did design a few interesting things into the levels that you won't notice if you don't reflect bullets (a couple enemies on high platforms can be killed by reflecting bullets), but I didn't really have enough time remaining to flesh that out.

Also, the music. I've gotten a lot of complaints about it, but if you don't mind I have a few more specific questions about it: would it seem less bad if the volume wasn't unexpectedly way too loud? Is all of the music bad, or just the main theme?

I appreciate the feedback! I'll consider it all when/if this becomes a full project.

Thanks! Very glad you had fun :)

Thanks for playing! I wish I had the time to make more levels, that's the biggest thing I would change about my process this time.

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You mentioned that this was your first game jam, so congratulations on that!

I do have some criticisms for the game:

  • First, the music. Unfortunately, it could be better. I can tell that there was an effort to make an interesting song, but there's room for improvement.
  • The signpost graphic in the game looks off, maybe there was some issue with the way it was imported?
  • The obstacles seem to be randomly placed, which is fun, but sometimes they get placed in a way that makes it impossible to beat the level.
  • It can be unclear what can and can't hurt you. Coins seem to hurt you, while the purple platforms do not.
  • The Lives counter seems sort of broken; it looks like every frame in which you're touching an obstacle, it takes a life away. If it's meant to give you three chances to hit something, try adding a countdown timer every time you get hit, and you can't lose health again until the timer is up.
  • The volume slider doesn't work. It's fine to have unfinished parts in a jam game, though.

But I have some good things to say too:

  • First of all, you finished a jam game. That's a pretty good feat; lots of people don't end up finishing, or maybe even never try. Finishing any game is a productive and rewarding experience. Congratulations!
  • The idea is interesting: a gravity-swapping infinite runner where you play as a signpost? Lol. Also calling it "Signpost Bill" is funny.
  • There are some issues with it, but it's decently fun. I could see someone spending a while playing it, and that's important.

Overall it's a very good job for your first jam, and I hope to see you make more games!

I appreciate the thoughtful feedback!

I've now realized that "dodge" was a poor choice. I wish I had thought of "block" in time, it's perfect. I think I named it an hour before submitting it haha.

About the music, yeah I wish I had made a better (or at least less repetitive) main theme. Also I forgot to set it to a normal volume, so it's pretty intense.

Now that you mention enemy hit feedback, that would probably improve the feel a whole lot.

I'll keep these things in mind for next time. Thanks for playing!

If I publish any other levels, it'll be after the jam is finished being judged. I haven't decided if I will or not. If I'm going to spend much more time on it, I would rather turn it into a full game than continue it in its prototype stage.

Oh yeah, I can see the similarity to Nidhogg.

Early on I decided that enemy variety would be important to making the game feel complete, and thankfully it was easy to program.

The music loops could've been longer for sure, I'm going to work on improving that in the future.

Thanks for playing!

Thanks! I had fun with it. I think if I had spent more time on level design, I could've run even farther with it.

Now that you mention it, it does have some quasi-rhythm game elements to it. The idle animation is a dance, everything works on timers, etc. I think I see it haha. Thanks for the feedback!

Thanks! I wanted the AI to do a little bit more than just run to the left. There are a few things they can do that actually didn't end up in the final game, unfortunately. If this gets made into a full game, I'll put a lot of focus on making them even smarter!

Thanks for playing! I appreciate the feedback.

Thanks! It seems we had kind of similar ideas haha. Reflecting bullets is a great concept, in my opinion.

I like the concept! Maybe there should be an entire shooter genre about reflecting bullets, haha.

The sprites and the song loop work well also.