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A jam submission

[GMTK 2019] Burn OutView game page

Burn your way out of this dungeon one frame at a time, one item at a time
Submitted by Silent Tower Games (@silenttowergame) — 42 minutes, 40 seconds before the deadline
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[GMTK 2019] Burn Out's page


CriteriaRankScore*Raw Score
Adherence to the Theme#8283.7783.778

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Hey there, I played through your game in this video at 48:05


Thanks! I found it earlier. I appreciate you playing!


I loved it, very enjoyable dungeon crawler :)


It took me a second to figure out what I was supposed to be doing but once I got it I really liked it. This was a cool concept. I'd like to see more.

If you have some time give my game a whirl:


I like the art style and metroidvania feel


Really good job, and the Atari style was so well done.


Very sweet, very short. I loved the way the torches had a visible countdown on how long they burned. I donated twice. Is there a way to get to do that more often?


Thanks for playing! I thought the countdown was vital.

I'm not sure what you're asking 🤔

I appreciate the donations! That's more than two months' hosting!


Clever game. I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)


I appreciate you showcasing the game! :)

Submitted (1 edit) (+1)

Weird, rated this but didn't commented. This was so Atari. Even if it was short, it managed to have some replay value (got all endings). The core idea needs expansion; the potential is there.


Nice short game. Only drawback is lacking sounds.


Pretty neat concept, I love the color scheme and focus on a single mechanic. A lot of potential to be expanded upon.


I love the zelda-like puzzle element, a little sound effect would be nice


Neat little game. Reminded me of Atari Adventure.


Thanks! Adventure is probably one of my primary inspirations in general.


Hey, I sent this to you on discord. Just posting it here for others to see! 

Your game was very short and sweet, but what you did give was very enjoyable. 

The puzzle elements weren't too challenging, but they were enough to make you think just enough for it to not feel too easy. Overall, the level design was fairly great. 

The art was pretty neat too. You had a clear and defined art style with this. It isn't necessarily a style that I personally prefer, but it's a style and having a defined art style is very good, so I appreciate the coherency of it throughout the entire game, because it looks good. 

Everything on the programming side of things felt like it worked as intended, I didn't come across any kind of bugs in the two times that I played it. 

Overall, I think this is the type of game you could easily expand upon to make it even bigger and better. Having a little more content would have been fun. But the content you have was polished and very good. Your team did an amazing job, you guys most likely planned and communicated very well, and you made a game in just 48 hours. Congratulations, it's a damn good game and I plan on recommending it to other people if they ask for any games I recommend to try.


Good color pallete! Well done.


great game, I suggest adding sound effects to make it even better


Thanks! I was working on SFX when the deadline came :(


Short and sweet. Really cool concept


A thoroughly entertaining test of a simple mechanic that could easily evolve into a massive puzzle game. This obviously feels more like a test of the concept than a full game, but everything in display here had me asking for more of the same. When my only real complaint is "I wanted more of it", then that's probably just masked praise.