Hey Sean, please check your discord! Thanks!
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Thanks for the rich feedback! We're also having collision issues haha It'll be completely remade after the rating period. Now, about the game design decisions, yeah, they are really hard to make, that's why your feedback is so important. Since we are probably porting it to mobile and creating a "mobile first" design, the button's functions and layout are going to solve this problem. For the Web version I don't see any problem in using the mouse wheel or unlock the ability to use a button to change the crystal.
Yeah, i agree, we loved changing the crystal haha
Your game is really fun! The sound design and screen shake are great. Please port it to mobile! If you don't want to, please consider talking to us, we would love to port it!
After the brainstorm session, the 3D artist started modeling the dog using 3DS max. He used previous images from other games that we made as references for the 3D model.
At the same time I drew fast concept arts using photoshop just to explain to everyone on the team what the game should feel and play, with UI and player sizes, some colors and effects.
The final thing before implementing the arts onto the game was to create the textures to put on the 3D model. That was done by the 3D artist using Affinity, who also placed the camera on the 3D space to render the character in all animation frames (run, jump, idle and dash) and the platforms.
We used Unity2018 to create the project, so we imported the assets and edited the final bits in there. Unfortunately we didn't had time to add the chatacter's final animations until the deadline, but we have a newer version (Android included) ready to be posted as soon as the rating period ends.
If you have any more questions, please feel free to ask! Thanks for being interested!
Hi April! We usually make 2D games, the one time we made a 3D game was really too much for us, so this time we decided to create a 2D game using pre rendered 3D graphics, inspired by Donkey Kong Country and other games from this era.
Another inspiration was Prince of Persia for DOS, mainly because of the camera angle and "chamber like" style.
We mixed both art styles and applyed to the game theme: A mystic Atlantis like puzzle platformer where you need to switch your only one power crystal to use your 3 abilities.
So here are the examples:
And here is the outcome:
here is the link if you want to play it!