Thank you Jupiter :D
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Obrigado Matheus! Seu feedback é muito importante para nós! Planejamos melhorar o jogo ainda este mês para uma versão final com estas correções (Soundtrack sem reiniciar, fase 2 com game design aprimorado, adicionar a fase secreta, melhorar animações e etc.).
Te convido a seguir nossa página para ficar sabendo do lançamento da versão melhorada!
Outra coisa, adorei seus jogos, estilo artístico e polimento, parabéns!
Thank you for your feedback! I agree about the second level, i'm going to change some things there at the weekend. And about the relation with the jams, you are right, we should have thought about collecting the ingredients. Maybe you can help us or join our team on another jam?
Really good game, Its art and design choice are really nice, the camera is really good, the physics are awesome, it reminds me of sonic, but in a 3D done right. Congratulations! If you continue developing this or other games i'm sure it will be a success. There are bugs and some design errors, but thats normal, it takes time to get it right. The only thing I think you should work more on is the story and character/player's motivation to do the tasks, but anyways, Its a really cool game!
Fun game, it has a nice concept and upgrades, which is a hard thing on game jams haha the only thing i didn't like very much was your color pallet, it's a little too grayish, coud be more vivid, but its an overall really good game! nice work
And thanks for commenting on my game, and yes I did the music really fast with a regular pc computer hahaha I really don't know why but people actually liked it haha go on, play the guitar next time! its really fun!
Hey Jammers, Sabiarts here, thank you very much for your feedbacks, here I'll list some things about some of the game concepts and issues:
- Too small text: Yes, indeed, its ridiculously small, and I discovered this problem 1h before the deadline, because WebGL deals with text differently from the windows exe. But next week I intend to fix this!
- Lack of achievements, visual effects and values: I apologize on that, it was my fault managing time, because the project on the GDD has all of this, counters on the upgrades, a more complex physics on clicking, achievements and the horses actually would do something haha, I'm thinking about working on that later on.
- Excruciatingly slow: I made it slower than most clickers because I had little content, probably when I add more things, I'll speed the pace up.
Anyways, Thank you for rating and commenting strong feedbacks and playing this game :D
In earlier jams I tried to make games in which the music matches the gameplay, but man, its so hard! The sync is the hardest part... and you made a really good job with that! I missed a dancing ghost at the background haha but I think you didn't have time because of the sync. Nice work!
Ok this is one of the top 10 games on this Jam, really fun, I LOVED the artsyle, its really well made. The pacing is a bit too hard but its challenging aswell and you can feel that you can get better at it. My only concern is that the music gets a little bit anoying after some minutes, but man, what a game! Congrats