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Sabiarts

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A member registered 144 days ago · View creator page →

Games

Recent community posts

Fun game, it has a nice concept and upgrades, which is a hard thing on game jams haha the only thing i didn't like very much was your color pallet, it's a little too grayish, coud be more vivid, but its an overall really good game! nice work

And thanks for commenting on my game, and yes I did the music really fast with a regular pc computer hahaha I really don't know why but people actually liked it haha go on, play the guitar next time! its really fun!

I loved the "states" hahaha really cool congrats!

Fun game, but i missed some kind of tutorial... Great game for 48 hours, Nice work!

@eltea said it all, really fun game, with the lack of feedback, but nice mechanics. I also liked the music and sfx, great work

Awful graphics but loads of fun haha it was easy to understand and I liked to play it, congrats!

hahaha really funny, good idea, but it's too fast to play! really hard because of that

I liked the hearts system hahaha clever idea, really fun to play and the music is great, congrats!

Nice haha I like the VR vibe aswell, the game is really following the theme and looks funny :)

Hey Jammers, Sabiarts here, thank you very much for your feedbacks, here I'll list some things about some of the game concepts and issues:

- Too small text: Yes, indeed, its ridiculously small, and I discovered this problem 1h before the deadline, because WebGL deals with text differently from the windows exe. But next week I  intend to fix this!

- Lack of achievements, visual effects and values: I apologize on that, it was my fault managing time, because the project on the GDD has all of this, counters on the upgrades, a more complex physics on clicking, achievements and the horses actually would do something haha, I'm thinking about working on that later on.

- Excruciatingly slow: I made it slower than most clickers because I had little content, probably when I add more things, I'll speed the pace up.

Anyways, Thank you for rating and commenting strong feedbacks and playing this game :D

In earlier jams I tried to make games in which the music matches the gameplay, but man, its so hard! The sync is the hardest part... and you made a really good job with that! I missed a dancing ghost at the background haha but I think you didn't have time because of the sync. Nice work!

Ok I didn't understand the mechanics, no tutorial or anything, so my guacamole wasnt really safe haha but good game

Great game, It was fun and catchy, one of my favourites, probably top 10, i just didnt like the sound direction much, too repetitive to play 30 rounds hahaha

Such a cool concept!!! I love tower defenses, and this concept has the right amount of it, really nice programming work, congrats!

Ok this is one of the top 10 games on this Jam, really fun, I LOVED the artsyle, its really well made. The pacing is a bit too hard but its challenging aswell and you can feel that you can get better at it. My only concern is that the music gets a little bit anoying after some minutes, but man, what a game! Congrats

Ok, this is a wierd game haha 5 stars on that

@radHABiT said it all, beautiful, intriguing and funny, well done

Reeeeally good game, congrats for beeing your first jam game alone! polished, fun and not too hard nor easy.

I liked the logo and characters, nice work. The camera is good too and if you put the same effort you did on the logo and characters at the background too, it would be awesome!

The sound of meat hitting other meat made me laugh haha nice

Fast pacing game! Nice entirety of game for a jam game

Oh procedural levels, I love that, nice art, congrats!

Rating by the video, It seems to be a great game, I liked the concept of defending the flower as a base. The camera isn't so good but its a complete game that has potential!

I agree with @lekiy, so much polish, I can't even believe it was made in 48 hours. Really good mechanics and art, a well made game, I hope you continue developing it! It reminds me brawlhalla

Nice game, really wierd, cool concept of using flesh to kill haha really dark, well done!

Oh my god, its so colorful and beautiful, te UI and menu are gorgeous, congratulations! Really fun and an awesome concept, please port this to ios or plan on doing something with it!

I liked the aesthetics, the color pallet, the art direction, it reminds me of MSpaint an win98 games, nice work!

I like this type of game, beautiful aesthetics, nice color pallet and top notch effects haha, really cool

Ok, this is one of the top5 Jam games of this weekend, more people need to see this hahahaha

Really wierd hahaha 5 star on that

Haha really original, from the mechanics to the artstyle, congratulations, one of the best Jam Games from this weekend!

I liked the Idea of reversed roles, really good! Well polished and with good audio quality.

Small game, but with beautiful sprites and nice mechanics, I hope you guys can finish more levels.

It's a complete game with nice aesthetics and everything works fine, really balanced.

I'll rate by the video. I laughed at it, it seems to be a funny game! The Idea is nice, and i like driving games. 

Nice art direction, good replayability and creepy mood hahaha, a well made game!

I can't believe it was made in a game jam haha I can see there's a lot of work here, it's really complex, looks nice and promissing. I hope you guys develop more content and maybe a bigger version, it has potentcial!

Haha really great title, indeed a very polished game, well made, fun and replayable. A little too slow and hard after the poltergoast enters you, but that's not a reason not to play it haha
It would be a fun game to play mobile!

It's a relatively big game for a single jammer, It was a little to hard for me, but I liked the upgrade system, it almost feel like secret or an easter egg haha Overall really good

HAHAHHAHA Really funny, the audio and camera are the best part! Really crative!

Hi #Mientje group participant, first of all thank you for playing and rating my game!

Actually I am missing something haha, I ran out of time and coudn't finish the game. My lack of coding skills slowed the project and the Main menu, original soundtrack, cutscenes and the ending (When you reach the girl) are missing.

But I'm going to finish it this weekend (02/11/17), I hope it continue attending the expectations!