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A member registered Nov 03, 2016 · View creator page →

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Whelp, the only recurring glitch in the full game I encountered is that enemies in both phases of the game have a continuous habit of getting stuck on the lightpost outside of The Only Bar. Each time I return it seems their pathing left them chipping into it eternally. 

Outside of that, great time. Glad this one turned out as good as the last.

A thoroughly entertaining test of a simple mechanic that could easily evolve into a massive puzzle game. This obviously feels more like a test of the concept than a full game, but everything in display here had me asking for more of the same. When my only real complaint is "I wanted more of it", then that's probably just masked praise. 

Hey, if you ever feel like taking orders for some more in the future, I know some horrible magpie people that go crazy to have cases like this on their shelves.

Thanks much! Again, a fantastic play, and it's great to see devs who respond so quickly. I'll be sharing word of the game around, in the meantime

Having just played (and completed) this game today, I must say it is fantastic work, and I will happily purchase it again when it hits Steam, but I did encounter a rather jarring glitch in the final fight against Anathema that I had not seen noted: Upon defeating Anathema, her final attack (a falling boulder) killed me simultaneously. Upon reloading on the next life, I began in the room with the boss title appearing but Anathema already dead, with no way to advance. It was pretty awful, as my first playthrough had gone continue-less til that point, in which I needed to bomb myself through my last two lives to start over. Just a small annoyance in an otherwise excellent and wonderfully polished game.