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I'm a big Hitman fan, so this was fun to play!

We talked briefly in Discord about the cursor needing to be over things to interact with them. In my opinion, the game would've been improved without that.

It's also too easy to get shot at for entering a restricted area; most times, I didn't see the warning until I was already there. Coincidentally, NoClip's new Hitman documentary discusses how IO intended to change this about the Hitman games. I recommend watching it, it's really informative!

Something about this game really brought me back to when I was still discovering new levels in the original series of Hitman games. I found a few different leads for beating the game, though ultimately I just went with the simple method of disguising my way to the target.

Overall a fun game, and I would like to see a full version!

(+1)

An actually pretty well done comment if I say so my self!

I actually though of removing the need for a cursor, since everything happened to be so far away. That was post jam however, but it is planned for implementation.

As for the restricted areas, I agree with you and was originally planning to signpost the areas, for example: A "staff only" sign for staff areas, and a large "Construction staff only" banner laying outside the site. This didnt happen due to time constraints sadly. I also watched the video and it was great! Maybe I should try out the "owner" part.

Finally, I kinda regret the disguise path I laid out. It made the game too easy and as mark said, the player will optimize the fun out of a game. I was gonna add special guard outside the door and have another part, but once again, time is a cruel master.

Thank you for playing, and i'll probably remake it into a better version!