Great job! There are so many movement options for such a short period of dev time. Loved seeing your screenshots in the Discord :D
Play game
Hot Dog Boy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #3 | 4.250 | 4.250 |
Overall | #6 | 4.125 | 4.125 |
Balance | #9 | 3.781 | 3.781 |
Overall | #9 | 3.974 | 3.974 |
Polish | #13 | 3.844 | 3.844 |
Music and Sound | #15 | 3.688 | 3.688 |
Visuals | #17 | 4.156 | 4.156 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Video URL
https://www.youtube.com/watch?v=WHXvRCC4SbE&feature=youtu.be
Comments
Was looking forward to trying this game out after seeing you post updates on it in the Discord!
The music is good and suits the game in my opinion, and I love how the game looks. The controls felt a bit awkward at first but I managed to get used to them pretty quickly, although it felt like there were times where I wasn't able to double jump. The sounds on the menu screen as you go up and down through the options are a great touch also!
Personally the only things I really had a problem with were the tutorial totem things. I was moving around for a little bit before I realised I needed to stop in front of them to read what they had to say. A map or minimap of some kind would also have been useful to help navigate the level as I got lost once or twice, although I understand that this probably would have been difficult to include within the time limit.
All in all I think you did a great job and I had a lot of fun playing it! :D
Thank you for playing Hot Dog Boy and providing useful feedback. The double jump works great with the controller but for some reason it appears to be glitchy with the keyboard. I think next jam I will leave the double jump out all together. I made the tiki's that way because at first the camera would move to them as soon as you got near even if you did not want to read it so the game felt jerky but there was for sure a better way I could have done it. I think I had time to do something better but by that point my brain was not working very well lol. As far as the mini map goes... I have no idea how to code that. haha. but that would have been nice. Thanks again for playing and taking the time to rate and leave feedback.
I have been waiting to play this since the first sprite animation, its better than I expected, awesome music, amazing animation and pretty nice combo effects.
Really fun, I was really looking forward to playing this :)
Very cool wall slides and double jumps, best idle animation of jam. I did get stuck at some point under some stairs and couldn't seem to wall jump my way out.
Was a fun platformer, thanks for putting this together!
Great job! Lots of good bounciness and thumpiness in the animations. Very addictive, the platforming feels pretty nice. Great work.
First off! This is an amusing main menu. I spent about a minute or 2 just playing with the sound because it increases with up and decreases with down. Nice touch! I found it rather funny.
- The camera moves way too suddenly on proximity of text boxes. Also, if you just move a little, it gets back to you instantly, and if you stop moving, it goes on the text box suddenly too. I think it should be smoother!
- Speaking of which, the text box was pretty slow and restarts if you move. I think it should just stay there. On the tutorial, it felt like the focus on the text box should have been the normal view (it's more convenient to see above than below in platformers, with the exceptions of below platforms, since they lead to leaps of faith)
- The hot dog has sometimes weird sprites, with some mustard or such for a second, or trembling in fear? I didn't notice reasons for this to happen. Too bad cause several states are a fun idea. OHHH I get it now, the condiments you find change your sprite, but not all of them
- I think there is something weird with the collisions, as sometimes I feel like I should have reached a platform and not get blocked by it.
- Sometimes, the double jump doesn't trigger. It seems to happen near platforms (it happened to me on one block of platforms)
- The game feels floaty, accentuating that kind of lack of control while moving. Makes platform jumping tedious at times.
- I wouldn't recommend space for jump, it's kind of an awkward key in my opinion.
I gotta admit I gave up, I kept getting lost. If you can't make a minimap, I suggest you to add props/items that the player can recognize to have an easier time finding his way in this level because it's pretty big!
Aside that, the game looks nice and having dances and such is a nice touch!
Kwisarts,
Thanks for the feedback! I am a fan of your art and games so it means a lot that you would take the time to share your thoughts.
1. Main Menu -- I had fun making it and probably spent too much time in there. The point in doing that was really just to see if I could and then use the idea to change the pitch of the sound when collecting coins. Also if you go into the settings menu I just changed the pitch to be random so if you leave your finger on the up arrow it sounds like the talking sequence in Mike Tyson's Punch Out (which was a fav for me as a kid).
2. Camera: I agree... camera movement needs a lerp command or something like that when it comes to the text. So at first it was a lot worst. As in when you walked by the Tiki's it would automatically snap the camera to the text box (just for walking by it). So I changed it to where the text box would not open unless the player was stopped. So if his xSpeed = 0 and he was near the tiki then the camera moves to the words. that way you can run by it with no jerkyness. But yes still it should be smooth when going to the words.
3. Character Sprites: So there are a ton of animation sprites. I just did not have the energy to create all new ones with all the different combos of condiments. So i just did it for when you are idle. So if you lets say just have mayo and mustard then you will get the sprite that has just mayo and mustard and you will only get that sprite if you are not moving. I prob should have just left this off. I talked a lot about it in the Discord channel getting opinions from other jammers and we really just decided together that who cares throw it in there lol
4. Double Jump: Next time I wont use the space bar but honestly keyboards are terrible for platformer games. If you use the controller it is very smooth with no problems or delays of any kind (this is most likely a prob with how I code as I"m sure others make great platfomer games using a keyboard).
5. Yulp, map is huge! I wanted to make it even bigger just ran out of time. My plan was to make NPCs all around the map as like indicators as to where you are but just never got the time to do it.
Thanks again for taking the time to play, rate, and give me feedback. It really does mean a lot.
The walls are a little confusing (as some allow you to wall jump and slide while others don't) and the double jump doesn't seem to work for me sometimes, but maybe that's because I'm using a keyboard? Hot dog boy's charming dance and all the sparkley bits make it a thoroughly fun ride though!
The graphics and animation is owsome 👌 it's so funny , and the number of details is massive for a short game .
thanks for your kind words. And super thank you for checking out the game and leaving a comment. I just started to learn how to draw and I love pixel art so that is what I want to do but I was a little disappointed with the tile set and the fact that i did not have a background (i just couldn't draw it so that part is just blue lol but thank you so much for your kind words.
thank you so much for taking the time to play, rate, and comment in Hot Dog Boy! I only got eight hours of sleep in those 72 hours lol. But i really wanted to make a "feel good" game. Something that gave off that satisfying feeling. I had 20 more ideas that I just ran out of time and could not put in the game. Thanks again for your kind words
Great game, really well thought out and clearly well planned. I found the shortcut to the end area!
Great job! awesome game, a really fun play and I love the cheers you get!
Very fun game! Loved the art work and the overall style and feel of the game. Collecting things was so satisfying when the particles flew everywhere!
Fantastic game! I loved the style and charm it gave off the whole time. I wasn't so great at getting the double jumps down, but I think that's just a timing thing I need to work on! Awesome job dude!!
So much detail and polish. Cute and good work. Coin bonus mechanic feels very fun
Thank you for trying out Hot Dog Boy! The coin combo was added early just to see if I could change the pitch of the coins when you collect them quickly. Then every time I made a change to the game I would test it out and I would of course just get those coins again until finally I was like, this is really satisfying let me make that a thing and add some cheers!! haha.. :) Thanks again for playing, rating, and commenting. That really means a lot!
Leave a comment
Log in with itch.io to leave a comment.