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A member registered May 11, 2018 · View creator page →

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Thanks for trying it out! Definitely agree with the comments - I tried to expand the area and it didn't look great, and ran out of time to improve the look. Something for "Countdown To NYE 2 - Explode Harder".

Well, as I created the game during the time frames of both jams, with both jams' themes in mind, it seems totally reasonable to me. In fact, if anything, it's more difficult to do. Happy to reconsider should there be valid arguments in that direction.

Sure, people post games to multiple jams all the time?

A bit too easy once you figure out how to get the get the souls. Decent concept though, maybe needed a little something else to give it a bit more personality.

I really liked the split screen concept affecting both the ball movement and the music. Nice unique touch to a classic game concept.

Nice movement, but allows you fall off a ledge due to the controls still in flux after changing levels, and not being able to restart quickly in that situation.

Nice concept, some of the actions gained a chuckle.

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Nice concept, although took a few tries to work it out properly. Would have been good to have more of an idea on how to "win". Liked the artwork, good job there too.

Truly excellent stuff, topped off by phenomenal music. I liked the way the player gets introduced to the experience as well. Only thing that felt a bit off were the overly "slidy" controls. Otherwise, 10/10. +1 for hommage to a great book.

Nice puzzle concept. I think the movement descriptions were confusing and the grid was not immediately clear - two relatively simple changes that would improve the experience a lot.

Really enjoyed that, but the boss battle was possibly a bit too difficult. One issue I found was the collision detection between the sword and the walls was a bit too sticky and larger than I mentally assumed, meaning I got stuck on walls and corners too often. Otherwise, great concept and execution.

Insane attention to detail on the art, animation, and I really like the music. I found the player controls way too difficult, far too responsive in jump height and sideways movement meaning that I struggled to get very far before rage quitting.

I really liked the art style and concept. The main mechanic was a bit too button mashy, and the tutorial - while good - requires a skip option

Thanks for trying and letting me know. Unfortunately the macros aren't very transportable across the various Excel versions. Something to think over.

Hah cheers, I think the game here is to just "not fall into the planet", heh. But yea, it's more just a sim atm. Downgrade refers to the graphics quality of excel.

Phenomenal concept and great execution, well done!

Looks like a patch will be needed! Thanks for letting me know

Thanks for letting me know!

Pity to hear. We'll need to get someone on to creating a port! ;p

Of course - just not at home right now but will try later. Don’t mind the messy code! ;p

You’re right. It’s difficult to get rotation like that in a game and eliminate motion sickness. Not really sure how to fix that. Thanks very much for playing!! The movement is done just using vector math, my game code is all up on GitHub if you’d like to check it out.

ya it’s hard if you have other stuff to do during the week!

Very nice game - get's tense at the end! A variety of music would be a nice touch.

Nice variation on a tower defence type game! I like the art style and control feel. Great work for one week!

I thought I tried that, must have done it incorrectly! Cool mechanic.

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I like the victory screen ;p great first attempt!

I couldn't pass level 3. Couldn't work it out ;/

Nice game - I got 400 point cuz I'm a huge noob. ;p

Thanks, I've been making updates this week to add to the atmosphere too!

I’m in. I plan on adding quite a few things to my submission for release of a more fully fleshed out game by end of Dec. I need to add Flagons, given the name of the game! Will keep you updated!

Makes sense!

Fighting the good fight! Thanks for reviewing and I appreciate the feedback - hopefully my skills in C++ will progress for the next jam!

I like the concept and physics elements, but I really think the bombs should kill the enemies! The aiming was possibly too difficult given the limited lives / overall game play-ability. I really liked the smooth audio. Solid attempt.

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Great game, really well thought out and clearly well planned. I found the shortcut to the end area!

Great attempt! I like the choice of music. I'd suggest transitions for the music to make it feel that touch more polished. The use of text was quite ingenious and hit the concept of thoughts in the mind really well! I thought the swing mechanic was clever but didn't feel right as it was difficult to guess when it landed a blow or not. I thought the art was really good. Overall, great job - concept and implementation!

I like the attention to various mechanics like the UI elements scrolling. Personally I think the music was a bit jarring (but considering the medium you were targeting possibly understandable!) and I felt it difficult to understand the various obstacles without dying too often and getting frustrated. I really liked the use of screen space and the attempt at hitting as many themes and objectives as possible - tough!

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Great game for 2 days work! There could have been more explanation around all the mechanics. Personally felt a bit stumped at times. Otherwise I was quite "wow'd",  the level of polish is amazing!


Thanks! I built the mechanics in C++ so that was fun. It’s a very unoptimised engine though - it slows down very quickly. Hence the limited game space / window size!