Very nice :)
It's very visually appealing and well put together, although I did get stuck between platforms a couple of times with no clear way to escape. The theme is nice, you put in a lot of effort and it shows.
Criteria | Rank | Score* | Raw Score |
Presentation | #2 | 4.476 | 4.476 |
Concept | #9 | 3.524 | 3.524 |
Enjoyment | #14 | 3.143 | 3.143 |
Overall | #17 | 3.298 | 3.298 |
Use of the Limitation | #55 | 2.048 | 2.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
@oddgoo and Heeny
Software used
Unity, Bitwig, Audacity, Affinity Photo
Cookies eaten
2
Very nice :)
It's very visually appealing and well put together, although I did get stuck between platforms a couple of times with no clear way to escape. The theme is nice, you put in a lot of effort and it shows.
Very nice scenic game! Well made for 3 days only. This could definitely be expanded into a full release.
That was unexpected. Really awesome design, a simple but matching mechanic, a beautiful music.
I guess this is more a narrative game than anything else, but really cute to play with!
What a deep game, i think that everyone could connect with this in one way or another, you two made me shred a tear, really...
In terms of limitations and gameplay, I think this was most wonderful and sent a deep message. The music, the art, the presentation of this game was extremely astonishing as well. It really showed me to take a breather and relax sometimes and try not to carry so much weight all the time(literally AND figuratively). Amazing job on this game!
Beautiful concept and experience. I especially enjoyed the beginning and how the movement and scale increased little by little. I also liked how you revisited it, like a false sense of defeating the burden. Nice simple enjoyable game experience. I think some nice narration as the words appear could even enhance the experience.
very nice art and animations. and the idea of growing to be able to complete parts of the level is cool. nicely done!
I like how emotional the content is especially complemented by the music and it's aesthetics. The story being told somewhat makes up for the lack of gameplay but that means it is more accessible to a broader more casual audience. It's like reading a short story book that a lot of people could connect with in a spiritual level. Nice use of animations as well.
Truly excellent stuff, topped off by phenomenal music. I liked the way the player gets introduced to the experience as well. Only thing that felt a bit off were the overly "slidy" controls. Otherwise, 10/10. +1 for hommage to a great book.
I like the more story-driven approach here, but the gameplay is a little off. The collisions and physics feel a bit off-- in this kind of game, you don't have to do anything extremely in depth, but here it feels slidy in a way that distracts from the experience. Nice job with the vibes, though.
I think the metaphorical concept of being literally consumed by thoughts being manifest as this huge ball of stuff is pretty neat. I was able to recognize the influence of CBT even before reading the description so it's conveyed well in the game. I do think the execution of the concept does make it a bit more sappy than it has to be.
The raw gameplay itself is pretty dry as all you do is move left and move right but I do like how at the start the glasses are just within reach so the player knows where to go. It was also pretty cool to walk back to where you once were storywise now that the character is bigger. The visuals are pretty neat too. I do think the writing feels a bit sappy though.
In terms of the limitation, the game does remind me of like a reverse katamari damacy where the ball gets smaller and smaller, so it's clear an inanimate object is a huge influence on the game but I do feel like I was playing as the human character.
I really like that you listed the estimated time to complete the game as ten minutes. I think that's a pretty good thing to include.
Thanks for making this game
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