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kezbob

238
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A member registered Sep 07, 2020 · View creator page →

Creator of

Recent community posts

Lots of looping involved. A very good use of the theme!

Uhh this is the best artwork I've ever seen on itch

This has some serious roguelike potential

Best Screams 2025 Game Awards Recepient 

No.

Really love the idea of replaying the same day and figuring out how to survive but dang is it clunky

I like the idea of replaying the same level over and over and becoming more powerful each time

Top down racers are the GOAT

My spacebar to jump muscle memory refused to cooperate with this lol. Cool use of the theme though. And using your corpses to block bullets is pretty legit

Well its a cool enough game but I'm seeing the looping or speed running aspects of it

This was pretty cool. Some very unique ideas and it felt very fast faced. Seems very suited for a speed runner

Looks and feels very good and is in a very polished state

Can't go wrong with pizza

This has some nice mechanics and I think with some fine tuning would feel really good. For instance, I think landing should instantly grant enough energy back to allow a single jump. And I don't know if attaching to walls is intentional, but its a cool mechanic and could be expanded on. 

This is very impressive for a 72 hour jam

Never knew I needed a paper airplane simulator in my life lol. Such a cool idea, it just feels a bit too punishing to me

Dang really tough. I love aesthetics and movement though. I think maybe zooming out some would have helped a lot to make planning for your landings easier, cause unless you have the level memorized then it seems like a bit of a guessing game.

I really like the simplicity of it! I instantly knew what to do without needing instructions, but it also has a high skill ceiling due to using thrust physics and timing of the vine things. And it looks great! Nicely done!

I can definitely see where you're coming from, but from a speed running perspective the mechanics allow for the conservation of momentum along with infinite speed, so the looping back to the flag is for keeping your speed while instantly changing your direction. If anything, I'd say the theme isn't being all that represented due to it being more of a teleport in most situations. I do think I could have done the map differently to force a looping action in some points but decided against a high skill ceiling just to finish the level. Better to go the easy to learn hard to master approach, I guess. 

I think if you have to visit the shop when you start it should just automatically pop up cause I had no idea how to fight the first time

I really like the take on the theme but I wish you could do a bit more with your spinning other than it being only your health bar.

Very well done game! Feels like it could just a regular game I played outside a game jam. I think spinning is under utilized though, as it seems to be cosmetic only with no real gameplay mechanics associated with it.

It seems like a lot of cool ideas overall, but there's just not enough information given to the player to make it very playable. Even the arrow selection icon is really easily missed

You gotta use the keyboard controls. View the itch page

Very solid and unique game! Good job!

I think the spinning to activate/use your weapons is an awesome take on the theme and just gameplay mechanics in general. It feels hindered to me by the orbiting and slow spin rate using keyboard buttons though.

Cool use of the theme! The art is super cool. I was able to cheese the first boss by putting some blocks between us and shooting it lol

I really like the empty amor look and the combat feels pretty good, maybe a tad slow? Some more feedback as to what's happening would be cool, like health bars and such.

Lol thank you!

Thanks! Will do!

Thanks a lot!

Lol the screams are amazing and the characters look quite cool. It's really hard though. I can't seem to do much of anything to the boss before dying. Even when using then spin attack, I just get attacked back and die

The spinning platforms is a really cool idea. It feels a bit chaotic though and once you figure it out the boss dies in seconds lol. I think a bit of a slower paced fight would be cool to see

Nice job on the art and animations. Looks really cool. The boss seems to be invincible though? 

I think the idea for the main character is really good and unique. Controlling it feels a bit bad though, especially when shooting at something on a slope makes it really tough to have consistent positioning. And I think visually its really cool

All this says when I try to play is No Game lol

Can't get any more on theme than a spinning top battler lol. Awesome idea, and I managed to win after some tactical mlg level plays. Would be cool for some abilities or speed boosts to make the battle more interesting.

I am also getting the error that is fatal.