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Ultraviolet's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #17 | 3.235 | 3.235 |
| Aesthetics | #29 | 2.882 | 2.882 |
| Overall | #33 | 2.691 | 2.691 |
| Sound | #35 | 2.529 | 2.529 |
| Theme | #50 | 2.118 | 2.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Yo, I really enjoyed your game! The art style—especially the hands—and those particle effects when enemies die were super cool 🔥 I think the game has great potential, especially if you spend more time refining the level design. Excited to see where you take it next!
For me it was a bit hard to see the theme represented (Go out, punch people in the face and come back^^).
But i really like the fighting mechanic. When u fly up in the air and smash down on an enemy, just to get bounced up from that again. With good level design u can get a juicy flow.
Good work!
Thank you!
Originally the levels were going to be more explicitly circular and loop-like but I couldn't figure out how to make each level unique and fun like that so I pivoted to having the loop aspect just be that the player has to loop back to the start.
Ah okay, i see.
I can imagine that it was a good amount of work to get the movement and fighting mechanic round and balanced. And that can be a good base to build a cool game around it now :)
Yoo, actually really fun, did need a tutorial as alot of it is just guessing.
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Really fun to build up speed, but I am no speed with 1491 seconds.
Oh my god thank you for actually beating the game! You're the first person to do that!
I agree easing the player into the levels with a tutorial would be a good idea but I made all the levels and stuff on the last day so I was trying to gradually demand more knowledge of each mechanic in each level with a tip on the main mechanic of the level at the start with the idea that the player could go back to the beginning with everything they learned and go faster.
This game is alright
i love the style of the game
This was pretty cool. Some very unique ideas and it felt very fast faced. Seems very suited for a speed runner
Movement feels really good, though I ended up getting stuck; Not good at this kind of game xD
The theme feels a little weak on this one to me, but visuals are nice; Really enjoy the speed lines that fade in around the screen, makes me feel like a comic book character.
Really enjoyed it! ^^
Thanks!
My original idea for the theme was actually to take inspiration from titanfall gauntlet speedruns and have every level take place in a circle. But I thought it would be harder to make fun so I ended up weakening the theme to prioritize what I thought would be for fun
Gameplay feels absolutely satisfying!! You totally nailed the vibe that you were going for.
The movement feels amazing, it gives you that dopamine rush. Had fun just running around with the abilities even after killing the enemies. Great job!
A bit challenging! 😅
Fun game!!! You really feel like a superhero when you play this. Excellent work! :D
Cool game although it is really hard.
Ok, it took me a couple minutes the grasp the controls, but once I did, I realized how insanely good they are. To the point I think the enemies could've been removed and the objective was just traversal. Punching walls and charge punching feel really good (the power punch does get stuck sometimes, though, and that feels less good) The only gripes I have is that the levels could've led the player back to the start a bit better. The runbacks without any enemies felt a bit hollow. Also, I didn't beat it, because I couldn't figure out how you're supposed to get to the top of a really tall level. I'm sure that's a me problem though.
Thanks so much for playing!
It means a lot to hear that you like the controls since I spent a lot of work on them.
The enemies are admittedly a bit underbaked but they mainly serve as a path since you need to defeat them all. Though they could've been better utilized with more time.
I was trying to deal with the stuckness of the charge punch for a while but I didn't end up fixing it. It's purely an animation bug so it's still functional but can feel bad.
And for the runbacks, the long runbacks are actually there intentionally so players would think that they're doing something wrong. Just about every runback has a way to quickly get back to the start (usually involving sliding and charging). The levels actually have a lot of intentional (and unintentional) ways to skip sections.
And yeah the tall level. There's an easy way through since if you keep walking into a wall and punching down you can basically climb them but it doesn't feel great. You can get a lot of height from sliding down the ramps and charging your punch straight up though.