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Thank you!
Originally the levels were going to be more explicitly circular and loop-like but I couldn't figure out how to make each level unique and fun like that so I pivoted to having the loop aspect just be that the player has to loop back to the start.

Ah okay, i see. 
I can imagine that it was a good amount of work to get the movement and fighting mechanic round and balanced. And that can be a good base to build a cool game around it now :)