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CycloneKitten

142
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4
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2
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A member registered Sep 06, 2021 · View creator page →

Creator of

Recent community posts

Yeah, the bosses which have that red sword next to them do one shot you.
Try magic balls, they are a bit broken (aka they can solo the game).
Thanks.

Really cool and intresting puzzle game. Do wish there was a way to tell the boxes gravity to help it. 

Pretty interesting idea, but I do just hate when the enemies spawn on top of you and kill you. Great job for your first game.

Great game, really did feel like the upgrades were a bit strong, and the final boss didn't pose much of a threat. But was really fun to play and I love the soundtrack.

Really great artwork, but I really didn't understand the game at the beginning, once I got past the 2nd level it was fun. 

Yeah the round 13 - 16 are probs the hardest, you do get a round full of fire and ice on round 9.

Thanks for the feedback. You are still the 2nd person to beat round 10 so congrats.

Great, you are the first person to beat round 10, the path mechanic could've been stronger but I made later waves easier. Certain enemies have the ice, fire or magic attune, and if a tower looks firey, it does more damage against them. Except magic ballista's are strong against all.
Thanks for the feedback.

Hey bestie O_TG, why do comment twice?

I love the whole aspect, but do feel like dying at points is just up to rng later in the game, and the punishment of going back soo far is too painful. That head gives me nightmares.

Interesting game Idea, but I feel like the enemies were abit hard to attack, and they would just kill you really quickly. Love the artwork tho!

Pretty nice game, I like the spider robot. But do feel like the game is a bit too easy. Good stuff!

Really great puzzle game, but still to this day don't know how to solve level 6? Great game!

Yeah, thought about adding deletion but thought that maybe you should be more tactical about it, certain spots are stronger, and when you get rich you could just sell everything for magic ballistas and win the game. Thanks!

Very intresting, I do feel like the turn angle at sometimes is too shallow, but overall is a pretty solid game.

Every time they go around you loose health, and they upgrade an elite tier and get stronger (Icons in how to play), when a boss goes through, its an insta kill. So you shoudn't let them through, but some weaker enemies have to go around a few times to get one shot capability.
Bosses spawn starting from round 10, its a bit challenging, but a good strategy of magic orbs can beat the first ones easily.
Thanks for the feedback though.

Pretty good, had a solid concept. But half the time I felt you were powerless, just watching and waiting till your car slowly surpasses each one.

Very fun game, but did feel like the enemies were very repetitive, always swinging every x seconds, making the best strategy to attack and dash away.

Very intresting game idea, love its comedic humour. Still maybe try and make more of your assets than using that long list.

Is pretty confusing game at start but once you learn the mechanics the enjoyment on beating the levels is great.
Wish there were more levels tho, but its a definite solid base to work on in the future.

Very interesting use of the theme loop. Great job!
I am not good at the game tho, might be too hard, or I am just skill issuing.

The aesthetics are exactly what drew me to this game in the icon, just the crisp movement and use of the theme "loop".

You even went an extra mile with the narrative.

Yoo, actually really fun, did need a tutorial as alot of it is just guessing.
Really fun to build up speed, but I am no speed with 1491 seconds.

Yeah, many people have requested damage particles for enemies for some more oomph, especially when you get a larger blade.

The teleporting to the next area was meant to be part of the theme, "loop", but didn't have full time to develop it. 

Ty, 7 mins first time is quite good.

Literally ran away, and never got any more enemies. Just sittin there, at 20 mins. 15 minutes of nothing.

Really decent, do wish there were some more arrows pointing in the direction you need to go, bit easy to forget the path. 

WTH is this game. You just click the highest (or if its equal you guess), its entirely rng and not skill at all. 

Since the game was a roguelike, and I was gonna make it much harder (but that makes it worse for new comers), you we're meant to discover the narrative and lore throughout, but lost track of time and missed out. The bottom right corner has a map, and you start on the green square with a flag. If you are getting stuck, you can always go to the guide in the game, (goes to github page with full guide).

Gameplay and audio is really addictive, but everything feels like its done with gen ai and that breaks it for me, a great game idea but lacks that individualism from game jams art style as a whole.

False advertising 101:

Quoted directly from their itch page:  "- Epic boss battles every 5 levels."

"With responsive controls (arrow keys, mouse, or touch), immersive audio,"

Enid is a great cat, could nerf her but you cannot die in the game, (bug fixed when game jam ends).
Oh no, there is lore.

Never thought about adding an outline. Thanks!

Ty, really waiting for game jam is over to patch the few bugs, keep going.
If you want some help to get sub 2 minute: 
https://github.com/DevCyclonekittenTriHex/trihexangulargamesrepo/blob/main/thestrongholdguide.txt

Yeah, could've inproved the map, it just is there with no player indicator, and the arrows point the wrong direction to the boss (intentional since the map was repurposed from the room generation)

Yeah, the map isn't very clear, and changes after you finish each boss. Could've added a player indicator.
The enemies not shooting is a bug, fixed in 2 minutes. And every seed always has a path to get out, unless you are a one in a trillion person.
Door thing is a very difficult thing to do, and will be done in post jam fix.
Could've made everything clearer, will add in guide section.

Great game, bit puzzled on how to progress tho, do I have to kill all the enemies. Post processing bloom is way overused, fire rate of base character is way too slow.

Yeah, the shortest time anyone has beaten the game for a first time was 900 seconds. So yeah. most people can't spend 15 mins on the game.

Fire OS Playthrough

Is it the wall of fire or is it the actuall platforming.
Keep trying and eventually you will get there.
The platforming is difficult but the boss battle after is rewarding.

Keep going, there are 5 platformer levels.

Is there any way you can quickly make a windows version of the game, I will be streaming this game soon so I feel like it might help. Also, are the spikes using a box collider?