Yeah, the bosses which have that red sword next to them do one shot you.
Try magic balls, they are a bit broken (aka they can solo the game).
Thanks.
CycloneKitten
Creator of
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Great, you are the first person to beat round 10, the path mechanic could've been stronger but I made later waves easier. Certain enemies have the ice, fire or magic attune, and if a tower looks firey, it does more damage against them. Except magic ballista's are strong against all.
Thanks for the feedback.
Every time they go around you loose health, and they upgrade an elite tier and get stronger (Icons in how to play), when a boss goes through, its an insta kill. So you shoudn't let them through, but some weaker enemies have to go around a few times to get one shot capability.
Bosses spawn starting from round 10, its a bit challenging, but a good strategy of magic orbs can beat the first ones easily.
Thanks for the feedback though.
Since the game was a roguelike, and I was gonna make it much harder (but that makes it worse for new comers), you we're meant to discover the narrative and lore throughout, but lost track of time and missed out. The bottom right corner has a map, and you start on the green square with a flag. If you are getting stuck, you can always go to the guide in the game, (goes to github page with full guide).
Ty, really waiting for game jam is over to patch the few bugs, keep going.
If you want some help to get sub 2 minute:
https://github.com/DevCyclonekittenTriHex/trihexangulargamesrepo/blob/main/thestrongholdguide.txt
Yeah, the map isn't very clear, and changes after you finish each boss. Could've added a player indicator.
The enemies not shooting is a bug, fixed in 2 minutes. And every seed always has a path to get out, unless you are a one in a trillion person.
Door thing is a very difficult thing to do, and will be done in post jam fix.
Could've made everything clearer, will add in guide section.










