Ok, it took me a couple minutes the grasp the controls, but once I did, I realized how insanely good they are. To the point I think the enemies could've been removed and the objective was just traversal. Punching walls and charge punching feel really good (the power punch does get stuck sometimes, though, and that feels less good) The only gripes I have is that the levels could've led the player back to the start a bit better. The runbacks without any enemies felt a bit hollow. Also, I didn't beat it, because I couldn't figure out how you're supposed to get to the top of a really tall level. I'm sure that's a me problem though.
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Thanks so much for playing!
It means a lot to hear that you like the controls since I spent a lot of work on them.
The enemies are admittedly a bit underbaked but they mainly serve as a path since you need to defeat them all. Though they could've been better utilized with more time.
I was trying to deal with the stuckness of the charge punch for a while but I didn't end up fixing it. It's purely an animation bug so it's still functional but can feel bad.
And for the runbacks, the long runbacks are actually there intentionally so players would think that they're doing something wrong. Just about every runback has a way to quickly get back to the start (usually involving sliding and charging). The levels actually have a lot of intentional (and unintentional) ways to skip sections.
And yeah the tall level. There's an easy way through since if you keep walking into a wall and punching down you can basically climb them but it doesn't feel great. You can get a lot of height from sliding down the ramps and charging your punch straight up though.