Very charming 2D platformer with great music and minimalistic but stylish aesthetic. The mechanics are really cute. The difficulty suddenly spiked though so I kept falling and got stuck at Chapter 9. Great game and great job!
Akusan
Creator of
Recent community posts
Hey everyone!
We are super excited to announce that we just launched the Steam page for our game Life Coach — a roguelike deckbuilder game about reaching your full potential while helping others do the same. We want this game to give you a good laugh, have fun but also play the role of a life coach where you help people by sharing your wisdom in cards.
We made this game during a jam, heard all your feedback, and now we’re polishing it into a full experience. We are working on:
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Strategic card mechanics
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Roguelike progression
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Unique characters
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A mix of comedy and real-life coaching themes
If you’re into weird-but-sincere indie games, check it out — and if you like what you see, a Wishlist would mean the world to us! 💖
https://store.steampowered.com/app/3845170/Life_Coach/
We've played your games for the jam, if you have created a Steam page for your game, feel free to share it too so we can check it out.
Would also love to hear your first impressions of the page or for the game — anything you think we can improve before launch?
Thanks for reading! 🙏
Very artistic little RPG experience you have. The characters are very fantastical; the minimalistic art style was really comfortable and the music blends in well with the style. The decisions were kinda weird, maybe the conversation needs to give more hints to which is the right choice. I'm not sure why it irritates me if I get the wrong choice even if it does not matter - maybe it's my competitive gamer mind lol. I do like the fact that making the wrong choice does not matter and it's okay to try again until you succeed - just like helping people in real life :D
I completed the game 1st helping a few people then again helping everyone hoping for a bigger tree. But overall, it is a nice little experience that did want to make me play till the end. Thanks for spreading comfort :D
Thanks for trying out our game. There was a bug in this prototype for the game jam where the progress is equal to stress. So getting positive 100 stress is the way to victory. We since fixed that issue for our latest iteration and are even planning different mechanics for the upcoming demo.
So you are right, it is a skill issue, a developer skill issue! But thanks to your feedback and support we are leveling up our skills!
Thanks again for your feedback and trying out our game. It's amazing people like you that make game jams great and a worthwhile experience :D
Just a heads up, that uploading a file as .exe will trigger some anti-virus and not allow downloading the file. So, if you can make a web version or zip the file, it will be easier for players to be able to play the game. When I did let Norton and Windows defender allow to play the game, it messed up my sounds :-(
Pretty well-made complete game. The music is pretty good, definitely sets the right mood with the pixel art. The palette choice was selected nicely to create the overall atmosphere of the game. Well done! The gameplay is pretty solid but the hit boxes were kinda annoying especially getting damage from touching enemies - not a big deal, it is reminiscent of classic 2D sidescrollers. The implementation of generosity by helping villagers was really nice too, it gives players that feeling of sacrifice and benevolence.
Thanks for sharing. Very solid and polished submission. Well done!
thanks for trying our game and multiple times too. You had the same feedback my older brother had. I made a mistake with the progress calculation so it ends up equal to stress. Also our rushed balancing was off so the stress from cards are too high. So for this jam version, you can win by getting stress to positive 100.
We did make changes on the next iteration to accommodate the feedback we collected.
thanks for the detailed review! I like your idea about unique problems and difference between clients. We had a whole progression and different areas of support each client needed, so it is in the works.
The stress was kinda finicky in this build because there was a progress calculation line I forgot to add, which I already fixed on the next iteration.
The UI was tricky to handle. Thanks to a lot of users feedback, we were able to adjust it more to be more user friendly and self explanatory.
Thanks for playing our game and your positive feedback!
Thanks to everyone who tried our game, Life Coach! We love hearing all your feedback and we are taking notes!
Life Coach feedback form - https://docs.google.com/forms/d/e/1FAIpQLSfvvJgsOXxi2XKAvV0os9mAo2sF0CcPwq_vXyVR...
I've already implemented some changes for future iterations. We're taking your feedback and using it to help prioritize what we need to work on.
That being said, I played a lot of your games, and I had a great time! There were super cute games, very creative games, fun addicting games, visually artistic emotional games, auditory pleasing games, really cozy games, and so much more! Thanks for sharing! If you want me to fill a feedback form for your game too, I will gladly return the favor.
Link to our game for those who haven't tried it - Life Coach by Akusan, AntonellaRincones, Brontosaurus G, Piero Ramirez (Saturn)
Have a great everyday!
Thanks for the honest feedback! We've been doing a lot of research and gathering a lot of feedback and trying to see how we can improve the game. We have A LOT of ideas floating around now to add to the pile of ideas we had to sideline to meet the jam deadline. One of the things I need to work on now is - a better elevator pitch. The idea I asked people around sound too vague - it sounds something like "What do you think about a game with a plumber jumping on turtles".
You're absolutely right about helping someone needs to spend time and listen to their struggles. We even talked about having a dialogue system or narrative with the cards, a visual novel aspect - but that already is scope creep. We can barely manage to fit in the features and polish we wanted in the game for the jam. We also floated around different types of cards like an investigation type or mechanic card where you try to find out more about the client.
You're right about deck builders about building power and excess. A couple ways I am thinking about that is:
- No limit card deck - design the cards around that
- The cards that life coaches to inspire others during the card game, buffs the player outside of the game that helps him get better cards
Another idea I am floating around is having the game split into 2:
- Life coach character development - where life coach collects cards outside of the card game, and each of these cards actually have different passive effects or uses outside of the card game
- Card game - build on the current life coach but still keeping it in simple to play format
The idea is that the life coach is power leveling himself in real life and the more successful he becomes, the better his advice he can give the clients then he can help clients with more challenging issues. (e.g. People would take advice more from a millionaire on how to be rich than someone who is in debt).
I played your game, and I can understand why you were talking about feeling and presentation. Your game was pure art! I really love that mentality and that's something I need to think about when designing the game for future iterations.
If you don't mind, would you please fill this feedback form? I am taking notes on what you said here. We are trying to get more data to weigh in on what we need to prioritize: https://docs.google.com/forms/d/e/1FAIpQLSfvvJgsOXxi2XKAvV0os9mAo2sF0CcPwq_vXyVR...
P.S. Get Yoked was shared during our marketing research. It's fun to see devs being creative in many ways!
Great looking game, you really nailed the mood in this game. The aesthetics, the feel, the art & animation, the audio all blends in well to create that sort of experience that players want to feel. There's not much to do in the game but there is a lot to feel. This is one of those interactive artform more than a game, and that's a good thing! It's a pretty creative way also to express the theme of Generosity where people collaborate in making a beautiful scenery. Another value that this game also emphasizes is patience - having to wait 7 days for the results, coming back daily to plant more seeds. Very impressive submission for a game jam! Thanks for sharing!
Oh man, I really love the art and feel of the game. It's pretty creative what you did, it makes me want to explore 3D art with billboarding. The music is so cute, cat is cute, the story is cute, art is cute, the environment is cute, box cat is cute, mochi is cute, heck even the credits is cute. If there's a cute award, you win lol. Thanks for sharing your game! I did get lost a lot though.
This game is HARD! It has a good simple graphics that is not overwhelming and straight to the point with music that matches the look and feel. The hidden traps and platforms make the game really hard. It seems like a memory game but also requires a lot of skill to progress. I find myself laughing at how much this game punishes me all the time! It's just funny how the puzzle seem so easy to solve but I mess up anyway. After completing one puzzle then I get surprised by another gotcha. It's also good how seamless respawning is and not too punishing which encourages players to try again. That is good because players will keep trying again! Thanks for sharing your game!
Oh wow! Glad to see an actual coach playing our game! I would love to hear more from you. I know coaches do amazing things for people and I am hoping for this game to highlight those values. If you can expound more about the game feel you mean, please feel free to share and maybe I can incorporate some of those ideas to do justice on what coaches do. Thanks for playing our game!
COZY. Great work on the 3d models and the atmosphere created in this world. It looks like this game has huge plans and ideas behind it - I found a nice little island with animals with animations that even has a little treasure chest. The music is so comfortable, and the art is very pleasing. Thanks for sharing!
The cards with zero are what we call tool cards which gives you Discard/Swap and Search values which gives you the power to change the cards on your hand, and they're free to use! We have a whole lot of colored backgrounds for the different types of cards but sadly we missed the chance to implement those. I will implement the borders on the next iteration. Thank you so much for your feedback and playing our game!
thanks for sharing that video. The audio is great! I'm kinda disappointed now that my rig skipped that. I blame Norton lol. Also don't let people skip (except if they already saw it) that part especially if there's great audio and you guys worked hard on it. Thanks for sharing that video so I'll be able to appreciate the talent and hardworking behind your amazing audio
The art style was very well made; it was unique and bright. Was there no music or sound to this game? I wasn't sure if it was my PC or my anti-virus messing the system because it was such a large file (1GB+) to scan or something. Overall, it was an interesting concept interacting through objects that have memories tied to them. It's a well-crafted huge world waiting to be populated! Thanks for sharing!
We will take that offer :D
We'd love to hear your input on what features to make our game interesting/intriguing of 8 or above in a scale of 1 to 10
Life Coach by Akusan, AntonellaRincones, Brontosaurus G, Piero Ramirez (Saturn)
Sure, I'll check out your game!
We'd love to hear your input on what features to make our game interesting/intriguing of 8 or above in a scale of 1 to 10
Life Coach by Akusan, AntonellaRincones, Brontosaurus G, Piero Ramirez (Saturn)
Sure, I'll check out your game!
We'd love to hear your input on what features to make our game interesting/intriguing of 8 or above in a scale of 1 to 10
Life Coach by Akusan, AntonellaRincones, Brontosaurus G, Piero Ramirez (Saturn)
We'd love to hear your input on what features to make our game interesting/intriguing of 8 or above in a scale of 1 to 10
Life Coach by Akusan, AntonellaRincones, Brontosaurus G, Piero Ramirez (Saturn)













































