Really interesting and challenging as well. Love puzzle game game where you have to think :) Although, right now it kinda hard to count tiles to plan out your next moves. Maybe check out our game to see how we did with the tiles ;) But this definitely have potential, mostly need some ui fixes to better indicate things. Overall, a solid game. Great job with your first jam!
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An Angel's Guide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #4 | 3.870 | 3.870 |
Overall | #21 | 3.261 | 3.261 |
Presentation | #23 | 3.174 | 3.174 |
Enjoyment | #25 | 2.870 | 2.870 |
Use of the Limitation | #32 | 3.130 | 3.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
PhysBoom
Software used
Unity
Cookies eaten
0
Comments
This was quite an ambitious puzzle idea that was well executed mechanically! Props for sticking with it and taking it all the way with multiple levels, several screens of UI, etc.
I gotta say. Props to you for this idea. You made use of the limitation, the concept is pretty interesting, the gameplay is really challenging as well. The art is not so bad either, but that's not really the point as much. I feel level 2, 3 and 5 were the hardest and took quite a bit of thinking for me. Fantastic job on this game!
I do have to probably note, you stated all levels were possible, but for level 7, I inputted a whole bunch of commands but its like my angels weren't even moving at all for some reason and they were stuck and I couldn't create a sequence for them.
Also, I feel it would of been nice to add a speed up as well with what someone stated in the comments. I wanted the process to move faster as I was figuring out the right sequences.
Also, this is off topic, but your sliding background was revealing a little bit when you look in the menu for quite a bit.
Thank you for the feedback!
Yeah, I noticed that bug on level 7 slightly too late. I spent about 2 hours before I submitted debugging the WebGL version, and then decided to take a break until the morning. It worked on the Windows build but then failed for some reason after I changed the build. IDK. WebGL is weird.
Also yea, a skip/speed up animations option would definitely be a good idea. It does get fairly tedious to watch the angels move back and forth or disappear/reappear a bunch of times, especially if you have to redo the levels.
Hopefully I can also fix the background issue in future updates.
Glad you enjoyed it!
to be honest... it took me some time to figure out what to do.
but when i got it, i really liked it (although i had some troubles to see how big one "step" is on the field - i guess, this would be something worth updating in the future). really cool puzzle game concept! well done!
I thought this was a really cool idea, I like the idea of having to try and memorize the screen to get the movement pattern down. If you wanted to continue working on it, I suggest having a more clear tilesizes so the player knows how much the angel will move. Some sort of counter for how many times the player has to look back and forth between the book and field could be a nice alternative score method. Maybe a three star system with every time you have to look back at the field removing a star. Not only would that add replay value, that would help to give the game a sense of momentum and progression. Overall nice entry!
Ahh the tiles! I kind of hated them too, but I couldn't really do better in the time allotted. It seems like they confused everyone though. A star system would also be a nice idea. I'm thinking that I could potentially convert it into a mobile game with some minor input adjustments, and the star system would probably be a good method of doing that.
Thanks for your feedback!
From purely gameplay perspective this is an excellent puzzle game. Definitely had fun though it was a little confusing indeed.
However, the game suffers from inconsistent pixel sizes and... just letting you know that when working with pixel arts in Unity you should turn off the whatever filter makes your pixel arts blurry.
It's a bit confusing to always switch from the normal view to the book and from the book to the regular view, but interesting mechanics!
love the music. super tough game but a fun idea. messes with my head a bit going between the different menus
Nice puzzle concept. I think the movement descriptions were confusing and the grid was not immediately clear - two relatively simple changes that would improve the experience a lot.
Thank you for the feedback! The orientations definitely take some time to get used to, since they are in a semi-weird perspective. I will consider changing them to perhaps either match the angel's orientation (which actually adds another level of difficulty since you have to keep track of that too) or perhaps to the person's perspective.
The consensus is clear that the current tiles are really confusing. Those are 100% getting yeeted in a future update if it exists.
Cool concept - I found the controls a little disorientating at first (especially because the ‘grid’ the angles move on doesn’t seem to match the tiles), but when I got used to that it was a fun time!
Good Game! Sometimes it's hard to tell how much tiles are between you and your objective, maybe you can fix this adding black lines around them.
Nice idea, and I think that forcing you to fill one page before moving onto the next is a cool and unique concept I've never seen before in a programming game. There are a bunch of little things which drag down the experience, though-- As an example, it's hard to tell how many tiles you need to move, since each tile is actually made of four smaller tiles. The GUI when you're writing in the book is also a little confusing. Next time you make a game, try having someone else beta test it for you, and where they get confused, add something to help explain to the player how it works. It always helps me a ton, and I think it would help you make stuff even better.
Great job on the game! I loved the puzzles and use of the limitation for the book. The music was also really nice and catchy.
I had a minor bug where I fell through the solid ground on level 6 thought. Also the main menu button messed me up a couple times when I accidentally clicked it and lost my logged commands.
Overall loved it!
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