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Thank you for the feedback!

Yeah, I noticed that bug on level 7 slightly too late. I spent about 2 hours before I submitted debugging the WebGL version, and then decided to take a break until the morning. It worked on the Windows build but then failed for some reason after I changed the build. IDK. WebGL is weird.

Also yea, a skip/speed up animations option would definitely  be a good idea. It does get fairly tedious to watch the angels move back and forth or disappear/reappear a bunch of times, especially if you have to redo the levels. 

Hopefully I can also fix the background issue in future updates.

Glad you enjoyed it!