Thank you to everyone who rated this game & left feedback! This was our first time participating in a game jam and we had a great time, really looking forward to using what we learned here in future game jams!
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Heaven's Little Helper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #37 | 3.012 | 3.300 |
Presentation | #44 | 2.191 | 2.400 |
Overall | #47 | 2.259 | 2.475 |
Enjoyment | #52 | 1.917 | 2.100 |
Concept | #56 | 1.917 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Derya, Eli
Software used
Unity 2020.2, Microsoft Visual Studio
Cookies eaten
2
Comments
Cute game, but as @PixelSprouts mentioned, the devils don't seem to do anything. I like a game with a low difficulty level, but this was too low even for me! Also, as @Dakhaimie said, a slight tweak to allow the player to know how many souls are on the cloud would be handy.
This cloud clearly enjoy its job!
I think we should know how many souls are on the clouds, since we have a limitation to 3 souls, but they are all at the same place, so can't know if there are 1, 2 or 3 souls :).
And I guess a bit more difficulty would be awesome (the imps are not agressive enough to be a threat)
really enjoyed flying around as a pixel-cloud - cute asset btw :)
what maybe could be improved in the future is the devils-mechanic - they did not "steal" from me at all, so they are no real danger
The idea is cute, albeit a little bit repetitive. I got a score of 165, but I feel like it would max out somewhere around 180? For a score-based game like this I would want to see it have a higher skill ceiling.
A bit too easy once you figure out how to get the get the souls. Decent concept though, maybe needed a little something else to give it a bit more personality.
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