Yeah I think the camera angle and fov make that too hard. I really liked the idea for that level though and feel like I had too few levels as it is, so I left it in there. I tried to make things easier with the fire collider showing and the branch shadow on the ground.
kesbob
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Very cool with satisfying puzzles. I think you nailed teaching the mechanics, really intuitive. Some things I think could improve the experience would be to have some kind of overlay when placing the objects to show what they would affect, and/or while they remain placed, the area they affect. Maybe like darken all the squares around them that they are, or could be affecting. Another thing that would be nice would be being able to move an already placed plant to another spot without having to press undo.
The top down mixed with mouse aiming and side strafing feels super weird. I tried without the mouse and wasd feels fine to move though. I guess it just feels strange for them both to be enabled at once. I think something to really help the player would be for the battery indicator to show closer to the robot itself. Cause whenever I looked away to check my battery percentage I died a lot because I was no longer looking at my character to see if I was in a red circle.
I like the idea and its cool that being close to the flowers recharges you, and I'm guessing its based on WallE?
This was asking me for some pretty sketchy permissions though. It opened my firewall and was asking my password.
Really good job. Super tough though. I raged a couple times. I think sometimes my input was ignored too but I could be wrong. Like I was holding the button then it would not hold it after I did another thing. Also, I think as something that could help make it easier (maybe only on the beginner mode) is make it so that the button doesn't need to be pressed at the exact moment that its overlapping. Like I could hold the button and then when I swing for a new rock, it'd be easier to grab if it was kind of automatic.
And yeah it really did make my hand start to get tired lol. I made it to 24m and then my rope screwed me over by putting me on a piece of land with nothing to grab so I just hand to keep falling down.
wow this is beautifully done. such a nice combination of game types. only thing I have to say is it'd be nice for the shop screen to not cover the game, due to basically needing to constantly buy upgrades at a certain point. and more scaling, though I don't know if thats possible. like more balls and blocks after some point
while the costs are very clear, the results/rewards aren't. its easy to tell from a glance what i'm going to be spending when I click a button, but I have to read small text and interpret the text into the different icons to figure out what the return is. apart from that, the progression feels great. maybe just a slower introduction to the different upgrades. maybe like 1 to 2 at a time. feels pretty overwhelming when first starting
But what really defines a clicker to you? All of the elements of a clicker are there, they are just presented in another form. At least in my opinion. Instead of generating your currency immediately after clicking, its more secondary mechanic that results from your clicking. Click to spawn a monster that proceeds to destroy another monster that will then generate your currency. I guess to some extent every game (on pc at least) is a clicker, unless its completely keyboard controlled.
Actually, yeah I agree. I dunno, its probably too involved to be a clicker, and yet at its core its just using clicker mechanics. I guess clickers just basically strip all the additional layers of games down to their most basic form, give me some input and you'll get some output, which this does do, but not without an added layer of requiring a more precise clicking mechanic.
I think this isn't working properly cause I made it to the first news flash where it says click to put one back and it just doesn't do anything different when I click. Then after losing due to the timer running out, I have still have my previous amount of starts popped but am unable to spend them and all of my clicks are just going towards reducing the amount of stars that I have popped from the previous game






