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I like the attention to various mechanics like the UI elements scrolling. Personally I think the music was a bit jarring (but considering the medium you were targeting possibly understandable!) and I felt it difficult to understand the various obstacles without dying too often and getting frustrated. I really liked the use of screen space and the attempt at hitting as many themes and objectives as possible - tough!


Thanks a lot for trying it out.

The idea for the main story is to try it out multiple times like how nintendo hard side-scrollers used to work. You're not expected to beat the final boss at your first try since how many fireballs you have for the final boss depends on how many hearts you manage to not lose in each level.

Makes sense!