Just released the web build. Not 100% sure is it will have different requirement though.
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One of the original goals was going to implement a scoring system where the longer the weapon, the less points obtained. I wasn't having any luck with one that felt appropriate so I ended up cutting it.
Thank you for checking it out!
Thank you for checking it out and the feedback. I had ran into some trouble with the animation code and preventing repeat due to a hacky implementation it was on my bug list but I wasn't able to squash that one on time =(. No clue how I missed the red text on demons though haha good catch!
Half the test were done with stuff like [Smooth Criminal] and [Baby got Bat] sometimes I went extreme with [this is the weapon that doesn't end it goes on and on my friend some people started swinging it not knowing what it was....]
Thank you for check it out!
Thank you for trying it out. I arrived at an odd impasse when it came to music, I really wanted something that captured "he's inside his mind" but couldn't find anything that fit. I ended up sticking with the 3 songs I had because I couldn't pick another but I wanted some different once the battles started.
Odd rambling aside, I totally agree!
I know better understand how blackchain technology can better the world through decentralization. You take a central point and smash it into millions of little points! Thank you for helping me wrap my mind around this concept!
Good job on the game. Played super smooth and the splat was super satisfying!
Was a fun little game nicely done. Interesting mechanic that was executed well. I did find out in the final little box you can fill it with the trail you leave behind and then squeeze out through the walls. I wanted to go exploring. You know what I found out there? .... .... death... I found death.
I ended up having a lot of fun with one of the enemies on a platform. I kept planting the bombs on the block underneath them then detonating as they would walk over. It would launch them like crazy. Definitely future potential in the concept! Good stuff.
Loved the rope mechanic. Also I love how the moves meant something, you commit after you make a choice and the sense of regret as I slowly would be grappling toward my doom was all too real.
You summed up how I sleep very well.
Loved the general aesthetic of the game. The placement and stacking of obstacles was well done as well. They were placed well enough to not seemingly create an impassable challenge. Good job!
Adhesive... errr cohesive art direction. I like fighting with the office supplies. It reminds me of my day to day but I have yet to run into moving cacti!
Pretty good took me a moment to figure out how to throw in the desired direction but once I got that down everything penciled in properly.
I always wondered if the flying toasters ever made it to their destination! You have answer this for me!
They thank you for your service!
Was a fun little concept. I had some trouble navigating from the perspective but it looking darn good while doing it!
Haha, good job! Sounds and visuals were awesome. Complete able to relate to the loss due to crypto. I wasted a lot of time mining a coin that turned out worthless. I didn't go on a pyro-induced rampage but felt like I wasted a lot of time.