I really like how goopy it feels. Cool movement idea too! How does the chain work?
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The Glob's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Balance | #1 | 4.208 | 4.208 |
| Fun Factor | #3 | 4.250 | 4.250 |
| Overall | #3 | 4.250 | 4.250 |
| Overall | #6 | 4.021 | 4.021 |
| Polish | #9 | 3.958 | 3.958 |
| Music and Sound | #16 | 3.667 | 3.667 |
| Visuals | #31 | 3.792 | 3.792 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Video URL
https://youtu.be/7qNzMMlvwiY
Comments
Amazing game and a really simple but satisfying art style :D
I don't think there's much else I can say that hasn't already been said, great game! I love the simple, yet amazing looking, ASCII art and the audio is spot on (my favorite may be the death sound!). I loved watching it progress in discord as well... a really solid jam game! Congratulations, you should be proud of this one!
Nice mechanic! Cool to see the states evolve as you layer on gameplay mechanisms.
Very simple and well executed concept! I think what makes this game is the visuals mixed with the music it is just so well matched together. The gameplay is fun and gives the players the easy to pickup hard to master type of feeling. Well done overall!
I still can't get past that last level!!! haha it was so much fun following your progress in Discord and finally getting to play this gem!
Really solid gameplay with good focus on mainly a single mechanic that you get better and better at as you progress. Well done with teaching the player through level design, too :)
Awesome Music, Level and Game in General, I played and won this game before the newest level. The newest level was realllly difficult but I did it after paying very close attention to the patterns. It is a good game.
A very nice mechanic. I really enjoyed it (this was one of the games I was waiting for, I saw some footage of it during the jam). I think giving the player a limited amount of turns would make it even better.
From what I've managed to nail down, it's the distance between start point and end point(or collected object) that affects what I've called the "phase through bug". Usually, while travelling, they do collect. It's the odd times when the distance is just so that they don't. It's due to how I handle movement.
I've mitigated it as best I could in the time limit, it used to be way worse.





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