It was a simple oversight that I have remedied but unfortunately cannot upload until the ratings are finished. :/
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I saw that score bug. It only happens sometimes so I didn't bother fixing it. After the scoring is done, I'll fix a few bugs and make the enemy spawn system the way I originally intended.
I have a loop writing sprites and sprite variables to a buffer in obj_steam using buffer_write. For whatever reason, they're writing and/or reading the values*256. I am using the packet_handle_client script with extra switch case items to read the data on the client side. What could be the cause of this x256 multiplier?
I noticed that the input delay is default 250ms. What is a realistic delay low that is possible with this system? I noticed that the input_delay was set to 2. Experimenting with reducing this variable gave varied results. It seems that when reduced to a certain point, the player sprite starts to switch and flash. I am fairly unfamiliar with game maker netcode and am trying to do what I can to learn. Any guidance is greatly appreciated.
Love the clapping sounds and upgrade system. There seems to be an issue with display scaling as the upgrade buttons are not where they appear. After finding their invisible positions I was able to upgrade the proper stats though. Fun game. :)
Once I scale back the difficulty, I'll let you know. It's in sort of an experimental phase right now. The overall consensus is that the AI is very difficult for new players though. Perhaps this weekend I'll tweak it a bit and upload a new build. Thanks for playing!