Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ChrisLHall

119
Posts
24
Followers
20
Following
A member registered Jan 19, 2017 · View creator page →

Creator of

Recent community posts

The graphics are exceptional. I don't fully understand why I can basically skip most of the levels but I do keep getting killed on level 2 or 3 so...maybe that's why 😂

Yay for mining games. The explosive and chain reaction mechanic is cool, and it is interesting that you can only mine gold with TNT. However you can get stuck if RNG makes too many rocks and/or too few TNTs, I think there needs to be some way to move gold and TNT closer together so the player can have more strategic control.

This is a very interesting idea. The mechanic of explosion on exact match makes this game really interesting and makes you able to defeat SO much more than you otherwise would be able to. You really have to be on top of your board here. Nice!

5 star audio just for the background track. It took me a while to adjust to the touchiness of the controls (thank you for the sensitivity slider), but this game is really fast and fun. Probably the most "flow" state I have felt in any game I have played yet. I like to crack open like 4 doors before going through the rooms so I can let the debris clear out. The door debris are a really nice touch. The game is tough! I got to 13/20 on my best run.

This is so funny. The simulation is really good, I love the aerodynamics fx. It is hilarious that the spectators like to stand DIRECTLY UNDERNEATH THE ROCKET

FISHING GAME! This rules, it is so fun. You know...when my parents taught me how to fish as a kid...this isn't exactly how they did it 😂

It took me a while to figure out what was going on but the combat is actually SO fun. The shield that protects against one type of damage and forces me to switch is really clever because the play styles of each weapon are so different. Also the enemies which can only be hit from the back similarly really make you strategize your movement and attacks. Two main feedbacks: once there are a lot of enemies it gets a bit crowded on the ground level and it might be nice to spread them vertically somehow, maybe on platforms. Two, there should be an audio and/or visual cue and/or time slowdown when your current timer is about to go out - it was pretty punishing to just die if I focused on the enemies for a few seconds, and with tweaks I think it could feel really good.

Thank you for such a thoughtful review and for taking the time to get all the way to the end 🙌🙌Your words are very motivating. We definitely want to clean the game up and fix a few bugs after the voting period is over 🛠️

The deflated pigs are too funny

Such a simple concept but it's crazy how tense it gets as the speed increases. 5/5 audio easy!

I like the concept a lot, of having a GIANT board of symbols to play alien wordle and have lots of powers to help you along the way. I think a bunch of UI cleanup would help it feel smoother (for example having a way of seeing your guess history) and maybe it would work to reveal whether a symbol was near a correct symbol? Idk that might break the balance

Funny idea but need more

My match 3 vision is no good here lol. The timer is tough! The heart gem mechanic is nice.

The little color subtraction tool is very clever and makes the game way more interesting in combination with the restrictions. I kinda wish I had to be even more strategic with my rerolls, maybe energy isn't a time based thing but rather a number of rerolls or something idk. Nice!

The addiction really hit hard with this one. I am surprised my computer handled it so well lmao

I won! I like the control room and the escalating scene outside. It's a bit hard to keep track of resources because relevant info is spread across different screens.

So real 😂 Clever idea. I wish I could see my energy meter while I am working on the game but maybe it is realistic in that you have to check in with yourself every so often

Outstanding visuals! Very creative idea. 

Solid foundation for a game, the slot machine is nice. I think the next thing that would be cool is a ramp up of the difficulty and available modules

The sound and music are outstanding. I want it to be harder lol but I maybe just didn't make it to the hardest levels!

The vibes are good, it looks very sleek. There is a lot to grok right at the start, I think it could help to have some dead simple ramp up levels with no modifiers at all and then proceed into the pick 3 gameplay.

Very clever. The crowd graphics are so good lol. This would go hard in PVP

This absolutely rules. So fun. I expected it to be brutal like 2048 but it wasn't! I succeeded!

This looks stunning and the economy seems well balanced. Well done!

This has so much creativity and personality. I love it lol. The sounds and the photos and everything are so real and so funny. I can't believe I just played a game about microwaving stuff

Diamond in the rough!

The mechanic is simple and surprisingly deep. I can feel my brain sweating

Very interesting, I have never played a game like this before. The concept is solid and makes you think. I felt a little out of control of syncing up my timers. I bet there are tons of possible additional modules even though you have several interesting ones here. I was doing pretty well for a while but I got too comfortable :P

Neat puzzle mechanic! This is so cute too. I really appreciate that I am trying not to hurt the other frogs. Very polished, well done!

The low poly graphic style suits this idea. The "vision cones" are simple but very easy to understand. I got lost after a bit but the stealth gameplay is fun.

This is adorable. Really interesting concept. The mechanic is simple on the surface but the fact that the photo frames stay around and act as windows adds an extra level of strategy.

The scaling on this is wild, 190 seconds lfg

Novel concept. I could get into it if there were more ways to understand the deck. Very cool that there are multiple decks, I like that a lot.

Whoa very neat! It is an interesting feeling to make kinda arbitrary decisions about where to time my hits but then I start to learn it by heart since I can't change it. Like "I can't wait for 4 o clock to roll around". Fun!

Controlling your physics parameters is very novel. Tough game!

Thanks, this is probably the most thoughtful playthrough of it ever. Enjoyed the rest of the video too!

Enjoyed my adventure! Even though there are only 2 types of enemies I have such strong feelings about each of them

Will def check it out again if you decide to keep working on it!

The most brutal game of zombie shuffleboard I've ever played. Great strategic fun, and neat title screen

Took me a sec to figure out the very end but being an anteater was lots of fun