thanks for playing and sharing your video!
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i have no idea what to write to fully describe what im feeling right now after playing this game, but if you've ever lost a pet you should play this. this experience was very meaningful to me. thanks for making this.
Interesting combat system weaving into a visual novel. I also like VNs and RPGs that are woven in together.
I do feel like more choices in combat might be more engaging. By the 3rd tentacle I was just spamming hit waiting for it to be over. But the first encounter I was pleasantly surprised!
Hey, there seems to be a bug: if i change my "grabbing something when running out of the apartment" and then proceed to not change anything else, the game thinks i also decided to NOT install window grills. There's no way for me to grab something & install window grills as far as I can tell.
It's dark, but I'm definitely trying to find the best ending!
Clever mechanic! Would echo a lot of the feedback below, and that it was a little hard to understand what the center platform was with the collectibles. Maybe due to the condtraints of the aesthetic.
Art and feel was great! Very creepy. I would like to see better feedback when you're roasting the demons as it doesn't look like they are affected by the fire until they die. Either the Sprite changes a bit or they slow down or something :)
Unique camera angle feels intense but agreed it's incredibly hard to understand where you are in space. Might be good as an intro animation but after the intro move back to a simpler camera angle. Also fhefes not much feedback of which veggie u collected. Just the ding and no animation
Great work. Played the Android port. Love the mechanic, but it is a very unforgiving game. Maybe because thumbs but I would always get damaged trying to circle the enemy, since u only get a short time to create the burning path I had to be very close to them to complete the loop
Ui animations were also fun
The Sprite art is great! I wish the same quality could be in the UI and the stage design as well. The sprites really stood out as much more polished so it felt a little jarring compared to the rest of the game
Would also be cool to see some of the fire paritcles remain on a dead furniture after it falls!
I liked the destruction of the environment as part of the gameplay. It wasn't clear that you would grapple the ceiling and the sticky bomb Sprite is a little small to see, and could be a different color to help visually identify it like your grapple hook is purple. Good work!