Please post your bug reports here.
- Game version
- Your OS or if you are playing web version
- Bug description
- (if complex)Way to replicate it
- Any details you wish
Try to update again, this bug should've been fixed.
Are you sure you have enough mana and energy?
That is unusual. In general for settings to be overwritten, you have to click 'confirm' button. Otherwise you can try to get into appdata folder and set settings by textedit (will have make hidden folders shown on win10). For the character age, next version will have new starting sequence.
Thanks for the report, next versions should adress some gui issues and sort some things out. I'll fix what portals are displayed though.
Thanks for the report.
3. Could you name any specific places? They shouldn't technically exist at all.
6. You need an actual aphrodisiac to spike her, not just alchemy room
8. The problem with it, is that I don't save guild slaves to save file to save time and space. And either I maintain slave guild content after save or allow save-scumming to reroll it every time game loads.
10. Tutorial should be redone in 4.42.
I believe your sister takes same surname automatically, not same name.
Yes, sorry, i mean surname.
In fact, when you change any parameter, the surname change.
So if i select sister, the surname cme to the same as player, but if i change visual age after, the surname change to something else.
Not really a problem now that i know that i must choose relation last.
This issue is still present as of 0.4.42c
Selecting races that have a bonus point in a specific stat do not gain a point in the stat the first time you add to it.
As far as having extra points, that's random at generation.
Sounds like you have a broken slave(s). Without save or error log there's not much I could do. If you can provide a save file, that would be helpful.
1. Could you confirm it? The only requirement for this option is to have at least 1 aphrodisiac.
Actually, I was a little off with how it works. The people who "run away" will only "run" once you hit confirm (the button that ends the round). They disappear in battle and them show up afterwards, supposedly captured.
Are you sure those 'captured' are not third party persons you can find at certain encounters?
No, they are the same people that were battled. It happens with or without any captures.
I can't quite replicate it. Could you provide clear steps?
Sure. You have to get the opponents health down to the point where they will run. Then, instead of choosing to catch them or not, you press confirm (the one that ends the round). They will disappear from the battle without any sort of message or indication. After that, you continue to do this for every single person except for the last one and they will show up in the aftermath of the battle. The option to catch them must be left open or they will run away, it can be closed in a different battle. Also, I don't know why but this only works in full screen mode.
I don't believe this is possible since when trait already exists script will shut down before trying to apply and report it.
You probably have a corrupted slave. Can you provide a save?
Somehow your drow has 'pale_blue' skin color instead of 'pale blue'. I'm not even sure how that happened since I can't replicate this skin color by normal generation
Upgrade points are earned from selling tamed slaves to the guild (previously bought from guild slaves won't work), and by doing guild quests.
I'll add new mentions on the main screen about old version issues, as repairing saves proved to be overall poor choice in this regard. Thanks for the report.
And lastly, I believe adult characters are automatically turned on when you disable childlike characters.
Awesome, thanks for getting back to me so soon, and answering my question! There is one thing though that I should clarify:
"And lastly, I believe adult characters are automatically turned on when you disable childlike characters. "
Yes, that is indeed what the options screen says happens, and what should be happening, but what I'm saying in my report is that disabling childlike characters while adult characters are still disabled doesn't actually re-enable adult characters automatically. If you do the actions outlined in my report, then despite both childlike characters being disabled and adult characters being enabled, the game will act as if the opposite was true, which is especially noticeable during character creation if you try to create an adult player character or slave. I hope that clears up what exactly the issue I'm trying to point out is.
Character creation is not actually affected by age settings outside of 'child' option. Player character will always be able to pick between teen and adult(but not child), and slave character can have either adult-teen or adult-teen-child options. I haven't been able to get any other results from playing with options, and judging from the code this shouldn't be possible.
How do you use mindreading outside of the mansion? Does this only apply to mindreading? Could you provide a save?
It applies to every spell I tried so far ( heal and mind reading ) and by using them outside of mansion I mean in the slaver's guild or after the fights, to see the specific stats of the people you capture
As for the save it happened on every game I made, I even reinstalled the game after deleting everything and it still didn't work.
On a side note I made a sandbox game with researcher background to test a bit more and on day 1, no spell worked.
The console returned
SCRIPT ERROR: healeffect: Invalid get index 'health' (on base: 'Nil').
SCRIPT ERROR: healeffect: Invalid get index 'health' (on base: 'Nil').
SCRIPT ERROR: feareffect: Invalid get index 'cour' (on base: 'Nil').
SCRIPT ERROR: mindreadeffect: Invalid get index 'origins' (on base: 'Nil').
( It also seems to happen after reloading a save )
And here's a save, I'm not sure I can give you much more informations than that.
I've found no issues with your save and can't replicate this bug at all. What OS you are using?
Win 10 Family 64bit
I use french system language but I don't think that would be the issue here
Can you try to reupload version of the game you manage to download from here?
Again, I had no issues with this version, even though it does not look quite as pristine as it should be (portrait pack shouldn't exist there at the very least). I suggest to try clean your C:\Users\<username>\AppData\Roaming\strive2 folder. Otherwise I really have no idea what might be causing it at all.
I already tried to clean the save folder when I downloaded a fresh version and the .zip I uploaded is a rearchive of my folder, that's why there was the portrait pack.
Thank you for giving me a bit of your time, knowing it comes from my system is still better than not having any idea.
Have a good day.
There's not only saves but also some setting files now. Those preferably should be cleaned as well.
Also, you could try installing the game via itch.io app, it installs it in a different way than doing it from archieve. Oh yeah, getting win32 version helped some people too.
Seems like this is my mistake for using float numbers in some places causing scripts to missfire. You can edit your save file with text editor and change line "mainquest":28.1 to "mainquest":29. I'll try to fix it properly next update.
Okay, thank you! Also, in that same save file, you might want to have a look at the slaves I've gathered. I put nature tattoos on all of them, and for the majority I placed it on all six parts, except the Orc (Ushaga), who has a different tattoo on her legs and ass. As it turns out, she's the only one who receives any benefit from the tattoos. Looks like its effect is broken on everyone else.
After you sell a slave, it gets erased from your roster, so this shouldn't happen at all. Can you replicate this?
It seems you are using quite outdated save and your portal data is messed up. Try start a new save or manually replace portals data in text editor with newer one.
thanks for answering! I'm quite fond with this save data and I would like to keep it, so how to manually replace portals data?
Edit: I'm sorry, never mind it. I have found it, thank you very much!
I'm having very hard time replicating it. Could you provide save file causing this issue with your game folder?
Anyway, I've added piece of code hopefully to prevent it. Let me know if it works.
Here is a rar w/ the game folder I'm using and my save. The save in the rar is just before the bug is triggered. If I give away Joella, go back to the mansion, and use mind read on any of my others it comes up with Joella's info. The second save is after I have sold Joella and the bug has been triggered. The last is a pic of what it looks like when I run into this thing. I'm downloading strive again to test it out and see what happens. I'll get back to you. *Edit: WHOO! I think you fixed it. Using those broke saves I sent you everything behaves now. Lemme try to break it real good and I'll update again. *Edit2: I think this is fixed now. I completed the 3 easiest give quests in wimborn, used mindread everywhere you could, and completed a repeatable quest. I was unable to break my spells under any conditions while doing all this stuff. I did find a text bug though. When upgrading the mansion personal rooms the output message was first 'lost 300 gold' in red and then 'obtained 3 upgrade points' in green. Since I spent them it should have read 'Lost 3 upgrade points' in red right? lol Thanks for your prompt attention to my bug report. I'm eager to see the continued growth of strive.
Thank you for the report. For courage growth, slave must end battle with high health.
hmm, I already tried to make the slave (and me) in FULL HEALTH, FULL STAMINA and EMPTY STRESS, but the problem still presist ...
and the hunt can't produce "Courage" point anymore ...
I don't want to remove all my 12 old slave, not to mention 4 is main heroine in the story ...
please fix this problem ASAP at next update if you could ...
thank you for your attention ...
also, can you make extra (sub) specialized ?
like for nurse, > Doctor (relief HP and Stress from other slave more) ...
or Nympho > (assign job) sex relief for all other slave (need several criteria to unlock this task, like "group" need to be unlocked)
Magic usage on self at mansion (I know several limitation, but using heal on yourself at outside is kind of annoying) ...
where to get slave (beside main slave girl) with high Beauty ?
all other is most likely goes BELOW 40% point which is annoying ...
More quest outside the Slave trader, like bandit subjugation, gathering material, etc (from Bar, or market, or so) ...
Can you make "Appraisal" trait, or spell when you already win (so you know if the bandit / humanoid you caught is good or not ...
Just found something ... you said if they HP HIGH ...
It seems MC Stamina and HP effect them too, so if MC force slave to fight with them, but MC stamina / HP low or empty, it seems they can't get "Courage" too ...
Also I notice, if one of your slave get very low HP (in red icon), the other will get affected too (can't get courage) ...
is Courage system is really that hard ?
somehow my bug above get fixed after one of slave back from training, weird ...
Courage from combat:
if slave.health > slave.stats.health_max/1.3: slave.cour += rand_range(1,3)
slave.cour += rand_range(0,2
So unless you get tons of error from the console, both options should work perfectly. Otherwise, there might be something broken with your saves.
well, I abuse save tons of time to checking all function / feature in the game ...
so it might be possible because sometimes I tried uncommon thing like mass slave team, save load to change level up request, checking item which get minus, etc ... also found some kind of odd problem in slave auction / request (probably because save load abuse ...
like slave stat get a bit different after I buy them, but this very rarely happen ...
I see, hunt might give 0 Courage ...
also, I already test this, but it seems if MC have very low or 0 stamina, slave team won't get any courage increase ...
this also happen in MC HP, is MC HP / Stamina affect courage increasement ?
(in your script line it shouldn't but is the variable get mixed somehow ?)
I'll try further test in here ... (since I love this game too and hoping more positive progress patch in here)
is that normal ?
BTW, can MC have specialization ? 1 would be enough ...
Could you upload your save file somewhere? Without any sort of error log and not being able to replicate the issue on my own, there's little I can do.
the most noticeable is negative number from alchemy recipes potion ...
just click "alchemy" and you can see it immediately ...
(I already mention this bug at above) ...
to produce the bug, just make one of the slave request potion which you can made (but unavailable) ...
and "give" her that unavailable potion ... voila, instant -1 at that potion list ...
but now that "Courage" bug get weird ...
sometimes it happen, sometimes isn't ...
(being affected by MC HP and Stamina which shouldn't)
Item request bug wont happen in next versions anyway.
thank you for the future patch, I hope this game will have GREAT finishing touch latter ...
just a bit worried, is the save with minus item will work at next patch or not ?
Option to go negative will be fixed, but you will have to outbuy yourself from previous save
Last question ...
I notice when switching partner sex for slave ...
it seems the stamina cost for the partner billed at MC / (Yours) ... not the partner ...
is that on purpose ?
I mean, if they the one who did it not MC, isn't that weird for MC losing his / her stamina ?
TO PRODUCE THE BUG :
Change sex / intimacy Partner, and when you (MC) have low stamina, it will says THE PARTNER DON'T HAVE ENOUGH STAMINA !
It's not a bug, its done to prevent easy nearly limitless mana generation.
then please give info "You / MC name" don't have enough stamina instead ...
or it doesn't matter if change partner is NOT MC, but also don't give Mana ...
it still reduce lust to slave, might cause pregnant, reduce stress and increase affection, but no mana ...
that will be more reasonable and can't get abused ...
also, it seems speciality Nympho don't affect result from threesome or orgy ?
shouldn't it also give +2 mana result from that activity or did I miss calculation in here ?
You can increase tits size with majorus potion.
Ah ok ^^ thank you ^^
Actually, that raises a question I've had for a while now: why does Melissa makes you build a laboratory in order to continue the main quest on the grounds that 'you'll need it', then give you a task you can complete solely with the fully-upgraded Alchemy workshop? It seems really odd, to say the least.
They are randomly spawned at Marsh only.
ok....... not sure why they aren't purchasable when so many other odd races are and i tried the marsh already quite a bit but i'll try again, maybe i just had bad luck. I did finally find one though i think they may be rarer than demon or lamia at least by what i encountered. well thanks in any case, now i know they can be found ;p
1. Do you perhaps have some specific rules applying to the slave?
I'll fix the other 2 though, thank you.
Yes, I have all the luxury rules, enforced silence and partial nudity on all slaves.
Are you using an old save?
nah. i'm new player. just playing and that coming ? and when the newest public version come :-D
this game very nice for me, cuz i'm new with management, but this game awesome.
I'm actually seeing something similar to this when applying armor in 0.5.3.1d I believe the problem lies in that the slave variable in items.gd does not get initialized for the the functions armor, agi, stren, maf, end or beauty. Adding "slave = globals.slaves[get_tree().get_current_scene().currentslave]" to each of these functions seems to fix this.
I think this is working as designed. You can certainly tell a mute what to do but they can't exactly talk back. Eventually you can remove negative traits, which will unlock their ability to tell you what they need. I'm curious though if trying common level uncap methods like upping their grade, giving them a specialization or having them win a fight can unlock the next level even if you haven't "discovered" it.
This seems to be an actual bug, I'll fix it in next patch, thanks for the report.
You can't levelup a character without discovering their requirement though, its generated after you talk to them.
What version is it stated in main menu?
v0.5.2.2. Sry should have looked there in the first place.
Got the initial version via lsappinfo info -app strive2 which should read the manifest in the .app bundle if I'm not mistaken.
Seems to differ in there though.
EDIT: Found another bug(?) while playing. Elixir of Regression does not remove the 'Prude'-trait.
I'm pretty sure you shouldn't lose any progress with character gallery as its not tied to quest checks or anything but saved separately to 'progressdata' file.
Pliable trait actually requires 90 affection points right now, not loyalty.
Elixir of regression is not supposed to remove Prude trait.
okay, thank you for the fast and helpful reply.
So there is no way to remove that trait apart from editing the save-file? Elixir of regression did seem like a logical choice, since it stated it's to be used to 'rehabilitate someone from an inconvenient character' and traits like Prude do not affect the stats. It'd be understandable if it didn't remove mute or scarred.
Actually Prude trait can disappear with random chance on orgasm.
yeah discovered that just a few minutes ago, too :D
Thx for the hint, though. Great game btw.
Say, the Deterrent and Stimulant Potions. What effect do they have outside of their respective side-quests?
Stimulant seems to speed up growth of arousal but I'm not sure about that.
Yeah, they are pretty much affect lust generation during sex actions right now.
Just remembered another important thing. It's not technically a bug but something that should be changed regardless. By having the game save to $HOME/.strive2 you are forcing users to disable itch's sandboxing mechanism on macOS. According to https://github.com/itchio/itch.io/issues/707
where I brought this up a while ago games should save to $HOME/Library/Application Support/ in order to avoid this.
For all instances game is saved to "user://saves" which means different things in different OS. This system is a part of godot engine and should probably be addressed there. I'm neither good nor familiar with mac file structure so unless you have a ready solution which wouldn't impact all other instances, I'm afraid there's not much I can help with.
happens to me, too.
Also the game sometimes doesn't dispel sprites of Adya or Maple and keeps showing them in other regions. Going back to mansion resets that.
I think I found this one.
Slavegen.gd, lines 63-72 & 187-190, it looks like the stat range for new slaves lets Commoners exceed their caps. Lines 63-72 give the base range a maximum of 65, lines 187-190 gives a commoner up to +15 for 80 total (or 85 for Charm). The same thing happens with Rich slaves and Confidence, with a possible total of up to 90.
Still exists as of v0.5.3.1d
Yeah i noticed that, if it didn't take your energy too it would be very spam-able.
Whats more, after selecting a new partner for your slave, if you then click a different one in the residents list, the game remembers the partner you previously selected. This means you can make a slave with "swing" unlocked sleep with anyone, even themselves.