Please post your bug reports here.
- Game version
- Your OS or if you are playing web version
- Bug description
- (if complex)Way to replicate it
- Any details you wish
Try to update again, this bug should've been fixed.
Are you sure you have enough mana and energy?
That is unusual. In general for settings to be overwritten, you have to click 'confirm' button. Otherwise you can try to get into appdata folder and set settings by textedit (will have make hidden folders shown on win10). For the character age, next version will have new starting sequence.
Thanks for the report, next versions should adress some gui issues and sort some things out. I'll fix what portals are displayed though.
Thanks for the report.
3. Could you name any specific places? They shouldn't technically exist at all.
6. You need an actual aphrodisiac to spike her, not just alchemy room
8. The problem with it, is that I don't save guild slaves to save file to save time and space. And either I maintain slave guild content after save or allow save-scumming to reroll it every time game loads.
10. Tutorial should be redone in 4.42.
I believe your sister takes same surname automatically, not same name.
Yes, sorry, i mean surname.
In fact, when you change any parameter, the surname change.
So if i select sister, the surname cme to the same as player, but if i change visual age after, the surname change to something else.
Not really a problem now that i know that i must choose relation last.
This issue is still present as of 0.4.42c
Selecting races that have a bonus point in a specific stat do not gain a point in the stat the first time you add to it.
As far as having extra points, that's random at generation.
Sounds like you have a broken slave(s). Without save or error log there's not much I could do. If you can provide a save file, that would be helpful.
1. Could you confirm it? The only requirement for this option is to have at least 1 aphrodisiac.
Actually, I was a little off with how it works. The people who "run away" will only "run" once you hit confirm (the button that ends the round). They disappear in battle and them show up afterwards, supposedly captured.
Are you sure those 'captured' are not third party persons you can find at certain encounters?
No, they are the same people that were battled. It happens with or without any captures.
I can't quite replicate it. Could you provide clear steps?
Sure. You have to get the opponents health down to the point where they will run. Then, instead of choosing to catch them or not, you press confirm (the one that ends the round). They will disappear from the battle without any sort of message or indication. After that, you continue to do this for every single person except for the last one and they will show up in the aftermath of the battle. The option to catch them must be left open or they will run away, it can be closed in a different battle. Also, I don't know why but this only works in full screen mode.
I don't believe this is possible since when trait already exists script will shut down before trying to apply and report it.
You probably have a corrupted slave. Can you provide a save?
Somehow your drow has 'pale_blue' skin color instead of 'pale blue'. I'm not even sure how that happened since I can't replicate this skin color by normal generation
Upgrade points are earned from selling tamed slaves to the guild (previously bought from guild slaves won't work), and by doing guild quests.
I'll add new mentions on the main screen about old version issues, as repairing saves proved to be overall poor choice in this regard. Thanks for the report.
And lastly, I believe adult characters are automatically turned on when you disable childlike characters.
Awesome, thanks for getting back to me so soon, and answering my question! There is one thing though that I should clarify:
"And lastly, I believe adult characters are automatically turned on when you disable childlike characters. "
Yes, that is indeed what the options screen says happens, and what should be happening, but what I'm saying in my report is that disabling childlike characters while adult characters are still disabled doesn't actually re-enable adult characters automatically. If you do the actions outlined in my report, then despite both childlike characters being disabled and adult characters being enabled, the game will act as if the opposite was true, which is especially noticeable during character creation if you try to create an adult player character or slave. I hope that clears up what exactly the issue I'm trying to point out is.
Character creation is not actually affected by age settings outside of 'child' option. Player character will always be able to pick between teen and adult(but not child), and slave character can have either adult-teen or adult-teen-child options. I haven't been able to get any other results from playing with options, and judging from the code this shouldn't be possible.
How do you use mindreading outside of the mansion? Does this only apply to mindreading? Could you provide a save?
It applies to every spell I tried so far ( heal and mind reading ) and by using them outside of mansion I mean in the slaver's guild or after the fights, to see the specific stats of the people you capture
As for the save it happened on every game I made, I even reinstalled the game after deleting everything and it still didn't work.
On a side note I made a sandbox game with researcher background to test a bit more and on day 1, no spell worked.
The console returned
SCRIPT ERROR: healeffect: Invalid get index 'health' (on base: 'Nil').
SCRIPT ERROR: healeffect: Invalid get index 'health' (on base: 'Nil').
SCRIPT ERROR: feareffect: Invalid get index 'cour' (on base: 'Nil').
SCRIPT ERROR: mindreadeffect: Invalid get index 'origins' (on base: 'Nil').
( It also seems to happen after reloading a save )
And here's a save, I'm not sure I can give you much more informations than that.
I've found no issues with your save and can't replicate this bug at all. What OS you are using?
Win 10 Family 64bit
I use french system language but I don't think that would be the issue here
Can you try to reupload version of the game you manage to download from here?
Again, I had no issues with this version, even though it does not look quite as pristine as it should be (portrait pack shouldn't exist there at the very least). I suggest to try clean your C:\Users\<username>\AppData\Roaming\strive2 folder. Otherwise I really have no idea what might be causing it at all.
I already tried to clean the save folder when I downloaded a fresh version and the .zip I uploaded is a rearchive of my folder, that's why there was the portrait pack.
Thank you for giving me a bit of your time, knowing it comes from my system is still better than not having any idea.
Have a good day.
There's not only saves but also some setting files now. Those preferably should be cleaned as well.
Also, you could try installing the game via itch.io app, it installs it in a different way than doing it from archieve. Oh yeah, getting win32 version helped some people too.
Seems like this is my mistake for using float numbers in some places causing scripts to missfire. You can edit your save file with text editor and change line "mainquest":28.1 to "mainquest":29. I'll try to fix it properly next update.
Okay, thank you! Also, in that same save file, you might want to have a look at the slaves I've gathered. I put nature tattoos on all of them, and for the majority I placed it on all six parts, except the Orc (Ushaga), who has a different tattoo on her legs and ass. As it turns out, she's the only one who receives any benefit from the tattoos. Looks like its effect is broken on everyone else.
After you sell a slave, it gets erased from your roster, so this shouldn't happen at all. Can you replicate this?
It seems you are using quite outdated save and your portal data is messed up. Try start a new save or manually replace portals data in text editor with newer one.
thanks for answering! I'm quite fond with this save data and I would like to keep it, so how to manually replace portals data?
Edit: I'm sorry, never mind it. I have found it, thank you very much!
I'm having very hard time replicating it. Could you provide save file causing this issue with your game folder?
Anyway, I've added piece of code hopefully to prevent it. Let me know if it works.
Here is a rar w/ the game folder I'm using and my save. The save in the rar is just before the bug is triggered. If I give away Joella, go back to the mansion, and use mind read on any of my others it comes up with Joella's info. The second save is after I have sold Joella and the bug has been triggered. The last is a pic of what it looks like when I run into this thing. I'm downloading strive again to test it out and see what happens. I'll get back to you. *Edit: WHOO! I think you fixed it. Using those broke saves I sent you everything behaves now. Lemme try to break it real good and I'll update again. *Edit2: I think this is fixed now. I completed the 3 easiest give quests in wimborn, used mindread everywhere you could, and completed a repeatable quest. I was unable to break my spells under any conditions while doing all this stuff. I did find a text bug though. When upgrading the mansion personal rooms the output message was first 'lost 300 gold' in red and then 'obtained 3 upgrade points' in green. Since I spent them it should have read 'Lost 3 upgrade points' in red right? lol Thanks for your prompt attention to my bug report. I'm eager to see the continued growth of strive.
Thank you for the report. For courage growth, slave must end battle with high health.
hmm, I already tried to make the slave (and me) in FULL HEALTH, FULL STAMINA and EMPTY STRESS, but the problem still presist ...
and the hunt can't produce "Courage" point anymore ...
I don't want to remove all my 12 old slave, not to mention 4 is main heroine in the story ...
please fix this problem ASAP at next update if you could ...
thank you for your attention ...
also, can you make extra (sub) specialized ?
like for nurse, > Doctor (relief HP and Stress from other slave more) ...
or Nympho > (assign job) sex relief for all other slave (need several criteria to unlock this task, like "group" need to be unlocked)
Magic usage on self at mansion (I know several limitation, but using heal on yourself at outside is kind of annoying) ...
where to get slave (beside main slave girl) with high Beauty ?
all other is most likely goes BELOW 40% point which is annoying ...
More quest outside the Slave trader, like bandit subjugation, gathering material, etc (from Bar, or market, or so) ...
Can you make "Appraisal" trait, or spell when you already win (so you know if the bandit / humanoid you caught is good or not ...
Just found something ... you said if they HP HIGH ...
It seems MC Stamina and HP effect them too, so if MC force slave to fight with them, but MC stamina / HP low or empty, it seems they can't get "Courage" too ...
Also I notice, if one of your slave get very low HP (in red icon), the other will get affected too (can't get courage) ...
is Courage system is really that hard ?
somehow my bug above get fixed after one of slave back from training, weird ...
Courage from combat:
if slave.health > slave.stats.health_max/1.3: slave.cour += rand_range(1,3)
slave.cour += rand_range(0,2
So unless you get tons of error from the console, both options should work perfectly. Otherwise, there might be something broken with your saves.
well, I abuse save tons of time to checking all function / feature in the game ...
so it might be possible because sometimes I tried uncommon thing like mass slave team, save load to change level up request, checking item which get minus, etc ... also found some kind of odd problem in slave auction / request (probably because save load abuse ...
like slave stat get a bit different after I buy them, but this very rarely happen ...
I see, hunt might give 0 Courage ...
also, I already test this, but it seems if MC have very low or 0 stamina, slave team won't get any courage increase ...
this also happen in MC HP, is MC HP / Stamina affect courage increasement ?
(in your script line it shouldn't but is the variable get mixed somehow ?)
I'll try further test in here ... (since I love this game too and hoping more positive progress patch in here)
is that normal ?
BTW, can MC have specialization ? 1 would be enough ...
Could you upload your save file somewhere? Without any sort of error log and not being able to replicate the issue on my own, there's little I can do.
the most noticeable is negative number from alchemy recipes potion ...
just click "alchemy" and you can see it immediately ...
(I already mention this bug at above) ...
to produce the bug, just make one of the slave request potion which you can made (but unavailable) ...
and "give" her that unavailable potion ... voila, instant -1 at that potion list ...
but now that "Courage" bug get weird ...
sometimes it happen, sometimes isn't ...
(being affected by MC HP and Stamina which shouldn't)
Item request bug wont happen in next versions anyway.
thank you for the future patch, I hope this game will have GREAT finishing touch latter ...
just a bit worried, is the save with minus item will work at next patch or not ?
Option to go negative will be fixed, but you will have to outbuy yourself from previous save
Last question ...
I notice when switching partner sex for slave ...
it seems the stamina cost for the partner billed at MC / (Yours) ... not the partner ...
is that on purpose ?
I mean, if they the one who did it not MC, isn't that weird for MC losing his / her stamina ?
TO PRODUCE THE BUG :
Change sex / intimacy Partner, and when you (MC) have low stamina, it will says THE PARTNER DON'T HAVE ENOUGH STAMINA !
It's not a bug, its done to prevent easy nearly limitless mana generation.
then please give info "You / MC name" don't have enough stamina instead ...
or it doesn't matter if change partner is NOT MC, but also don't give Mana ...
it still reduce lust to slave, might cause pregnant, reduce stress and increase affection, but no mana ...
that will be more reasonable and can't get abused ...
also, it seems speciality Nympho don't affect result from threesome or orgy ?
shouldn't it also give +2 mana result from that activity or did I miss calculation in here ?
You can increase tits size with majorus potion.
Ah ok ^^ thank you ^^
Actually, that raises a question I've had for a while now: why does Melissa makes you build a laboratory in order to continue the main quest on the grounds that 'you'll need it', then give you a task you can complete solely with the fully-upgraded Alchemy workshop? It seems really odd, to say the least.
They are randomly spawned at Marsh only.
ok....... not sure why they aren't purchasable when so many other odd races are and i tried the marsh already quite a bit but i'll try again, maybe i just had bad luck. I did finally find one though i think they may be rarer than demon or lamia at least by what i encountered. well thanks in any case, now i know they can be found ;p
1. Do you perhaps have some specific rules applying to the slave?
I'll fix the other 2 though, thank you.
Yes, I have all the luxury rules, enforced silence and partial nudity on all slaves.
Are you using an old save?
nah. i'm new player. just playing and that coming ? and when the newest public version come :-D
this game very nice for me, cuz i'm new with management, but this game awesome.
I'm actually seeing something similar to this when applying armor in 0.5.3.1d I believe the problem lies in that the slave variable in items.gd does not get initialized for the the functions armor, agi, stren, maf, end or beauty. Adding "slave = globals.slaves[get_tree().get_current_scene().currentslave]" to each of these functions seems to fix this.
I think this is working as designed. You can certainly tell a mute what to do but they can't exactly talk back. Eventually you can remove negative traits, which will unlock their ability to tell you what they need. I'm curious though if trying common level uncap methods like upping their grade, giving them a specialization or having them win a fight can unlock the next level even if you haven't "discovered" it.
This seems to be an actual bug, I'll fix it in next patch, thanks for the report.
You can't levelup a character without discovering their requirement though, its generated after you talk to them.
What version is it stated in main menu?
v0.5.2.2. Sry should have looked there in the first place.
Got the initial version via lsappinfo info -app strive2 which should read the manifest in the .app bundle if I'm not mistaken.
Seems to differ in there though.
EDIT: Found another bug(?) while playing. Elixir of Regression does not remove the 'Prude'-trait.
I'm pretty sure you shouldn't lose any progress with character gallery as its not tied to quest checks or anything but saved separately to 'progressdata' file.
Pliable trait actually requires 90 affection points right now, not loyalty.
Elixir of regression is not supposed to remove Prude trait.
okay, thank you for the fast and helpful reply.
So there is no way to remove that trait apart from editing the save-file? Elixir of regression did seem like a logical choice, since it stated it's to be used to 'rehabilitate someone from an inconvenient character' and traits like Prude do not affect the stats. It'd be understandable if it didn't remove mute or scarred.
Actually Prude trait can disappear with random chance on orgasm.
yeah discovered that just a few minutes ago, too :D
Thx for the hint, though. Great game btw.
Say, the Deterrent and Stimulant Potions. What effect do they have outside of their respective side-quests?
Stimulant seems to speed up growth of arousal but I'm not sure about that.
Yeah, they are pretty much affect lust generation during sex actions right now.
Just remembered another important thing. It's not technically a bug but something that should be changed regardless. By having the game save to $HOME/.strive2 you are forcing users to disable itch's sandboxing mechanism on macOS. According to https://github.com/itchio/itch.io/issues/707
where I brought this up a while ago games should save to $HOME/Library/Application Support/ in order to avoid this.
For all instances game is saved to "user://saves" which means different things in different OS. This system is a part of godot engine and should probably be addressed there. I'm neither good nor familiar with mac file structure so unless you have a ready solution which wouldn't impact all other instances, I'm afraid there's not much I can help with.
happens to me, too.
Also the game sometimes doesn't dispel sprites of Adya or Maple and keeps showing them in other regions. Going back to mansion resets that.
I think I found this one.
Slavegen.gd, lines 63-72 & 187-190, it looks like the stat range for new slaves lets Commoners exceed their caps. Lines 63-72 give the base range a maximum of 65, lines 187-190 gives a commoner up to +15 for 80 total (or 85 for Charm). The same thing happens with Rich slaves and Confidence, with a possible total of up to 90.
Still exists as of v0.5.3.1d
Yeah i noticed that, if it didn't take your energy too it would be very spam-able.
Whats more, after selecting a new partner for your slave, if you then click a different one in the residents list, the game remembers the partner you previously selected. This means you can make a slave with "swing" unlocked sleep with anyone, even themselves.
Still happens with 0.5.3.4a. And this happens quite often. Not every time, but maybe 10-20% of the mindreads.
Have you tried direct launch (with exe file)? It seems like there's some problem with your OS. Were you able to launch it without crashing previously?
I haven't been playing for a few version, so I can't tell how far back this bug started at. I was able to play it before the picture changed though, and maybe even a bit after the picture changed. I tried the exe, and the game crashes, but that's from the itch installation, i can try manual installation.
I'm not too sure what the problem could be, however.. Some of my other programs seem to be doing the same thing. [Sakura Fantasy, for example, which is installed on the same external hard drive]
Yeah, seems to be an issue with your OS. I can suggest checking any weird installed programs. I've heard that some sound software can cause issues with the game.
Well, its not sound, least as far as I could tell since I removed my sounds completely. As for weird installed softwares, i'm not sure abotu those either, can't see anything in the list that i don't have an idea what it is.
I also scanned my hardrive for bad sectors, and even attempted to run it from the desktop with a fresh itch.io download.
I still don't understand what the issue is, or even why it seems to affect a lot of my visual novels.
Can you provide a save file?
A person (with no modifiers) consumes only 10 food per day (including yourself). I don't think its possible for this value to inverse.
You don't need to use party's backpack, just have it in mansion storage.
Thanks for the reply, but my mansion food upgrades are maxed and I have over 2900 food in storage. It just doesn't register that I have over the 500 food required for the quest.
1. Can you elaborate what steps you can use to recreate it?
2. She should come back soon if you can't assign a new one
3. That means someone stole a bit, generally due to low obedience
1. Mansion menu, Interactions, choose 3 girls to have sex with ( I didn't abuse them but abusing them might also work) When the interaction menu comes up keep spamming the ''stop'' button.
3. Dunno if I phrased that wrong, my problem is: Shouldn't my food decrease when they steal from me? Why is it rising instead? A glitch or a feature.
Thanks for your time.
This gonna be fixed next version as this is resolution issue we had for some time. From 0.5.4.1 we gonna have fixed game screen size
This shall be fixed next release.
This might be related to my problem I just posted.... I also have some enchanted gear, but Winborn area fights seem to load fine for me?
Course I don't know how to check any of that console stuff?
to open the questline for which character? at what stage of the mainquest?
Thanks...I thought I had already put Emily's name in there..but I must have messed up.
Emily/Tisha is a sidequest line with special situations including a 'no sex' tag.
events.gd: emily.sexuals.unlocks.append('vaginal') is before emily.sexuals.unlocks.append('petting') ----unlock petting before vaginal and all is good
3.b) Check your armor. If it has the +# Armor enchantment (green words) it's broken. There's a bug with the enchantment that doesn't properly call the effect, and thus fails to properly load battle. You can get out of the battles by pressing F to auto-attack, but then you're stuck after the fight unless you can teleport to the mansion from the control menu.
There is no such thing as "give+take" action for a male MC using the latest public version. I have no idea if you have it because female MC or because you are playing the latest patreon version.
Also, there is no such thing as specifically a foursome option, only "threesome" and "all" (which could coincidentally end up as a foursome if all has exactly 4 participants unlocked).
As for all, it explicitly warns you that it causes permanent damage to the slaves and also costs a magic potion that you won't be able to get until late game, and even then costs money to make. If it didn't cause permanent damage and didn't require a potion then it would have been an actual viable strategy.
Furthermore, it takes a very long time to unlock a bunch of participants for the "all" option and then grind their affection to the point you unlock group sex with them.
By the time using "all" to grind mana becomes viable you would have already gotten your team to be amazing melee killers that instagib all enemies in melee, equipped from head to toe in supreme gear... so while this late game strategy makes it possible to cast spells in combat without grinding sex for a week to pay for it, by the time it becomes available you have no reason to actually cast spells in combat at all.
It is also worth mentioning that even with unlimited mana, fighting with magic is very inefficient without first raising agility which raises both your offense and defense. So once you do that you win combat anyways and the magic is redundant beyond roleplay value. It also deals way too little damage for the fact it costs mana and can miss... so there isn't even that strategic aspect of "ok, day 2 of the game, I am getting my butt kicked but I can salvage this if I burn mana to repeatedly mindblast them". even with a few levels in magic affinity you are too weak to blast them effectively.
... that all said. it sounds to me like you are playing latest patreon version and that it simply happens to addressed that issue already by allowing far more mana generation.
It's not patreon version. There's different sex system accessible through 'interactions' button on the mansion screen, which will completely replace old sex system in next version.
thank you, I found it. wow, it is indeed a completely different system and it is found side by side with the existing system. Just need to know where to look
Dark elves and drows are different races.
Newly captured slaves might have rebellious mood which caps their obedience
2. All (far as I can tell) newly captured slaves have a cap on their obedience. Give 'em a few days to a week and you'll get a notification that they've 'gotten used to their new servitude' or something similar. That's when you are allowed to get them to 100% obedience.
I treat all my slaves well. I never beat/dominate. I just scream at their faces when they start feeling a little rebellious. Aren't I nice? All my slaves love me. *screams at a slave that did absolutely nothing wrong but was feeling a little unhappy with the luxury I provided* Love ya~! xP
For beauty, you can do a few things. First is the mixture, as you said, this is temporary, though. The next is the lab, where you can boost it permanently. And the last option is the Beauty Parlor facility where you can put tattoos on them. The nature tattoos increase beauty, but you only get a benefit from up to 3. I can't tell you if any of these count towards the quests, as I never actually do them. I generally just get my slaves to max Courage/Charm and set them to Public Entertainer. It's not a ridiculous amount of money, but it's enough that I can have a few set to that, 1 on cooking, and pretty much never need to worry about money. Since I don't use money too often, it builds up pretty well.
Thank you. I will have to test if those methods count towards fulfilling such quests. I should note that I am not selling them for the money. By the time you have trained a slave to be loyal enough to sell like this they could make you a bunch of money from a job.
The reason I am selling them is for the mansion upgrade points. It doesn't matter how much money I have, I can't upgrade the mansion without upgrade points. which you only get from completing quests or selling a slave of over 90 obedience. I prefer the repeatable slave request mini quests since they give out more mansion points per slave
That's true. I just spam catch a few, scream at them until they like me, and then sell 'em. Easier than worrying about requirements for the missions. I don't generally want for points, plus a bit of story progression gives a pretty good number of points. And, finally, you can, at a cost to reputation, sell slaves to Sebastion after you've properly unlocked his services. The don't have to be high obedience, but there is a requirement, as I've had him say they were too rebellious. But they seem to give the same points and I can sometimes sell 'em without any training at all. And reputation's pretty easy to gain. Vigilante night anyone?
Ikr? Kinda funny to think of how it actually happens.
Yris: Just a sec, let me get ready (heads to other room)
Player: Ok, time to...Crap! I forgot it! *quickly dashes out to the portal, heads home, grabs potion, heads back through portal, into tavern, to the back room, uses potion, and relaxes just in time for Yris to walk out* You ready?
Yris: Yeah!...Why do you look so sweaty? You nervous~?
Player: Uh....yeah...let's go with that.
The thing is that one of your slaves equipped with an item which no longer exists. Try to go through them all to fix it. I'm not sure what causing it in first place though.
I have unequipped all items from all slaves and the main character. error persists these error messages popped in as I did
Is there any clues in the console
Have you tried updating to 0.5.5e?
strange thing. Itch.io show´s still 0.5.5d on the site, but the downloaded S4P is 0.5.5e
But unfortunately the daily report is still broken in my save as soon as a demon or slime joins from jail into the mansions other rooms.
I try now to start a new game... hopefully this problem is only in my save (from 0.5.5c)
btw. thanks, you made really a great game, I enjoy playing it
2. Win7 64bit
3. broken Daily Report
4. startet new game but unfortunately the report is still broken if I put a demon or slime somewhere else in the mansion than the jail.
the error show´s:
SCRIPT ERROR: person.count luxury: Invalid get index 'I41' (on base: 'Dictionary').
SCRIPT ERROR: _on_end_pressed: Invalid get index 'luxury' (on base: 'Nil'').
Edit: I tested some more. Maybe my first thought was correct, it seems that "phantom" gear is responsible for the the broken daily report. example: a nereid with missing gear screen (this one with the grey char pic and equip slots) leads to a broken daily report if the slave isnt inside the jail. A other nereid with functional gear screen dosnt lead to this bug. Unfortunately I got not a single demon or slime with working gear screen to test furter (only offspring). In my game (fresh startet with 0.5.5e) all arachna, demon, slime, lamia, harpy and partially some other races (goblin) wich I captured in the lands have a missing or broken gear screen and placed inside a mansion room (not Jail) gives the broken daily report. But in total -> missing gear screen -> broken daily report if inside a mansion room. I also found out that I can place or replace some gear on them (even if I´m not seeing it), EXEPT weapons. No matter if they are in jail or a mansion room. On the other hand, offspring of those "broken" slaves (tested with demons) works fine, functional gear screen and no broken daily report.
I hope this helps.
If the new slave is a dragonkin, that might be it. They seem to be totally broken. Otherwise, if the slave doesn't have a grade and instead called "person", that seems to be the number one cause for my glitches. Try selling the slave you just got and if that fixes it.
Quite weird. Is there anything in the console?
On selection of fairy via gear
SCRIPT ERROR: slavegear: Invalid get index 'Null' (on base: 'Dictionary').
Same error when trying to equip with clothing and also same error when unequiping clothing from another character.
also same error when unequipping, hence duplicating from fairy by selecting character with same clothing fairy wears, then changing to fairy and unequiping without actually doing so. fairy only get's unequipped after unequipping different charakter with same clothing.
Do you have anything in the console?
SCRIPT ERROR: _on_mansion_pressed: Invalid get index 'gear' (on base: 'String').
I have another bug to report. I started another game in Frostford which was doing well until my character stopped gaining energy. The window that pops up when you end a day doesn't show up either so I'm not sure if it's related. Here's the error on the console:
SCRIPT ERROR: _on_end_pressed: Invalid get index 'I66' (on base: 'Dictionary').
Based on the error, I'd say it might be an enchant on your gear that isn't working properly. I could be wrong, but I've had it happen before, though mine was an error that made fights not load properly. Check for any gear with bonuses and try removing them. With any luck, that might help. If not, then you'll need to wait for a response from the creator.
I sold all my enchanted gear but with no luck :( I did see a new error on the console tho, I made another playthrough in Winborn which was going well until Chloe joined my household (didn't tamper with her antidote):
SCRIPT ERROR: person.cour_set: Invalid get index 'person' (on base: 'Dictionary').
SCRIPT ERROR: person.calculateluxury: Invalid get index 'person' (on base: 'Dictionary').
SCRIPT ERROR: _on_end_pressed: Invalid operands 'int' and 'Nil' in operator '<'.
Most of those issues should have been already fixed. Make sure you are using latest version.
What errors do you mean?
I don`t know what he mean with error`s with $himself and $him but the minor problem with the portait`s has something to do with the events at the beginning of a day. Every slave with portait`s have the same problem it can be temp fix if you reset the protait but next event of the char the bug show`s up again (Ayneris don`t work with temp fix). then next another minor bug the slave spreadsheed button don`t work
I recommend to try clean reinstall, if it does not help let me know. Also would help if you can provide me a save.
I'd be glad to send you a save file, where to/how?
Okay, I figured out the issue. It will be fixed in next patch.
Basically game misses some items which should be equipped on your slaves. Not sure how you lost them. You can try manually edit out the gear equipped by said slaves in notepad.
Is there anything in the console? can you provide a save?
It's because of the scarred trait. I don't know the exact number for sure, but it seems to lower the base beauty of a slave by 30. So if you find a slave that would have been 19, minus 30 would make that slave -11. I'm saying it lowers the base beauty by 30 because -30 is the lowest I've seen.
All that aside, I don't know if the game is supposed to go below 0 and into the negatives, just my assumption on why.
Yeah, its a bit of weird trait performance I can't quite decide what I want to do with.
It does seem to be rather common for the kind of damage that's implied. I wouldn't mind seeing a second trait (blemished?) that does -10 or -15 to base beauty that is more common and the scarred trait being a bit rarer.
Oh its ok then(intresting)
BTW will there be (tempreory) traits like bruised (if you beat them to much) or stuff like that later on.
Looks like recent changes broken constants saving. My bad.
Could you provide more information?
Can you pass the save file?
The problem is it wasn't just a bad save. This energy issue seems to happen with every save. It reaches a certain point and I just stop regenerating energy. For the last save I thought it was just me being so close to giving birth that caused the energy issue, but in my new save it was earlier in the pregnancy that it happened.
one of your slaves or player caracter have living suit?
What do you mean
The living suit is glitched.
I've yet to use it since I've heard it's bugged, but I also have had energy issues in the past, after getting Zoe.
I haven't gotten that far. I started a new save with a male character this time, and that seems to have fixed the problem. I haven't had any energy issues, when I have had energy issues in the past with my other two female characters.
on your desktop go to search bar and input %appdata% locate strive or strive 2 (its one of those to me probobley juat version change made 2 of them) you will find saves there upload the gliched save on mega or something else ur useing just make it downloadible so creator or someone who posseses the understanding of it can help solve the problem
Had this happen to me, too. When I chose to attack two thugs, this is all that appeared:
Is this bug repeats every time?
It does. Every time I leave town and try to fight. I tried it on a lone girl, bugged. I tried going out solo, bugged. I tried a random new game, bugged.
And this is version 0.5.8. I did a clean reinstall. I do that for each update.
This is the only thing that appears, and it does so at loading:
SCRIPT ERROR: hidetooltip: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
Here's a copy of the save, even though it's not just this save: File
This seems really weird. I've doublechecked everything but this issue does not happen to me at all, although I've might heard about it once.
I just did a reinstall and went straight into a random game, encounters work fine. I think the problem came when I tried to change and save the Constants. It's the only thing that was different, and the only time this has bugged out on me was this version. The Constants would save and be usable in a game until I exited the game, next time I boot up the game, the Constants reset. So I think that should be the problem.
Alright, thanks for the note, I'll look into it.
Actually, do you know what constant change broke it?
No, I'd changed just about all of them. Also, I did a new install, didn't touch the constants and the combat still glitched out. I don't know what changed. I always delete all Stive related files, so I know it's not from previous data.
It seems the combat glitch happens if you have "use animation on screen change" turned off. For now, keep it on and you can play normally.
Can you upload a save file somewhere
try in interaction
Update: This appears to be caused by the game trying to force a reset of the New Game settings. If you cancel the warning about resetting your character's appearance both when cancelling the first New Game at the end and when you return to New Game, it will shadow reset the game mode to story, even though it still appears as Sandbox and it preserves all other choices for PC and first slave even if those choices would not be available under story mode creation options. This also occurs on 0.5.9a
Nvm. Apparently I can't take a halfkin fox, a dryad, and a slime out. I even tried one at a time and it didn't work. However my other slaves work just fine.
Can you upload the save file?
Also, please try to do clean reinstal.
i went to the area before caves bougth slaves from slavers went a little further teleported back and the glich happend dont know if it will happen if its steps are repeated
Considering the dangerous people Umbra is supposed to be harboring, I'd kinda like to see this become a feature instead of a bug. Just make the slavers really tough since it's their home turf.
Edit: I haven't experienced this glitch myself, just stating it seems like a neat idea for the game if the glitch can be stabilized and doesn't hurt anything else in the game.
Dark elf and Drow are two different races. If I remember correctly, you can order a Drow from Sebastian.
you can also buy one in the slave market (but you need to buy portal stone from sebastian wich is 500 gold i think.forgot the name of the place. XD
Umbra. The teleport stone for it is 500 gold.
If you have the "Allow all possible races in slavers guild" option active, it's possible to find one randomly in Wimborn's slave guild.
0.5.10 on Windows 10
The flashing of the reward dialogue screen has been fixed, but I'm still not being promoted to Adept after the taurus quest.
The only thing role preference seems to do is be needed for that one custom slave request. All I know about it is that Elves have the racial trait that "role preference depends on their confidence." I've no idea how to alter this in the other races, aside from having them "on top" or initiating everything. Which might be easier now that females can face sit.
Do clean reinstal
I haven't tried your save file, but this sounds like something I encountered several versions ago. I had ordered a dragonkin from Sebastian and she didn't have a normal grade. (It was person instead.) And when I got her, I couldn't scroll down in the gear menu. When I moved her from the jail to the normal manor, the daily report wouldn't pop up. I can't remember if my energy restored or not. But check the slave and see if that one is the problem.