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(1 edit)

Courage from combat: 

if slave.health > slave.stats.health_max/1.3:
 slave.cour += rand_range(1,3)

From hunt:

slave.cour += rand_range(0,2

So unless you get tons of error from the console, both options should work perfectly. Otherwise, there might be something broken with your saves.

(2 edits)

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well, I abuse save tons of time to checking all function / feature in the game ...

so it might be possible because sometimes I tried uncommon thing like mass slave team, save load to change level up request, checking item which get minus,  etc ... also found some kind of odd problem in slave auction / request (probably because save load abuse ...

like slave stat get a bit different after I buy them, but this very rarely happen ...

I see, hunt might give 0 Courage ...

also, I already test this, but it seems if MC have very low or 0 stamina, slave team won't get any courage increase ...

this also happen in MC HP, is MC HP / Stamina affect courage increasement ?

(in your script line it shouldn't but is the variable get mixed somehow ?)

I'll try further test in here ... (since I love this game too and hoping more positive progress patch in here)


is that normal ?

BTW, can MC have specialization ? 1 would be enough ...

Could you upload your save file somewhere? Without any sort of error log and not being able to replicate the issue on my own, there's little I can do.

(2 edits)

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https://mega.nz/#!QlxDjK7Q!nP7Ot5Rz-BGtGm5Eq6EHDZhgVeYygfY8HrpU62x5fJ0

the most noticeable is negative number from alchemy recipes potion ...

just click "alchemy" and you can see it immediately ...

(I already mention this bug at above) ...

to produce the bug, just make one of the slave request potion which you can made (but unavailable) ...

and "give" her that unavailable potion ... voila, instant -1 at that potion list ...


but now that "Courage" bug get weird ...

sometimes it happen, sometimes isn't ...

(being affected by MC HP and Stamina which shouldn't)

Item request bug wont happen in next versions anyway.

...

thank you for the future patch, I hope this game will have GREAT finishing touch latter ...

just a bit worried, is the save with minus item will work at next patch or not ?

Option to go negative will be fixed, but you will have to outbuy yourself from previous save

(3 edits)

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Last question ...

I notice when switching partner sex for slave ...

it seems the stamina cost for the partner billed at MC / (Yours) ... not the partner ...

is that on purpose ?

I mean, if they the one who did it not MC, isn't that weird for MC losing his / her stamina ?

TO PRODUCE THE BUG :

Change sex / intimacy Partner, and when you (MC) have low stamina, it will says THE PARTNER DON'T HAVE ENOUGH STAMINA !

It's not a bug, its done to prevent easy nearly limitless mana generation.

(1 edit)

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then please give info "You / MC name" don't have enough stamina instead ...

or it doesn't matter if change partner is NOT MC, but also don't give Mana ...

it still reduce lust to slave, might cause pregnant, reduce stress and increase affection, but no mana ...

that will be more reasonable and can't get abused ...


also, it seems speciality Nympho don't affect result from threesome or orgy ?

shouldn't it also give +2 mana result from that activity or did I miss calculation in here ?