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Strive4Power

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A member registered May 04, 2017 · View creator page →

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Recent community posts

1. date mood is reset every time
2. it needs a revisit, it had a lot of legacy usage but most of it has been deprecated. 
3. traits can be removed with a soul stone at current version
4. it would be possible to add
5. Not before finishing 2nd one at least, I'm not sure if I gonna make 3rd game. 

1. It can happen sometimes after date.

2. It should generate randomly as any other race where applicable.

1. Oblivion potion after finishing it. You'll have to finish it first

2. Seems to be a bug

3. Not sure what you mean.

4. No, it should be unequipped on losing character.

No, I don't see how those are related.

Collection is basically wood, metals and everything from dungeons.

We have a more official wiki at https://strivegames.miraheze.org which is currently more focused on conquest but i'd suggest to moving it there as well 

Some of them conflict with another so you can't technically unlock everything but otherwise there's no limit

It depends what are your lags based on, slow performance, weak pc, corrupted characters spamming logs or something else. It's hard to say without proper debugging. 

Not sure which directory you mean

It was removed by fanbox, you can download xml data for it technically, I don't quite have time to restore it in similar way as conquest.

Item enchantments is the current gold sink option. Other than that, with no time limit after the prologue there's no easy way really to make gold/resources to not be obscenely easy to amass. I hope to be able to get back to it after finishing main story

I plan to revamp slave training a bit in next update so loyalty won't be a (same) thing there. Other than that it's pretty problematic to remove loyalty as how it unlocks things permanently in the current system.

The service while weak early game makes a comeback lategame with farm boosters producing the largest by far amount of gold. This is intended although early values could be boosted a bit. Additional supplementary tasks might also be added 

Only give them up/sell

Default start now only allows preset selection. After completing act 1 you can start new game+ with an option to unlock everything

Do you play with mods? if so, make sure on updating the game you clear it entirely. 

It's full restart, the systems are very different and the story is not connected

No, it's just a time penalty

If you mean beauty stat there's no plans to bring it back 

You can adjust your characters in slave market menu

Well, you aren't supposed to import them this way because they have different accessible stats

it should be relatively fine but if you played modded there's no guarantee

Well, depending on how old your save and if you were playing modded is all sorts of bad things could happen. You should at very least use import function if your saves are too outdated. Ideally, start a new game on updates

New game plus has bonus which reverts the old behavior.

No

1. will be fixed next update
2. stat is pretty much no longer used for everything and will be removed from display next update
3. only specific actions can cause it, we'll also be adding more

Kinda need the exact steps which have led to this

Hello. Could you join the discord perhaps?

Could you join discord for debugging? 

you should be able to play normally without doing tutorial

you don't have access allowed without requesting it

should be fixed next patch

Sounds like something broken badly so the effects don't tick through. At least post your save

Well you only need one really

Slave market body upgrades have it

No, those classes have been deprecated

You need to complete act 1 on a version which had added ng+ 

You need to get enough reputation for each faction before they give you their election quest.

Thanks for the feedback but I'll keep the reply short for the sake of productivity. Firstly, a minor note, daisy is offered 5k in more recent version.

Now onto suggestions.

1. Pass, you can take traits and trainer classes to increase trained slave number, or use subordinates as secondary trainers.

2. The reason why it was cut down is to make managing less tedious on the mid-lategame as well as make it less intimidating initially. While I can consider brining back some of social skill mechanics I need some more coherent suggestions which won't damage that intention.

3. Current factor increase system is more of an afterthought and I also wouldn't mind revisiting it eventually but in a more faithful game vision (hard mode) only growth factor upgrade is really an option.