Gotcha, thanks for the report.
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Hmm.. I had a feeling you're wrong about half damage from combat exhaustion but as it turns out there's a bug in the code.
Protect will stop damage from its target, though.
Otherwise, it's actually quite well written.
Are you planning on letting the player tattoo themselves at some point, or has that been deliberately left out? Some of the tattoos would be useless on a player, but a few others would be good, and help balance out against lab modifications.
I don't specifically plan it, but this might happen eventually.
Technically you could specify nearly any location and check the user's OS before that. The main problem, as I said, I don't have mac so I can't really figure out how user system differs from normal, and even if I could, there's no good way to test it out personally. So if someone capable gets it done, I'll include the fix for it.
No problem, feedback is always a great way to work on your faults.
For all instances game is saved to "user://saves" which means different things in different OS. This system is a part of godot engine and should probably be addressed there. I'm neither good nor familiar with mac file structure so unless you have a ready solution which wouldn't impact all other instances, I'm afraid there's not much I can help with.
I'm pretty sure you shouldn't lose any progress with character gallery as its not tied to quest checks or anything but saved separately to 'progressdata' file.
Pliable trait actually requires 90 affection points right now, not loyalty.
Elixir of regression is not supposed to remove Prude trait.
This seems to be an actual bug, I'll fix it in next patch, thanks for the report.
You can't levelup a character without discovering their requirement though, its generated after you talk to them.