Sounds like your OS is blocking it. I'm not even sure what can cause grey 'X' on the icon at all.
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Courage from combat:
if slave.health > slave.stats.health_max/1.3: slave.cour += rand_range(1,3)
slave.cour += rand_range(0,2
So unless you get tons of error from the console, both options should work perfectly. Otherwise, there might be something broken with your saves.
Afaik, godot engine requires graphics card to support certain Open GL version which is not supported on some of older GPUs. You could try web version, which might allow to run it anyway, but it's a bit outdated.
I don't actually convert anything, its done automatically on export. To mode actual scenes I think you'd need to work with originals first, and its not a great idea, since editing scene will make huge problems on next update changing it.
I'm having very hard time replicating it. Could you provide save file causing this issue with your game folder?
Anyway, I've added piece of code hopefully to prevent it. Let me know if it works.
Seems like this is my mistake for using float numbers in some places causing scripts to missfire. You can edit your save file with text editor and change line "mainquest":28.1 to "mainquest":29. I'll try to fix it properly next update.
There's not only saves but also some setting files now. Those preferably should be cleaned as well.
Also, you could try installing the game via itch.io app, it installs it in a different way than doing it from archieve. Oh yeah, getting win32 version helped some people too.
Again, I had no issues with this version, even though it does not look quite as pristine as it should be (portrait pack shouldn't exist there at the very least). I suggest to try clean your C:\Users\<username>\AppData\Roaming\strive2 folder. Otherwise I really have no idea what might be causing it at all.
This seems pretty nice, I wouldn't attach it to the globals file though but rather make separate one. It might not be a bad idea for job functions to return dictionary. I would suggest an alternative mode to only show if something increases or reduces income without clean percentage.
Character creation is not actually affected by age settings outside of 'child' option. Player character will always be able to pick between teen and adult(but not child), and slave character can have either adult-teen or adult-teen-child options. I haven't been able to get any other results from playing with options, and judging from the code this shouldn't be possible.
Upgrade points are earned from selling tamed slaves to the guild (previously bought from guild slaves won't work), and by doing guild quests.
I'll add new mentions on the main screen about old version issues, as repairing saves proved to be overall poor choice in this regard. Thanks for the report.
And lastly, I believe adult characters are automatically turned on when you disable childlike characters.