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987412365-*/

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A member registered Jul 09, 2017

Recent community posts

(1 edit)

I will bold filenames and any part of the code I change or add for ease of reading.
In races.gd please add which essence drops in the details section after stat potential. For example:

Human = {
           skin = ['pale', 'fair', 'olive', 'tan'],
           eyecolor = ['blue', 'green', 'brown', 'hazel', 'black', 'gray'],
           haircolor = ['blond', 'red', 'auburn', 'brown', 'black'],
           surname = names.humansurname,
           description = "Humans ar[...Removed to fit post]",
           details = "[color=aqua]Racial trait: Punishment expectations and praise lasts twice as long.[/color]
                             \n\n[color=yellow]Stat potential: Strength - 5, Agility - 3, Magic - 2, Endurance - 4 [/color]
                             \n\n[color=purple]Essence Drop: Basic Solution[/color]",
           stats = {str_max = 5, agi_max = 3,  maf_max = 2, end_max = 4}



All races should have an essence drop. I never bother catching slaves that don’t have one. Here are the drops I add to func getessence() in globals.gd

    var essence
          if race in ['Demon', 'Arachna', 'Lamia', 'Goblin', 'Orc']:
                essence = 'taintedessenceing'
         elif race in ['Fairy', 'Drow', 'Dragonkin', ‘Gnome’]:
               essence = 'magicessenceing'
         elif race in ['Dryad', 'Elf', 'Dark Elf']:
               essence = 'natureessenceing'
          elif race in ['Harpy', 'Centaur', 'Taurus'] || race.find('Beastkin') >= 0 || race.find('Halfkin') >= 0:
               essence = 'bestialessenceing'
          elif race in ['Slime','Nereid', 'Scylla']:
             essence = 'fluidsubstanceing'
          elif race in ['Human', 'Seraph']:
            essence = 'basicsolutioning'

      return essence


I'm not sure if this falls within changing race stuff, but while we are on the subject of essences I propose that essence drops scale based on Magic Affinity.  This is how I implemented it in newsexsystem.gd. Ctrl + F to find this line.
    globals.itemdict[i.person.getessence()].amount += (1 + i.person.smaf)

I initially suggested the above things via paetron, but the main guy doesn't seem to be touching old code as much as you, so I figured I'd throw these ideas to you. If you'd like I can send you the same google doc writeup I sent him.

The starting slave should get a unique trait instead of the existing background options of etiquette etc to have a reason to keep them around. The mod I made simply boosted starting slave beauty to 100 but something unique would be better.

Another race should drop Nature Essence, perhaps Elves/Dark Elves? Ideally all races would have drops, Humans could drop basic solution, rare creatures could drop potions with high magic affinity. A demon having a chance to drop Aphrodisiac with >5 Magic Affinity would be quite fitting.

I would be a lot of work, but all races having both a combat bonus and a job bonus would be nice. Kinda sucks to really like a particular race that doesn't have a job bonus (and thus no mechanical reason to keep them around).

Special sex unlock/action dialogue for family members would be nice.  Being able to create more family than just the sister starting slave would be even better, either through a daily event where there visit (choosing appearance and traits when the event occurs), being able to add a slave as a blood relative through the guild, or simply creating more family members at character creation with a % chance to spawn each day.  
With how common transformation is in this world I see no reason to bother with the "Foster Sister" distinction, I always mod it out. Perhaps a menu option to disable the Foster distinction?

An advanced Lab/Nursery upgrade which allows you to make designer babies, spending mana to change if the baby inherits hair color/body part size/eye color etc from the mother or the father, as well as reroll or add more traits at a substantial cost in mana.

Extremely rare race change potions that cannot be crafted, only found as drops in the toughest zones.

Remove the timing constraint for recruiting Maple; if you don't flirt with her all the way before you finish the Fairy main quest you lose the ability to recruit her.  Flirting with her should not be locked behind asking her about fairies. 

The luxury provided from sleeping in your bed is less than a personal room, I would assume as a rich mansion owner my room in the best in the house. Please raise the luxury provided from sleeping in your bed above personal bed.

Allow slaves to take the lead in interactions, performing their preferred/favorite action 

Trait ideas:  
- Breeder - bonus lust from creampies, bonus to sex work, no stress gain from vaginal rape.
- Yandere - natural loyalty gain, hurts other slaves you sleep with if she feels ignore (advanced version of clingy, chance for clingy to become Yandere if neglected too long.
- More Fetish traits like Foot Fetish, Cumslut, Anal Enthusiast, Orgasm Denial etc, which provides bonus lust in Interactions and weights preferred actions with the slave is taking the lead.
- Advanced traits which can be found on slave caught in deep areas, Ethereal voice which is pretty voice tier 2, Dominatrix would be Dominant tier 2, Brilliant as Clever tier 2 etc.  

Enable that Virginity dialogue when you talk to the slave, its been in the game for ages but commented out.

Laboratory modification to change the taste and other traits of your semen and the milk of slaves. Modifying your semen to be addictive to break captured slaves faster via addiction would be excellent.  

Another way to make the starting slave worth keeping around would be personality with unique dialogue. Selecting background, occupation and a personality for your starting slave would be super neat. Tsundere, Yandere, Brocon, Deredere, Emo etc.  

This would obviously be very expensive, but procedurally generated art for all possible combinations of body types, hair etc would be fantastic. Of course # of races X 3 ages X 5 breast/ass sizes X 2 sexes + # of races X hair styles X hair colors + eye colors is a hell of a lot of work, even if the bare minimum is done.

Mutation spell options, I play with males/futa disabled so when mutating my slaves I'd rather them not grow a dick and/or balls. Disallowing those mutation results when males and futa are disabled in the menu would be nice.

An easier way of growing slave stats like wit, courage, charm etc. It is very hard to get a specialization on a slave when they often start at ~20 and need 50+ for some jobs.

Nympho shouldn't have a tier restriction, not reason a noble couldn't be a nympho. Having to lower their grade, add the specialization then raise it back is annoying.

Battle loss rape instead of straight up death. Being raped then robbed (or not robbed if you are good enough in bed) would be enjoyable.

That's about all I can think of at the moment, hope you take the time to read and consider my ideas! Keep up the good work!

The changelog has not been updated with the 0.4.44a changes, it currently is only 0.4.43a. Update it please :)

Hey there, 987 from F95zone here. Glad you liked my mod :) Found a bug though, in the getessencesfromsex function in sexuals.gd Harpy is misspelled.

elif slave.race in ['Hapry', 'Centaur'] || slave.race.find('Beastkin') >= 0 || slave.race.find('Halfkin') >= 0:

should be

elif slave.race in ['Harpy', 'Centaur'] || slave.race.find('Beastkin') >= 0 || slave.race.find('Halfkin') >= 0:

Keep up the good work!