Nice. It would really help the game out to have one to reach as many people with bad PCs as possible.
Recent community posts
Its weird but it no longer crashes when it starts. It does it when you right click and stays a white screen. I got windows 10, have direct x, and 64 bit. Got 6 G ram and an intel processor. Tried running it in Windows 7 and * compatibility with Admin.
I just started it so not much to say bug wise. I found a small text wrap error though in the beginning. It is when it mentions the point system. The last word in about the second paragraph,"Versions", is merged with "This is only" from the next line.
There may be a bug with Cali's quest. It tells me I need to talk to her the moment I get her, but I have to wait a few days before the game prompts me and during the time I can grind her relationship to max. I mentioned that part because I am not sure if the bug is the quest showing up before the prompt or if the quest should have started the second I got her.
We knew it was coming. I was totally gonna get it early. Still have more to do though.
Alchemist Update Bug Report
Bug in the hospital that traps you. I don't know how I triggered it, but the guard won't let you get out. I died to the Lazy Behemoth when it happened.
There is a hotel bug. When you exit your room the door vanishes. Because of this, if you enter it again you are trapped.
Water Essence is only dropped by blue spirit enemies. It is needed for a lot of recipes.
Small typo in the credits page's first line
Warrior has an HP bug at the start. They have 550 HP but when you make them it is 450/550 instead.
Warrior skills are free
Succubus Knight skills are free
Secret Statue needs the button prompt to only appear on the right side. It appears on the left too and it makes the sprite act a bit weird. This is because the bottom half can't move on the left side because you are blocking it.
There is only 1 remaining cobweb that lets you "faze"
There is a weird door thing on the third floor. Can't open this half.
You can buy multiple recipes from the alchemst despite having it already.
You can "use" the recipes in the Key Item menu though they do nothing and the game doesn't let you waste them like that.
Yeah which is why I suggested adding it because it may not be noticeable, but a drop from 60+ to say, 40 or 30 is still severe meaning something is causing it. It is mainly for those cases where you can't see the difference but it does drop.
What ends up happening is you add something to one map, it drops the FPS but isn't noticeable however you start adding more to the game and slowly it starts tanking in one map more and more till it gets to unplayable levels and you can't find it anymore due to all the stuff added sense.
Not yet but when you start adding more and more scripts to it, it can happen. For example, I was helping someone bug test another RPG and of all things the Day Night system they added before I started helping was tanking a good 54 FPS making the game run at a high of 6. Just saying it will help probably.
So it seems having a fever and lots of free time and playing various RPGs leads to some interesting ideas. All of these are defensive spell ideas that can be tweaked obviously for balance.
Fire Wall: A barrier that halves damage received and causes some damage to enemies when they attack. The affect is reduced by 50% when a water spell hits it and if it is hit again it vanishes. Has a cool down.
Earth Barrier: Greatly raises defense and damage taken is lowered, but can only be used on one party member and has a cool down. Can be pierced by lightning based spells.
Water Shield: Covers one party member and is purely defensive. Has a cool down and can be pierced by lightning spells and the effect is greatly reduced by fire spells, though it nullifies all damage from fire. Lasts for 2 fire spells or until time runs out like the rest.
Ice Barrier: Similar to water but is significantly weaker to fire. Meant to be the first spell of the series you get before upgrading to water.
Wind Barrier: Weak to Earth and makes fire attacks stronger, but greatly injures all enemies attacking and can only be stopped by the time limit placed on it.
Lightning Barrier: Similar to Wind but can be stopped by 2-4 Earth spells.
Can probably think of more elements if I knew how in depth magic is gonna be. Basically this is all I got for now if mages do become a thing, considering there are spell users in game it makes sense though.
Glad to hear it! I also had some other ideas but I figured you was going to do them either way. Things like new towns. Though there is something I thought of overnight for the towns.
Town Specific Shops: Each town has a specialty to it. This specialty is for a specific class as well as certain minigames that can be done like a Fishing Town that specializes in weapons for a Lancer as Spear Fishing is a thing, Mining Towns that specialize in explosives and maybe have a minor specialization for destruction magic. Each town should have items for all classes to avoid tracking everywhere though, but the specialty towns will have the best stuff you can buy from a shop.
Hey Cloud9! Just was looking through my feed and saw this and remembered it so decided to see if anything new happened. This suggestion box hasn't gotten any love yet so lets see what I can come up with...
Most basic of basics: A super powerful secret item that takes multiple steps to unlock and is set according to your character. Can anyone say...Mokais Godsword? Kidding. Though if you do decide to add this it would best be done when the maps are finalized as you would need to get the lore set up for it and make it out to be something amazing. You can take this further by having a secret weapon in game for each possible character class with there own back story. There also end game items so I don't expect to see these for a long time.
Demon Army: I know the tower keeps the demons sealed from what I remember, but I was wondering if it was possible to corrupt your character or start off as a demon and lead them like a kingdom. It would be interesting to say the least.
Magic Spells: There are plenty of these you can have. Heck you can go the Final Fantasy route and have upgraded spells as you go along like Fire 1, 2, 3, etc. Add them in as books or something that teach you the skill or unlocks for quests when it comes to the master level ones. Heck, for some you can even add lore. Something like "Hero A created this spell because B and defeated army C and saved Nation D." Or something.
Hell Tower Levels: This is probably really self explanatory. The idea is that you are fighting the Demon Army so why not have levels in the tower that represent that? My idea was to have the tower stretch below floor 1 for this and have them accessible at a higher floor through stairs or an elevator as it would make sense to have hell be beneath the tower instead of above.
Angels, Divines and Religion Lore: Self explanatory really. Maybe add in some more lore for these kind of things as it lets you get creative and it flushes out the world a bit more and makes it feel more alive and real.
Classes: If I remember there isn't a Mage, Healer, Archer, or Monk class (though there are items for the last so maybe). It would be interesting to see what skills and items you can come up with for these.
These are drop of the hat ideas I came up with really fast and most are probably in the works. Either way it would still be interesting to hear back.
In that case, do you want me using the comments here or something else to send the typos and stuff? I could get this very cluttered very fast because, while I get what you mean about egregious issues, I would be more likely to submit a whole string of dialogue boxes if they all have issues rather than just the worse in the string. Also, do you want me to revise it and submit both the original and revised so you can copy it and find it and have a version that is revised ready to replace it or do you want to just fix it yourself? I do work a lot with other RPG Maker users is why I am asking that as some of them do have documents that have there WIP scripts and they update that first followed by the game.
Good to hear. I will move over to the updated public release than. How is the proof reading of the script coming btw? This version had some really bad moments in it but it is about 18 megabytes behind so that probably has been fixed.
No idea why but the main character gets random red hair during the Samantha section. It happens when you go the blue text route for her and give her the drink.
It happens at this dialogue too in the Betan Church: "I need the help of a holy man. I've found a woman" Ralph has red hair in the avatar pic.
Despite Continue Searching appearing as an option, after 6 barrels of wine from the ship wreck you can't use this option to find more. Game said I had 8 too.
Will it follow a similar principal? This one felt like there was a possibility for a neutral or good route someday so I am curious if that will be transferred over to another Slave - Master game or something completly different.