Going from the character screen directly to the farm doesn't clear the character screen. Have to go to another room in the mansion to clear the character screen and then to the farm.
0.5.8
I found something that might be a potential error and one that most certainly is. Potential because I changed the costume enchantments to be slightly more effective (mineffect = 10, maxeffect = 40 for Courage, Confidence, Wit and Charm).
For example, Slave A has 70 Base Charm and 75 Max Charm. I equipped her with an enchanted Kimono that adds 15 Charm. Total Charm= 85. I had her work as Public Entertainer.
Next day I found another Kimono with +23 Charm and decided to change. I removed the +15 and equipped the +23 but instead of her Total Charm be 93, it became 83.
After some tests, I found out that when you equip a slave with an enchanted item that increases one of (Courage, Confidence, Wit and Charm) stats and the result is above the Max, then you let the slave work with something that increases that stat, the slave's total stat will be forced to the Max, and when you remove the item, the result will be a smaller stat (Max - Bonus).
The other one is: The status enchantments on items counts towards specialization required stats.
0.5.9a on windows 10
Flirting with maple, she gives a blowjob, text says you gain 15 mana but it's not added.
Second quest bring a fairy to melissa, you can bring her a fairy boy and she'll accept him saying "what a cute girl". Also, the text flashes and disappears without clicking anything.
Edit : also sometimes when you sell a slave to sebastian, your reputation increases with a town instead of decreasing.
Awesome game overall, congratulations !
0.5.8 windows 10
I was demoting someone so I don't have to provide luxury to them, when at the slaver's guild, it said I could demote further past slave and it would turn into noble. It didn't stop me at any point saying it's not allowed or this could not be completed, and when it did complete in one day, I could turn in a "nobleman is looking for a bride" quest with a Slave demoted to Noble.
5.8
Windows 10
I have found a few bugs:
MAJOR: 1. Sometimes, when you try to end the day, the day count goes up, the food and gold is used, but nothing else happens. There is no gold gain from the slaves working. There is no decrease in the countdown to make the vacation slaves come back. This affects game play in so many ways. Timed events will be granted an extra day. Vacations take longer. Toxicity keeps building. Stats stay the same. The slaver guild doesn't get new stock. Newer saves get destroyed with the lack of money. Energy stays the same. Health decreases on all slaves regardless of food (doesn't always happen).
2. When a slave is out for whatever reason and they were the lab assistant the lab still works despite their absence.
3. When the save menu is opened, the music cuts off. It only comes back on by loading a file or leaving the mansion.
4. There are times when searching for a wild monster girl, it will pop up as a $name instead of what monster it is.
5. A guy turned girl, will still be a "he" and will show the male symbol in the interactions menu.
I can't think of any of the others that I've found off the top of my head, but there are still more that I've encountered.
Vers.0.5.7d on Windows. At one point in all my saves, daily events stopped picking a random slave and started using only one specific slave for all events. Example: Till day 30 (random day), I've got three different events with three different slaves, but after that, all my events had to do with Cali, if I loaded an old save file, everything would be fine, until this happened again, but now with Emi.
Version 0.5.11a windows 10:
casting mutation is completely buggy it seems. ingame a window appears with the following text : "This is a text dgahpofkjerso hoepdhj". Spell still uses mana, and gives stress to the slave it got casted on, has apparantly no function whatsoever.
The console says:
SCRIPT ERROR: mutateeffect: Attempt tp call function 'rebuild_slave_list' in base 'null instance' on a null instance.
At: res://files/scripts/spells/gd:1186
SCRIPT ERROR: person.dictionaryplayer: Invalid call. Nonexistent function 'replace' in base 'Nil'.
At: res://globals.gd:1201
SCRIPT ERROR: popup: Invalid type in function 'set_bbcode' in base 'RichTextLabel'. Cannot convert argument 1 from Nil to String.
At: res://files/scripts/Mansion.gd:1186
0.5.11a win10 64
If you venture outside with 3 supplies and consume them through the rest option without obtaining any extra supplies, when you get back to the mansion it will say you have "0" supplies on your backpack and you can press the "move" button to send it to the inventory increasing your inventory amount of supplies by 1.
Edit: another bug. if you close your "Storage and gear" menu with the backpack selected when you open it back it will show up your inventory but the icon that's displayed is the backpack one. This bug also happens on the market though it may not replicate through these exact steps.
Mac save on 0.5.11a is bugged. I created a new save file since I started Cali's quest and it set me back probably a hundred days. I think it might have actually set me back to the point my previous save was at, though I kept my progress in the main quest and Cali's quest, I lost a TON of items and gold I'd gotten as well as a lot of noble/rich slaves and upgrades to my manor. I think the game is absolutely fantastic, but man is getting all this stuff back gonna be annoying. When I entered a fight I also died first turn against bandits around the starting town. That might have been me neglecting to check my guy's HP and accidentally setting out without healing though.
Edit: to be more specific about the saving issue: I just had one file up until the point of Cali's quest, but then decided to make a new file ("1" & "1 - 2" respectively). I think when I created "1 - 2" it instead saved the staff and items I had at "1". I then closed the game, and when I later opened it and loaded "1 - 2" which is way ahead of "1" in quests, it loaded the progress of when I saved at "1 - 2" but the items and staff of "1".
EDIT: Turns out i'm having the same problem as the person above (I'd guess that windows 7 is the problem with the current version)
EDIT2: SOLVED, Updating to Windows 10 has solved my problem, and it also worked for the post above so if any one cant open the game and is running windows 7 a way to fix this is to update to windows 10
(1) Game version
Version 330 (According to command prompt line 1, if this isn't it then i had downloaded the game on May 6th)
(2) Your OS or if you are playing web version
Windows 7 Home, Windows 64
(3) Bug description
Fatal Error on starting the game (was playing on my PC from my HHD and it was working perfectly fine, moved to my laptop did everything the same and it crashed)
My PC is windows 10 if that makes a difference, and more importantly my laptop doesn't have a sound card so maybe that's the problem? well the error is a shader so probably not.
(4) (if complex)Way to replicate it
N/A
(5) Any details you wish
The game tries to load twice (Black screen first, grey screen second) (Unless there's a paste bin for CMD then i can't show all the text it spat out but these were the only errors)


0.5.11a
WIN 7 Home Premium Service Pack 1
There's a typo in the scene where Tisha is back to collect Emily, when Emily says:
- No, Tisha, you got it wrong, [Player] is a good person and you's kind to me!
Pretty sure Emily's supposed to say he or she, instead of doing a house elf impersonation.
Not sure if a bug, or intended design decision, but right now I can select the same character multiple times for non sex interaction. And moving to garden give 5 extra action turns. I'm not complaining since it makes it easier to farm loyalty/learning point for a single character, but it still comes off as a bit odd.
Pretty sure there's a bug in this case... since I been doing non-sex interaction at least over a hundred times. Often 3 times in a row for the same character in one day and multiple days in a row. It always give +5 action turns.
There also doesn't seem to be a check to make a character refuse intimacy since I can literally have a newly enslaved character accept my intimacy proposal on the first try where both their obedience and loyalty are in the red zone.