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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Aric's Expansion Rebred

A topic by AricTriton created Sep 23, 2019 Views: 456,143 Replies: 2,448
Viewing posts 501 to 520 of 733 · Next page · Previous page · First page · Last page
(1 edit) (+2)

Alright, I have returned with an option to send the npcs into the  oblivion. If anyone is interested, you can get it from the link below. Remember to drop the Mansion.tscn into strive\files folder.

https://mega.nz/file/wiYU3bSS#GjMnrOUjD-mLFhrUnkbRz9yEFZBadg151Pkh7OcNvVg

Thank you so much for all the effort you put into this! 

I haven't played in a while and wanted to get into the new farm stuff but boy are the pictures a turn off. I'm talking about the icons/menu-background for "Farm Store", "Workers", "Snail Pit" and "Vats". They look out of place to me. Also I REALLY don't want to get confronted with this horrid B-porn tit-picture every time I look into my farm.  

I hope there's an option to remove the pictures or use your own in the future. Dropped the mod for now - would like to pick it up again in the future.

I'm sorry, this is only peripherally related but is there any chance you've got detailed notes on the breeding mechanics?

I've built a game in Java and XML, a sort of fantasy-race breeding simulator. It simulates (sort of) genetics, races/bloodlines and spell/item effects. All it now needs is well, content. I've hit a writer's block for ideas and was wondering if you'd be willing to share some of yours so that I can load it into the XML and see how the game works (or doesn't) and build on it from there.

I realise I'm asking for a lot here and obviously if this thing is ever ready to see the light of day I'll see to proper attribution. Figured it couldn't hurt to ask? Happy to give you access to the source repo if you wish.

I couldn't open he control command when I was out of the mansion then I saw that I had this error. i'm sorry if this appeared before and I didn't see it but does anyone know how to fix this?



You've posted this under the wrong mod, Aric's mod does not have bountysell. Ralph's version of Aric's mod has bountysell. https://itch.io/t/1036577/ralphs-modded-arics-mod-097-standalone-hybrid-expansio...

Also, double check that you have the latest version and that you didn't mix up the files between the 2 mods.

Oh sorry for the trouble and thank you for the reply

(1 edit)

New bug here, I have the latest versions of everything correctly installed but it still happens.

Old bug; the first line is your problem, not the errors. https://itch.io/post/199653

I didn't see anything in my previous post that would help with the current problem.

I guess I should clarify, you have the same issue now as you dd then and the same solution. The first line of your screenshot says "Godot Engine v3.1.2..., which only appears in version 1.0a of Strive and Aric's mod still only works for version 0.5.25 of Strive. The sub-thread beginning with the linked post explains this same issue and provides a link to the solution (https://itch.io/t/975848/strive-v525-arics-expansion-v097-pre-merged).

(1 edit)

I understand, but as this triggers new bugs I thought it was not an adequate solution. 

One note: now this works correctly, thanks.

(+3)

Merry or Happy Whatever Holiday You Celebrate

An error in Cali's genealogy, she is 30% human, but her mother is a pure human so that should be 50%.

Hi, I followed the instructions that you gave, and after I put the mod into the game and I restarted it these errors pop up. I can't click any most buttons and cannot start a game. Is there any way to fix this?, I hope I'm not being too much of a bother.

          At: res://files/globals.gd:965
ERROR: reload: Method/Function Failed, returning: ERR_PARSE_ERROR
   At: modules/gdscript/gdscript.cpp:580
ERROR: Script does not inherit a Node: res://files/globals.gd
   At: main/main.cpp:1557
SCRIPT ERROR: _init: Invalid get index 'gameDir' (on base: 'Nil').
          At: res://files/scripts/mods/modpanel.gd:4
SCRIPT ERROR: scanfolder: Invalid call. Nonexistent function 'dir_exists' in base 'Nil'.
          At: res://files/scripts/mods/modpanel.gd:85
SCRIPT ERROR: _ready: Unable to iterate on object of type  Nil'.
          At: res://files/scripts/mods/modpanel.gd:43
SCRIPT ERROR: _ready: Invalid get index 'rules' (on base: 'Nil').
          At: res://files/scripts/options.tres.gd:53
SCRIPT ERROR: run: Invalid get index 'modfolder' (on base: 'Nil').
          At: res://files/constmodinstal.gd:10
SCRIPT ERROR: _ready_system_check: Invalid get index 'gameversion' (on base: 'Nil').
          At: res://files/scripts/mainmenu.gd:152
SCRIPT ERROR: _ready: Invalid call. Nonexistent function 'clearstate' in base 'Nil'.
          At: res://files/scripts/mainmenu.gd:139
SCRIPT ERROR: _newgame_creator_reset: Invalid set index 'player' (on base: 'Nil') with value of type 'Nil'.
          At: res://files/scripts/mainmenu.gd:335
SCRIPT ERROR: _advance_stage: Invalid get index 'rules' (on base: 'Nil').
          At: res://files/scripts/mainmenu.gd:533
SCRIPT ERROR: show: Invalid get index 'setfolders' (on base: 'Nil').
          At: res://files/scripts/mods/modpanel.gd:484
SCRIPT ERROR: _on_applymods_pressed: Invalid get index 'developmode' (on base: 'Nil').
          At: res://files/scripts/mods/modpanel.gd:218
SCRIPT ERROR: saveconfig: Invalid get index 'gameversion' (on base: 'Nil').
          At: res://files/scripts/mods/modpanel.gd:135

It's difficult to figure out the source of the problem from the errors posted because the top portion is cut off and all of those errors are secondary errors. Think of it like an avalanche of errors that grows larger the more it tumbles through the program. The errors you posted only show the mess afterwards and not the cause.

Common errors are using Strive v1.0a as a base instead of v0.5.25 (or the "pre-merged" version of Arics), using the wrong files from the mod folder to patch the game if not using the "pre-merged" version, or having the mod folder in the wrong position. Strive is VERY strict about where it expects mods to be located; unless you changed the setup, your Strive AppData should have this exact path to the info.txt file "\Strive\mods\AricsExpansion\info.txt".

hey i get this error when i use the miscarriage potion now.

SCRIPT ERROR: abortion: Invalid call. Nonexistent function 'death' in base 'Nil'.
          At: res://files/scripts/person/person.gd:960

when do you think the next update will be and i love your work

Does anyone can tell me if this mod still work with the current build of the game 

THank by advance =)

This mod does not work with the current version of Strive(v1.0d). As it says in the title and in top post, this will only work for v0.5.25, so he has provided a copy in another topic(https://itch.io/t/975848/strive-v525-arics-expansion-v097-pre-merged). However, installation of this mod is rather complex and not recommended for those having trouble with simpler mods.

yep i'm pretty new on modding by file like that

so well i will wait until someone create a new easier way of do so i think

have a good one 

Is there easy way to change files so fetish encouragement to always works ?

hey, i'm having the issue that whenever a slave gets pregnant, their breasts very quickly grow a ridiculous amount. I assume this is part of the mod as its a common fetish, but personally id rather they stay closer to "realistic" amounts of growth. I assume this can be changed somehow, but couldn't find the parameters myself. Anyone know what to do?

Its been a bit since Aric posted is this still active?

As far as I know it is, it takes him awhile to do updates and what not, but I'm pretty sure he's still working on it. Last I heard he was working on making it compatible with Strive 1.0

New Video required? <3

so i got my girl preg. and now she does stop being pregnant after her 1st pregnancy and i had 3 abortions but it just keeps saying shes pregnant and i havent had sex with her since she got pregnant  im on day 20 i even cleaned out her pussy and everything and have her taking herbs not to get pregnant regardless of me not having sex with her anymore

(+1)

Aric never changed abortions to support his mod, so any attempt to abort a baby will result in a reset pregnancy timer and an error rather than removing the baby. So as long as you keep trying to abort the baby, it will never be born and she will stay pregnant.

The easiest way to fix this is to open person.gd (.../STRIVE_PROGRAM_FOLDER/files/scripts/person/person.gd) and change the contents (the 5 lines after header) of "func abortion():" to:

    while !preg.unborn_baby.empty():
        globals.miscarriage(self)

Be sure to make a backup of the file first and use a decent text editor. Each line should have leading tabs instead of leading spaces(1 tab instead of 4 spaces) so you will need to change that if you copy and paste this code.

ok thanks

(1 edit) (+1)

I am kind of curious will this ever be updated to the 1.0 version or is it compatible?

(+1)

It is not compatible with 1.0 and I ASSUME it's still being updated but Aric has been silent for a bit. Dunno what's up.

(+3)

Mostly life, job, pursuit of happiness, and a deep dread of what all is involved in changing every element of this mod to make it 1.0 compatible. But its on the list

Oh cool, good luck to ya.

(+1)

Psst! If you need already done 1.0d bugfix 3 compatible version, also with my fixes, feel free to ask.

yo, i need it

(+2)

I mean, I’m not one to reinvent the wheel. If you’re okay with me giving it the once over, tweaking it if and where needed, and releasing it (crediting you, obviously), I’d be down to. Honestly, the frustration of having to redo work I’ve already done instead of getting to add new, fun things is the biggest holdup on it so far for me.

(10 edits) (+2)

Ok, here it is, instructions inside.

Upd. I hope now everything is done, Mutation spell updated to 1.0, meet/interact updated to 1.0. Its happened that game reverted all changes to backuped ones  so all previous uploads is wrong =D. randomportrait Updated.

Upd. 04.26.21 For peoples who don't want to download whole game again, here is AER for Strive 1.0d with bugfix 3. Instructions inside.

Aric's Expansion Rebreed v0.9.7 for 1.0d bf 3. For Strive mod system. Archive with AER, ExpandedSex and randomportraits, all updated for AER.

MEGA

CRC32: 6670FEF5

MD5: 6DBEDF979AA9C9E8C420E16D896B0002

SHA-1: 12199AE2E3C8C25563C3B18DCBF3A89D10A99A9B

Folder in MEGA with separated mods archives.

MEGA

Pre-installed game with already activated AER:

MEGA

CRC32: 97251EE9

MD5: AD2B4F2B104AAFADEF4893894B49C195

SHA-1: 1397AA6CB771F927D0FDDDBA5DFDC971C533CCCE

(+2)

Seems like a lot of cleanup work will be needed, as a fair number of things were broken or excluded. Many of those were bugfixes made between v1.0a and v1.0d. It's understandable since there is a lot of code and it can be quite difficult to know all of the nuances of the code.

In expansionfarm.gd , the change from "for cattle in allcattle:" to "for i in allcattle:" breaks everything, since i is never used and cattle is never assigned.

In newsexsystem.gd, there are many issues. In startequence, all the modded member characteristics are updated for an object that is discarded; those should be moved to the member _init function. In actioneffect, augmented tongue code was excluded and duplicate code exists for handling the 'pervert' tag. The rope recovery after sex is missing near the end of endencounter:

    for action in ongoingactions:
        stopongoingaction(action)

In Mansion.gd, the infinite effect duration bug still exists because "(!i.code in ['bandaged','sedated', 'drunk'] && randf() > 0.5)" is used twice instead of "i.code in ['bandaged','sedated', 'drunk'] || randf() > 0.5". updatedescription has not been updated.

In exploration.gd, the Adya jewel duplication fix is missing, and the old uncivilized-tamer resolution still exists (reduces chance of capturing a tamer).

In outside.gd, in _on_slavesellbutton_pressed

            else: 
                globals.state.reputation[globals.weightedrandom(reputationloss)] -= 4

should be

            reputationloss = globals.weightedrandom(reputationloss)
            globals.state.reputation[reputationloss] -= 4

There are probably some more issues, but those are what I saw after skimming through the code.

(1 edit) (+1)

"broken or excluded" Thats might be bc of few things: when 1.0a is out, i update my mod from 5.25 game version and then idea come to my mind: "Hey, there is this Aric's popular mod, how about to finally play it and see how my mod work with his?" And 3 days of my life vent lost for making Aric's mod work for 1.0a. =) There is a lot of decision i make, to do it, like leave Aric's code in few places instead of 1.0, change some functions, cut unnecessary thing like too long descriptions in mansion panel to fit 1.0 new ui(really, Aric, this descriptions of crystal is too long), etc.

"bugfixes made between v1.0a and v1.0d" I might miss something bc, i apply bugfixes by hand, and if there is big arics code i preffered not to mess with it.

"In expansionfarm.gd" Dunno why, but when i try to run game with "cattle" game tell me that "cattle" is already defined before. Same goes for "parent" which i change for "y". During my playing in this mod i didn't use cattles and i didn't use Dimension crystal, just research it, so i cant find this before. I might miss some part of updated code bc for reference i use my mod updated to 1.0d and merged with Aric's, and update 1.0a with copy of 1.0d and hand applied bugfix v2, v3 come out few days ago and i apply it by hand in freshly made copy of 1.0d.

"In newsexsystem.gd" There is a big and scary Aric's code xD, when i do merging i might miss duplicating thing, "augmented tongue code was excluded" and "duplicate code exists for handling the 'pervert' tag" is my bad, its leftovers of 5.25 game version. "rope" my bad, miss this string when merging.

"In Mansion.gd" Again, my bad, i leave merging this string for later and totally forgot. "updatedescription" I may leave this section for later and totally forgot about it =D. Now i wonder if "updatedescription has not been updated" is main cause for broken player relatives in original Aric's mod.

"In outside.gd, in _on_slavesellbutton_pressed" again, slipped past me. Thx for pointing.

Right now i compare 5.25 bf5, 1.0d bf3 and 1.0d bf3 aric mod, to see what else is missing.

Thx for pointing in my flaws, i appreciate it.

(+2)

As far as the "cattle" and "parent" are concerned, in prior versions of Godot it was fine to do something like this:

var cattle 
do something with cattle #code considers this scope to be cattle_1
for cattle in allcattle:
    do something with cattle #code considers this scope to be cattle_2

But in the current version of Godot, they simplified the code by preventing multiple local scope definitions of a single variable name. For "cattle" it would be fine to delete "var cattle" since it was unused, but both "parent" were used so renaming was necessary, though you missed 4 cases of parent within the "for y in ['father','mother']:" loops(2 in first, 1 in each of the last 2).

I use a diff utility to compare files which makes it far easier to see what has changed. TortoiseGit includes a graphical diff utility so I use that, but there are other options.

Fixed, also found that assigned to farm can't be released from it, also fixed. Thanks for pointing. Upload updated.

"TortoiseGit" Never use before, although i have Tortoise tools, i stuck to WinMerge and  notepad++ when i need highlited syntax.

When i impregnate taurus girl with human boy, the baby born. But i can't click/select the baby after return to the mansion. I tried to load game i can select profile of baby born for first time, but can't select it after that.

It is not possible to determine the exact cause of the problem from these errors. Most likely the originating error occurred during a different gameplay session. The save file may have information that can lead to the cause, but it is just as likely to be missing critical data, in which case the best approach will be to simply delete that person.

Yes i tried that too sell the baby at slavers guild, sebastian and umbra but can't. I just have to make new game, thank you very much for replying, appreciate it.

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