Hmmmm... guess I'll see when the time comes. I should be able to get proof I paid but $5 isn't much... assuming currency conversion doesn't shank me too bad. That'll probably be the deciding factor for me.
Vongrak
Recent community posts
My main piece of feedback is please make the hints super duper obvious. I have heard from the comments there is a hint system, and I didn't even notice it in game. I have no idea where I'd find it. The end screen doesn't... seem to be generating it for me and if it's somewhere else I don't know where to look. It means I just keep repeating my attempts...
And yeah, maybe some way to know what paths we've taken in what orders? Or if we can manually assign it with like, flags or coloured lines or something to keep track of what we have and haven't tested?
My best suggestion would be to do a short game/comic that's OPAS adjacent and call it a side story. See if that helps re-ignite your passion. Make it a silly dream what if, or maybe some alternate dimension shenanigans like Edolas in the actual show.
If you do make it a shorter side game, and you find that the code is the major problem? I'd suggest thinking about either ways to fix the code, ways to redo things, or starting a "part 2" even if you have to connect things in some janky ways, just to forcibly clean the code base. If it's the story that's the problem? Continue doing side content maybe? If you still can't figure it out... I don't know what to suggest at that point.
Sounds great. I loved the game when I played it the first time (I think it was 0.4?.5? So now seems like a decent time to jump back into it... if I had the spare time to do so. Still, I'll be keeping the game in mind for when I do have the time. It's a lot of fun and you've done amazingly well with the parts I've seen.
1. What are the dev plans now you're searching for a new artist? Fleshing out the second route? Or focusing on more content for the original? Something else?
2. Any sort of timeline? Or maybe just, how much of your old plans need scrapping at this point?
3. Do you plan to do anything for the Preg Jam this year or will your focus be completely on Bumps and Brews?
I've finally finished! Well, mostly finished. After getting the game on steam I managed to get to the end and get most of the achievements. There are a few I don't have yet... but I'm really not sure how the heck I'm meant to put Trevor in a jar.
Small Giant I'm also not entirely sure of...but I have some ideas.
Anyway, great game 10/10. Are you planning to do anything else in the future or will this be your lone masterpiece?
Don't be silly. This has always been a free game so there was no obligation to stick around. Even if it IS really nice to see you come back.
Honestly? I'd say just stick with AI. The sad truth of the matter is that "good enough" pictures done by AI are a great way to flesh out a game like this. Excellent art is nice and helps elevate the content... but if there's 3 or 4 times the amount of stuff then it really does need to be excellent. It's a huge burden on you the creator when you're doing everything.
I came to this project knowing it was AI. I'd be happy to see it continue as AI, or I'd be happy to see something new. I don't really have strong feelings one way or the other.
I also wouldn't mind if you wanted to do things with proper 3D models, but that's a lot of time and effort and you've been scared off once before. So I don't know that I'd want to push you or anyone else to commit to that.
