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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Aric's Expansion Rebred

A topic by AricTriton created Sep 23, 2019 Views: 439,850 Replies: 2,447
Viewing posts 701 to 720 of 732 · Next page · Previous page · First page · Last page

When I sell a slave who is obedient in story mode I don't get any upgrade points. Did the system for getting them change? I haven't played for a bit.

No, it has not changed. Note, you will not get upgrade points for a slave that was bought from a slave guild. The guild will tell you in advance if you will get some and a rough reason why you will not.

There actually is a change/bug here - the text saying you will get upgrade points requires >= 80 obedience, but it requires >= 90 to actually give the upgrade points when selling.

Thanks that was it, the blue text said I'd get the upgrade points but it didn't happen so I didn't know what was up.

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Good catch, the value was 90 in older versions of Strive but was reduced for consistency with other parts of the game. Seems that it was partially reverted in the mod at some point.

Hello, guys!
I believe 'Milk Flow #' trait is added by this mod, is it?
Is there a way to remove this trait from a slave?
I thought it would only be present some time before/after pregnency and not forever.

The Milk Flow trait is added by this mod to alter the amount of milk produced by someone who is lactating, but the trait does not cause them to lactate so removing it will not change their lactation status. The vanilla game has forever lactation after pregnancy and this mod continues that by default, but there is an option in this mod to have it end eventually. You can change the option "lactationstops" using the Constants mods, or you can edit the mod file ".../customScripts/expansionsettings.gd" and change it from "false" to "true". In ".../customScripts/expansion.gd" the value "chancelactationstops" is set to 5, which means that there is initially a 5% chance per day and that increases by 1% for each day since they have last been milked.

Thank you, sir.
That is what I wanted.

Amazed this game has some good mods and that it is still being upgraded, just wanted to say thanks and good job!

Thanks mate!

Every time I try to finish the current day the game freezes and I got this from the debug

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At least one of your slaves is missing the 'is_preg' field in the "preg" dictionary. This is a value is not present in vanilla and should be added by the mod to all slaves. The most likely causes are that you either started the progress or gained a slave in vanilla(compatibility with vanilla is lacking) or added another mod that is causing a conflict. The save file is plain text can be edited using an online JSON editor, though the data problems may extend to many slaves or other areas of the game.

The mods I have are the bugfix v6b, Aric's Expansion, Slave Spreadsheet, and Marriage and more Aric Version. I have them loaded in that order. I also just recently acquired Cali and Emily Hale from the base game.

None of those mods are likely to be a problem. Unique slaves are created on the base of a normal slave, so they are not anything of note. It's possible that your save file may have data that indicates if playing in vanilla was the problem, but otherwise it may not help in determining the cause.

I've been looking through the Json save editor like you said. I have two slaves showing they're pregnant in game, yet in the save file it does not say they are after "is_preg." It says false not true. I don't know if that has anything to do with it.

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Slaves impregnated in vanilla gameplay will have a baby ID in the "baby" field but will have "is_preg" still set to false. Slaves impregnated in this mod will have at least one baby ID in the "unborn_baby" field and the "is_preg" entry set to true. However, if the slave was added during vanilla gameplay but not expanded to have the addition data for the mod, then the "is_preg" entry will be missing, which is your primary problem.

I switched the false to true for "is_preg" and that fixed the problem thanks for the advice!

I've extracted the mods to the "mods" folder in %appdata%, but when I launch the game, I don't see an option to load the mods in

I'm assuming you found the Mods menu from the main menu and that you were not met with a long list of errors when the Mods menu was accessed. But if that were the case then you most likely have a permissions issue that prevents the program folder from creating new folders and files. This is solved by extracting the game to a location with open permissions, like the desktop, documents, or %appdata%.

The most likely user error is that you changed the path to the mods folder in game. In bottom right corner of the mods menu is a button for "Open Mod Folder" and to the right of it is a button that has your path to the mod folder. By default the path should be "user://mods/" (equivalent to "%appdata%/Strive/mods"), and while any folder will work it can confuse users that change it by accident. There is an arrow to ascend folders in the top left of the folder selection dialogue, and there is a difference in the selected path depending on if a folder is selected. If this is the case, then you will have a duplicate instance of the Constants mod at the current assigned location. The Constants mod should be visible in the list from the second start of the game and onwards, regardless of the path.

Another possibility is that you extracted the internal files of the mods into the "mods" folder directly rather than extracting them into a new folder with the same name as the archive. Mods are identified by the mod system using a combination of the location of the info.txt file, which indicates the root folder of a mod and the mod's root folder name. Though the mod system should have given you a bunch of junk mod names if this is the case.

The last possibility that comes to mind is that somehow the mods were placed inside another mod, as the mod system will probably only see the highest level mod.

If none of these are the case, then I will need more detailed information about the files and folders. Perhaps even a few screenshots(you may erase any personal information) using the Snipping Tool, which generally comes with Windows.

i remember a case of a bug i wanted to talk about from a long time

so before (can't remember when but at least several month, i was abble to give my mc magical tattoo, and his stat would increase according to those tattoo like my slave, but well since some build it doesnt work for my mc, it's still shown that my tatoo are here but not the sweet magical bonus, it work for all the slave i have try with also, if someone have an idea,

 i use constant also if it's revelant, and installed and have access to every new feature of this build 1.8 so i don't think i have messed up the instalation.

i remember a case of a bug i wanted to talk about from a long time

so before (can't remember when but at least several month, i was abble to give my mc magical tattoo, and his stat would increase according to those tattoo like my slave, but well since some build it doesnt work for my mc, it's still shown that my tatoo are here but not the sweet magical bonus, it work for all the slave i have try with also, if someone have an idea,

 i use constant also if it's revelant, and installed and have access to every new feature of this build 1.8 so i don't think i have messed up the instalation.

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v1.8d is Released!

I'm having genealogy issues.

I have three girls from the same parents, but it lists them as half-siblings. Not only are they all full blood siblings, but two of them are twins. They have one half-sister, who doesn't live with them anymore.

Granted, the parents are siblings (shush), and impregnated eachother. So I guess you could make an ass-backwards argument that one of the three is a half-sister, since technically the mother and father are different, but that doesn't explain the twins.

I'm more than a little disheartened. I opened the relatives box and expected to see "twin sister," thinking "aww, we get to have Christmas with twins." Then I got sad. I'm not code-goblin enough to find out for sure if it's a base game issue, but reporting it to Maverik is almost certainly a waste of time anyway.

You don't need to have experience with the code to figure this out. I know it takes time but if you simply played the game without mods, then you would find that Strive 1.0d does not differentiate siblings from half-siblings; there is only one category for all siblings. Also vanilla Strive does not have multiple babies per birth so twins never happen. If it was a problem in vanilla Strive, then the Bugfix mod or the Strive Discord would be the proper places to report it (mostly to me).

The relation of the parents to each other is not relevant. Note that it is possible for twins to have different fathers if the mother has ever had sex with more than one person with a penis. There have been several bugs related to semen lasting potentially infinite amounts of time within the womb. Additionally, if the father left the mansion, never existed, or ceased to exist before the children were conceived, then the game would generate random temporary stand-ins to provide the necessary data to create the babies. Therefore I recommend verifying that the characters indeed list the same father in their relatives data. You may provide the save file for review/fixing either here(through a file download service) or on Discord.

I'm not aware of any attempt to track twins in the relatives data, which is most likely due to the significant increase in complexity required simply to attach a different name for sibling.

I also upgraded from 1.7 to 1.8d, in case that effects anything.

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The reworked action in 1.8d was discovered to cause errors when there are no givers/takers due to an oversight in the design.

Deleted 121 days ago
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I believe there are individual images on the discords but I don’t believe there’s a compiled pack for them as of yet. 

After using the "Sexual Conversion Tonic" one of my characters now gives this error.


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Sorry for the late reply, the game expects vagina to be "none", but the item sets it to be "". The same is true for penis and balls. The code for the item is found in items.gd.

Is it normal for npc to have virgin birth in the wild?

After I captured an npc from the wilds, I returned to the mansion and check her relatives. Apparently, she have a daughter but is still a virgin for some reason. Is this intended?

I'm using version is 1.8c and had some minor fixes that I wrote but does not affect npc spawning.

Thanks

The virgin birth portion is rather odd. NPCs are designed to have offspring in the wild, especially if they are fucked by the player or their allies and released from the mansion or let go post combat. However the remaining a virgin portion is interesting as I’m not aware of a way for npc pregnancy to trigger without having sex first.

I’ll look into the code, but you may want to start working on some solid doctrine for that virgin birthed daughter wandering the wild. Either it’s a bug or a miracle, better safe than sorry!

I think it has something to do with adding relation after group npc generation in the wilds. I'm pretty sure I have never met(fuck) them before, and I have never released anyone or let them escape. It wasn't a single occurance either, there is at least 2 npc in my mansion who has given virgin birth to multiple children (in the wilds).

Thanks for the reply. For now I will just edit my save to remove the mother-children relation.

Hey Hey I just wanted to ask if there are any watersports sex actions added via this mod and if so how to unlock them. I'm pretty new to this game and the mod in general so I got confused when I saw the pee related things in the fetish list when talking to slaves but having no options for it in the sex scenes but only on the farm a little bit

There aren’t any watersports sex actions added, it was the actions via the farm and within a dialogue event. But that is a good idea to look into adding another sex action!

oh okay! yea I was just confused cuz you could ask the slaves how they feel about peeing on someone or being peed on but within the farm its just the extraction as far as I know. So yea having more sex actions with watersports would be cool to have I think and would make sense with the fetish questions. Maybe something like: "name" pee's on "name" or somehow in combination with face sitting "name" sits on "name" and forces them to drink their pee or something like that just a couple ideas :3

I get the following errors upon starting the game for the first time after mod installation and then upon trying to start a new game. The only menu options that work after installing the game is the mod menu.



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The first error message in your screenshot mentions "puppet" in the file variables.gd, but AricsExpansion only uses that word once and never in that file. The rest of those errors appear to be derived from that error. So the question to you is "where did that come from"? Did you try to use this mod with another mod or did you edit the scripts? This mod states in the first post that there is very limited compatibility with other mods, due to the extensive scope of this mod.

Since your mod menu appears to work, you should be able to reset your mods to recover. If you run into future issues, then you may want to extract a brand new Strive folder, because sometimes things get left behind by mods after significant early errors.

Dear sirs, when I install the mod, by-the-book, the game crashes on startup. Is there any way I can debug this? I can't disable the mod, don't see any console logs if running the Strive.exe from the commandline, the game just shows me splash screen for a couple of seconds and closes immediately afterwards. It happens only after the AricsExpansion mod itself, the bugfix mod before that installs without such problems.

I must note that after I enable AricsExpansion mod, the game tells me a warning about quite a lot of files being overwritten, but I suspect it's expected.

I tried removing everything in %AppData%/Strive, the game re-creates all the folders and the `progressdata` while starting and then silently crashes anyway.

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1.Reinstall your game.

2. Start the game activate the bugfix and  close the game. (need to be on the 1st place in the line)

3. Activate the AlricExpansion then close the game again. (need to be below the bugfix but above the other mods)

After that it should work.

I already did this thrice. I wrote that I even cleaned up not just the game directory, but even the %appdata%/Strive folder. It did not work.

I have found the reason of the problem after I used the debug .exe (the so-called "debug mod") and looked up the logs output. It seems from the code of the extension, that the folder of the extension in `%appdata%/strive/mods` must be called `AricsExpansion` without any version suffix. After the unpacking from the distrib archive the folder is called `AricsExpansion-1.8d` which completely 100% breaks the game startup.

Any idea where Feline came from? All parents are Demon, Elf, or a mix of the two. It also adds up to greater than 100%?

No idea, I don't see any obvious direct causes. There are definitely a few ways that this could happen if various race data lists are altered or if a new slave is generated with the same ID as a current or past slave.

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Just something I've noticed. If a slave has consented to have children, they should desire to have at least 1 child. At the moment they sometimes don't want any, even after agreeing.

Also, talking to the first starter slave is always laggier than talking to any other slave. This has been an issue with the game for a long time, maybe this is something that can be improved?

I also feel Dickgirls should pull from the Futa image pool by default, rather than them always being blank.

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Certainly consenting to zero children can seem a bit weird, but there are basically two systems: getting consent and persuading them to adjust their preference. The simplest solution would be to remove the zero option.

I'm not seeing any obvious code for the starting slave, so it's not clear why they would be affected. The base game has some lag issues, mostly from image updates, that get out of hand with Aric's mod. Some solutions have been implemented, but are only in the GitHub so far.

Image selection by sex is mostly outside the scope of this mod. The proper fix would involve changes to the Improved Random Portraits mod. Though it should be possible to temporarily change the person's sex if no image is assigned and then try again to find an image.

Is there a list of all the new traits and what they do?

I'm not aware of any comprehensive lists for users, but traits.gd is a plain text file that contains the base data for all traits. It will not tell you how exactly all the data is used, which is not intuitively designed, but it's probably the closest thing to what you are looking for.

Just a bit curious, how can i get rid of the "privates: Ommitted" description on my slaves?

Click on that text; it is a vanilla feature that toggles parts of the slave description.

Thank you very much. Love this mod btw

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