When I sell a slave who is obedient in story mode I don't get any upgrade points. Did the system for getting them change? I haven't played for a bit.
The Milk Flow trait is added by this mod to alter the amount of milk produced by someone who is lactating, but the trait does not cause them to lactate so removing it will not change their lactation status. The vanilla game has forever lactation after pregnancy and this mod continues that by default, but there is an option in this mod to have it end eventually. You can change the option "lactationstops" using the Constants mods, or you can edit the mod file ".../customScripts/expansionsettings.gd" and change it from "false" to "true". In ".../customScripts/expansion.gd" the value "chancelactationstops" is set to 5, which means that there is initially a 5% chance per day and that increases by 1% for each day since they have last been milked.
At least one of your slaves is missing the 'is_preg' field in the "preg" dictionary. This is a value is not present in vanilla and should be added by the mod to all slaves. The most likely causes are that you either started the progress or gained a slave in vanilla(compatibility with vanilla is lacking) or added another mod that is causing a conflict. The save file is plain text can be edited using an online JSON editor, though the data problems may extend to many slaves or other areas of the game.
Slaves impregnated in vanilla gameplay will have a baby ID in the "baby" field but will have "is_preg" still set to false. Slaves impregnated in this mod will have at least one baby ID in the "unborn_baby" field and the "is_preg" entry set to true. However, if the slave was added during vanilla gameplay but not expanded to have the addition data for the mod, then the "is_preg" entry will be missing, which is your primary problem.
I'm assuming you found the Mods menu from the main menu and that you were not met with a long list of errors when the Mods menu was accessed. But if that were the case then you most likely have a permissions issue that prevents the program folder from creating new folders and files. This is solved by extracting the game to a location with open permissions, like the desktop, documents, or %appdata%.
The most likely user error is that you changed the path to the mods folder in game. In bottom right corner of the mods menu is a button for "Open Mod Folder" and to the right of it is a button that has your path to the mod folder. By default the path should be "user://mods/" (equivalent to "%appdata%/Strive/mods"), and while any folder will work it can confuse users that change it by accident. There is an arrow to ascend folders in the top left of the folder selection dialogue, and there is a difference in the selected path depending on if a folder is selected. If this is the case, then you will have a duplicate instance of the Constants mod at the current assigned location. The Constants mod should be visible in the list from the second start of the game and onwards, regardless of the path.
Another possibility is that you extracted the internal files of the mods into the "mods" folder directly rather than extracting them into a new folder with the same name as the archive. Mods are identified by the mod system using a combination of the location of the info.txt file, which indicates the root folder of a mod and the mod's root folder name. Though the mod system should have given you a bunch of junk mod names if this is the case.
The last possibility that comes to mind is that somehow the mods were placed inside another mod, as the mod system will probably only see the highest level mod.
If none of these are the case, then I will need more detailed information about the files and folders. Perhaps even a few screenshots(you may erase any personal information) using the Snipping Tool, which generally comes with Windows.
i remember a case of a bug i wanted to talk about from a long time
so before (can't remember when but at least several month, i was abble to give my mc magical tattoo, and his stat would increase according to those tattoo like my slave, but well since some build it doesnt work for my mc, it's still shown that my tatoo are here but not the sweet magical bonus, it work for all the slave i have try with also, if someone have an idea,
i use constant also if it's revelant, and installed and have access to every new feature of this build 1.8 so i don't think i have messed up the instalation.
i remember a case of a bug i wanted to talk about from a long time
so before (can't remember when but at least several month, i was abble to give my mc magical tattoo, and his stat would increase according to those tattoo like my slave, but well since some build it doesnt work for my mc, it's still shown that my tatoo are here but not the sweet magical bonus, it work for all the slave i have try with also, if someone have an idea,
i use constant also if it's revelant, and installed and have access to every new feature of this build 1.8 so i don't think i have messed up the instalation.
I'm having genealogy issues.
I have three girls from the same parents, but it lists them as half-siblings. Not only are they all full blood siblings, but two of them are twins. They have one half-sister, who doesn't live with them anymore.
Granted, the parents are siblings (shush), and impregnated eachother. So I guess you could make an ass-backwards argument that one of the three is a half-sister, since technically the mother and father are different, but that doesn't explain the twins.
I'm more than a little disheartened. I opened the relatives box and expected to see "twin sister," thinking "aww, we get to have Christmas with twins." Then I got sad. I'm not code-goblin enough to find out for sure if it's a base game issue, but reporting it to Maverik is almost certainly a waste of time anyway.
You don't need to have experience with the code to figure this out. I know it takes time but if you simply played the game without mods, then you would find that Strive 1.0d does not differentiate siblings from half-siblings; there is only one category for all siblings. Also vanilla Strive does not have multiple babies per birth so twins never happen. If it was a problem in vanilla Strive, then the Bugfix mod or the Strive Discord would be the proper places to report it (mostly to me).
The relation of the parents to each other is not relevant. Note that it is possible for twins to have different fathers if the mother has ever had sex with more than one person with a penis. There have been several bugs related to semen lasting potentially infinite amounts of time within the womb. Additionally, if the father left the mansion, never existed, or ceased to exist before the children were conceived, then the game would generate random temporary stand-ins to provide the necessary data to create the babies. Therefore I recommend verifying that the characters indeed list the same father in their relatives data. You may provide the save file for review/fixing either here(through a file download service) or on Discord.
I'm not aware of any attempt to track twins in the relatives data, which is most likely due to the significant increase in complexity required simply to attach a different name for sibling.
Is it normal for npc to have virgin birth in the wild?
After I captured an npc from the wilds, I returned to the mansion and check her relatives. Apparently, she have a daughter but is still a virgin for some reason. Is this intended?
I'm using version is 1.8c and had some minor fixes that I wrote but does not affect npc spawning.
Thanks
The virgin birth portion is rather odd. NPCs are designed to have offspring in the wild, especially if they are fucked by the player or their allies and released from the mansion or let go post combat. However the remaining a virgin portion is interesting as I’m not aware of a way for npc pregnancy to trigger without having sex first.
I’ll look into the code, but you may want to start working on some solid doctrine for that virgin birthed daughter wandering the wild. Either it’s a bug or a miracle, better safe than sorry!
I think it has something to do with adding relation after group npc generation in the wilds. I'm pretty sure I have never met(fuck) them before, and I have never released anyone or let them escape. It wasn't a single occurance either, there is at least 2 npc in my mansion who has given virgin birth to multiple children (in the wilds).
Thanks for the reply. For now I will just edit my save to remove the mother-children relation.
Hey Hey I just wanted to ask if there are any watersports sex actions added via this mod and if so how to unlock them. I'm pretty new to this game and the mod in general so I got confused when I saw the pee related things in the fetish list when talking to slaves but having no options for it in the sex scenes but only on the farm a little bit
oh okay! yea I was just confused cuz you could ask the slaves how they feel about peeing on someone or being peed on but within the farm its just the extraction as far as I know. So yea having more sex actions with watersports would be cool to have I think and would make sense with the fetish questions. Maybe something like: "name" pee's on "name" or somehow in combination with face sitting "name" sits on "name" and forces them to drink their pee or something like that just a couple ideas :3
The first error message in your screenshot mentions "puppet" in the file variables.gd, but AricsExpansion only uses that word once and never in that file. The rest of those errors appear to be derived from that error. So the question to you is "where did that come from"? Did you try to use this mod with another mod or did you edit the scripts? This mod states in the first post that there is very limited compatibility with other mods, due to the extensive scope of this mod.
Since your mod menu appears to work, you should be able to reset your mods to recover. If you run into future issues, then you may want to extract a brand new Strive folder, because sometimes things get left behind by mods after significant early errors.
Dear sirs, when I install the mod, by-the-book, the game crashes on startup. Is there any way I can debug this? I can't disable the mod, don't see any console logs if running the Strive.exe from the commandline, the game just shows me splash screen for a couple of seconds and closes immediately afterwards. It happens only after the AricsExpansion mod itself, the bugfix mod before that installs without such problems.
I must note that after I enable AricsExpansion mod, the game tells me a warning about quite a lot of files being overwritten, but I suspect it's expected.
I tried removing everything in %AppData%/Strive, the game re-creates all the folders and the `progressdata` while starting and then silently crashes anyway.
I already did this thrice. I wrote that I even cleaned up not just the game directory, but even the %appdata%/Strive folder. It did not work.
I have found the reason of the problem after I used the debug .exe (the so-called "debug mod") and looked up the logs output. It seems from the code of the extension, that the folder of the extension in `%appdata%/strive/mods` must be called `AricsExpansion` without any version suffix. After the unpacking from the distrib archive the folder is called `AricsExpansion-1.8d` which completely 100% breaks the game startup.
Just something I've noticed. If a slave has consented to have children, they should desire to have at least 1 child. At the moment they sometimes don't want any, even after agreeing.
Also, talking to the first starter slave is always laggier than talking to any other slave. This has been an issue with the game for a long time, maybe this is something that can be improved?
I also feel Dickgirls should pull from the Futa image pool by default, rather than them always being blank.
Certainly consenting to zero children can seem a bit weird, but there are basically two systems: getting consent and persuading them to adjust their preference. The simplest solution would be to remove the zero option.
I'm not seeing any obvious code for the starting slave, so it's not clear why they would be affected. The base game has some lag issues, mostly from image updates, that get out of hand with Aric's mod. Some solutions have been implemented, but are only in the GitHub so far.
Image selection by sex is mostly outside the scope of this mod. The proper fix would involve changes to the Improved Random Portraits mod. Though it should be possible to temporarily change the person's sex if no image is assigned and then try again to find an image.