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teletube

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A member registered Nov 22, 2022

Recent community posts

Would she though?
If she already decided to stay after I fought the guy who stolen her (Hector)?
At this point she is in love with the master, so I don't see a reason for her to run away.

Hello!

I know this might sound strange, but I'm sure there's other people out there playing this game and feeling like me.

So currently:
A character can be a SUB(subordinate) or a SL(slave).
Story character can become your SUB or SL depending on the choices you've made.

I, like many people, always set out to explore different options, but always end up with a stealth archer build...
I mean, I always end up playing as a benevolent master, I try to win the story characters over with kindness, so I choose the 'good' options. Hope its clear.

So if you do that, if you choose the 'good' path, you end up with some story characters joining you as SUBs and some joining you as willing SLs.
And this is something that I have a problem with.

First of all, I just like uniformality, it just gets on my nerves when I cannot make ALL of them SUBs or ALL of them SLs in a native way.
(I know, I could choose different dialogue option and FORCE all of them to become SLs, but that wouldn't fit with the narrative of winning them over with kindness and etc.)
Secondly, currently SLs have an advantage over SUBs, since they get bonuses to their attributes if they're trained right - so this just adds to differences I would like to negate.

So this basically leaves me with no options.
I want to play the good path.
But I also want uniformality (I don't really care if its ALL SUBs or ALL SLs, I just want one or the other to be available while still remaining on the good path).

I know it might be hard to grasp for someone not as mentally ill as I am, but I hope I explained it well enough.
I am also okay if there would just be a native workaround - like the shrine  - although currently shrine does not convert unique characters.
Maybe that could be allowed? Or better yet - maybe there could be another shrine introduced for that? A more powerful one, harder to get.
Maybe some alternative tool?

Or another way?
Like gaining freedom for SL->SUB in arena?
Or same through marriage (obviously, I would have to marry all of them at once, I hope that's allowed too)?

Thanks a lot!

(1 edit)

Hey!
I have spent some time today looking for the same - never found one.
TAME and AUTHORITY - Excellent slaves seem to be missing.
I found all of the other stats for 12 other slaves to raise them to Excellent, but not TAME and AUTHORITY - I found none for Excellent.

IN THEORY: you can use TAME DRUG potion to achieve the result.

(3 edits)

Hey!

So one thing that has been bothering me is that it is too easy to just follow the "quest markers". Currently most story quests are designed in a way that you have to "Receive quest -> Move -> Talk -> Move -> ... -> Fight (a specified target in a specific location)-> Get quest item drop -> Complete quest".
Its cool overall, but I think I know a way it could be cooler: add some randomness here and there.

For example, what about:
1) "Receive quest -> Move -> Talk -> Move -> ... -> Fight (a specified target in one of the random dungeons (you might get a hint that it's in a random goblin cave))-> Get quest item drop -> Complete quest"
2) "Receive quest -> Move -> Talk -> Move -> ... -> Fight (an unknown target in one of the random dungeons (in a sense that you don't really even know if its a crypt or bandit camp, or goblin camp)) -> Get quest item drop -> Complete quest"
3) "Receive quest -> Move -> Talk -> Move -> ... -> Fight -> Only % chance the quest item drops (when it doesn't you have to come back later or try another similar dungeon)) -> Complete quest
4) Allow unique quest items that later might be needed in a story-quest be obtainable from random dungeons from the beggining of the game - just in some rare cases that make sense (like when a quest needs some rare stone, why not allow player to receive it from the dungeon even if he is yet to start the quest it would be an objective for?! This feels very rewarding when you grind dungeons and only start story play later)).
5) "Receive quest -> Move (to some random place) -> Talk -> Move -> ... -> Fight -> Get quest item drop -> Complete quest

What I mean is, I love the game for the visual novel part truly, the story is engaging and what makes it better are the choices you can make, and this game has it.
But look at the gameplay part, if visual novel part is enhanced by allowing player to make choices, I feel that the gameplay part is enhanced by adding some randomness. It is well known that an item you had to grind for feels more worthful. PLEASE DONT GET ME WRONG, I hate the idea of mindless grind to extend the gameplay time unreasonably, but introducing just some little amount could be very refreshing - it would stimulate exploration. And would synergize perfectly if more potentially unique and rare (to very rare) dungeon events are added.

When I don't get absolute directions all the time, I can gain a feeling of exploration, which is significant.
I truly think its better to mix some 'you must go to exactly this spot' story quests together with some 'you must just go and search around places' story quests, to allow for a more wholesome experience.

On a side note: imagine adding some random EPIC (with unique name and stats) loot?!
That would be sick!

Its all especially valuable for replayability too.

Hope this makes sense.
I love the game.
Thanks!

(1 edit)

Hey!
Its 0.11.0c.

So one of my slaves was outside the mansion gathering resources.
Then some common random event triggered for this slave.
Slave was recalled to mansion.
Yet resources still being gathered.

Only way to get rid of this bug is to dismiss/sell the slave that has triggered it.
At least that is the only workaround that I have found.
Its undesirable, because I don't want to get rid of Daisy.


You must first drag characters to the other menu (same window, just look below on left), where you can select their position in the group.

Thank you, sir.
That is what I wanted.

Hello, guys!
I believe 'Milk Flow #' trait is added by this mod, is it?
Is there a way to remove this trait from a slave?
I thought it would only be present some time before/after pregnency and not forever.