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Kasarn

2
Posts
A member registered Oct 15, 2022

Recent community posts

(1 edit)

well its not what I hoped but its still better then nothing thanks. I didn't know you could easily edit each character fetish and will for sure do this from now on instead of the mess of menu spam that the game currently demands. Enchantment spam is literally just more menu options clicks which slow everything down so I dont care for it if I want to do more then ask a character to put the damn sword on

Not sure If this has been answered or if its even possible but thought i'd ask. Is there a way to disable or at the very least simplify (always say yes) the consent system added in this mod?  I'm not afraid to #  or // out code so if its a thing please tell me.

I return to this mod at least once it a year it seems and find the base game pretty lifeless without this mod but the consent system which seemed ok at first glance is in practice extremely laborious and frankly a huge waste of time. Trying to develop a fetish without the enchantment spell? thats 2 weeks in game with each day being many clicks on menus if they started hating it, just trying to get a basic farm worker? thats most of a week. How about a you want a nudist for the extra income? same thing. Then there's the base consent for battle/sex and battle can reject a frustrating amount of the time even with decent loyalty. 

I once fumbled around in these damn menus for weeks of in game time trying to customize a character to be a very happy cow on my farm with all the potentially relevant fetishes and the end result was I think one sentence in the daily report with a more positive slant to it, that is to say the fetishes did almost nothing in the description and were purely some backend stress/lust modifier.  

The work required to make the consent system engaging was clearly tossed out LONG ago and I really dont like having to suffer its skeleton in the game. Imagining if it was great is a fun thought though I do admit. What if it wasnt 5-6 dumb stages of acceptance/rejection and it was scaling system starting from a baseline of "not interested" based off what you forced (yes forced its a slave game) them to do. With different outcomes (descriptions in events/daily report) based on if you pushed them off the deep end or eased them into it? But thats never going to happen so I'll wrap this up here. 

As a tldr report for those who dont like reading the start of anything :

Not sure If this has been answered or if its even possible but thought I'd ask. Is there a way to disable or at the very least simplify (always say yes) the consent system added in this mod?  I'm not afraid to #  or // out code so if its a thing please tell me.